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QOJ
ID | Problem | Submitter | Result | Time | Memory | Language | File size | Submit time | Judge time |
---|---|---|---|---|---|---|---|---|---|
#870768 | #8614. 3D | ucup-team5243# | WA | 0ms | 4096kb | C++17 | 12.1kb | 2025-01-25 17:42:11 | 2025-01-25 17:42:23 |
Judging History
answer
#ifdef NACHIA
#define _GLIBCXX_DEBUG
#else
#define NDEBUG
#endif
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
using i64 = long long;
using u64 = unsigned long long;
#define rep(i,n) for(int i=0; i<int(n); i++)
const i64 INF = 1001001001001001001;
template<typename A> void chmin(A& l, const A& r){ if(r < l) l = r; }
template<typename A> void chmax(A& l, const A& r){ if(l < r) l = r; }
using namespace std;
#include <iterator>
#include <functional>
#include <utility>
#include <type_traits>
template<class Elem> struct vec;
template<class Iter>
struct seq_view{
using Ref = typename std::iterator_traits<Iter>::reference;
using Elem = typename std::iterator_traits<Iter>::value_type;
Iter a, b;
Iter begin() const { return a; }
Iter end() const { return b; }
int size() const { return (int)(b-a); }
seq_view(Iter first, Iter last) : a(first), b(last) {}
seq_view sort() const { std::sort(a, b); return *this; }
Ref& operator[](int x) const { return *(a+x); }
template<class F = std::less<Elem>, class ret = vec<int>> ret sorti(F f = F()) const {
ret x(size()); for(int i=0; i<size(); i++) x[i] = i;
x().sort([&](int l, int r){ return f(a[l],a[r]); });
return x;
}
template<class ret = vec<Elem>> ret col() const { return ret(begin(), end()); }
template<class ret = vec<Elem>> ret cumsum() const {
auto res = ret(size() + 1, Elem(0));
for(int i=0; i<size(); i++) res[i+1] = res[i] + operator[](i);
return res;
}
template<class F = std::equal_to<Elem>, class ret = vec<std::pair<Elem, int>>>
ret rle(F eq = F()) const {
auto x = ret();
for(auto& a : (*this)){
if(x.size() == 0 || !eq(x[x.size()-1].first, a)) x.emp(a, 1); else x[x.size()-1].second++;
} return x;
}
template<class F> seq_view sort(F f) const { std::sort(a, b, f); return *this; }
Iter uni() const { return std::unique(a, b); }
Iter lb(const Elem& x) const { return std::lower_bound(a, b, x); }
Iter ub(const Elem& x) const { return std::upper_bound(a, b, x); }
int lbi(const Elem& x) const { return lb(x) - a; }
int ubi(const Elem& x) const { return ub(x) - a; }
seq_view bound(const Elem& l, const Elem& r) const { return { lb(l), lb(r) }; }
template<class F> Iter lb(const Elem& x, F f) const { return std::lower_bound(a, b, x, f); }
template<class F> Iter ub(const Elem& x, F f) const { return std::upper_bound(a, b, x, f); }
template<class F> Iter when_true_to_false(F f) const {
if(a == b) return a;
return std::lower_bound(a, b, *a,
[&](const Elem& x, const Elem&){ return f(x); });
}
seq_view same(Elem x) const { return { lb(x), ub(x) }; }
template<class F> auto map(F f) const {
vec<decltype(f(std::declval<const typename Iter::value_type&>()))> r;
for(auto& x : *this) r.emp(f(x));
return r;
}
Iter max() const { return std::max_element(a, b); }
Iter min() const { return std::min_element(a, b); }
template<class F = std::less<Elem>>
Iter min(F f) const { return std::min_element(a, b, f); }
seq_view rev() const { std::reverse(a, b); return *this; }
};
template<class Elem>
struct vec {
public:
using Base = typename std::vector<Elem>;
using Iter = typename Base::iterator;
using CIter = typename Base::const_iterator;
using View = seq_view<Iter>;
using CView = seq_view<CIter>;
vec(){}
explicit vec(int n, const Elem& value = Elem()) : a(0<n?n:0, value) {}
template <class I2> vec(I2 first, I2 last) : a(first, last) {}
vec(std::initializer_list<Elem> il) : a(std::move(il)) {}
vec(Base b) : a(std::move(b)) {}
operator Base() const { return a; }
Iter begin(){ return a.begin(); }
CIter begin() const { return a.begin(); }
Iter end(){ return a.end(); }
CIter end() const { return a.end(); }
int size() const { return a.size(); }
bool empty() const { return a.empty(); }
Elem& back(){ return a.back(); }
const Elem& back() const { return a.back(); }
vec& sortuni(){ (*this)().sort(); a.erase((*this)().uni(), end()); return *this; }
vec sortunied(){ vec x = *this; x.sortuni(); return x; }
Iter operator()(int x){ return a.begin() + x; }
CIter operator()(int x) const { return a.begin() + x; }
View operator()(int l, int r){ return { (*this)(l), (*this)(r) }; }
CView operator()(int l, int r) const { return { (*this)(l), (*this)(r) }; }
View operator()(){ return (*this)(0,size()); }
CView operator()() const { return (*this)(0,size()); }
Elem& operator[](int x){ return a[x]; }
const Elem& operator[](int x) const { return a[x]; }
Base& operator*(){ return a; }
const Base& operator*() const { return a; }
vec& push(Elem args){
a.push_back(std::move(args));
return *this;
}
template<class... Args>
vec& emp(Args &&... args){
a.emplace_back(std::forward<Args>(args) ...);
return *this;
}
template<class Range>
vec& app(Range& x){ for(auto& v : x){ emp(v); } return *this; }
Elem pop(){ Elem x = std::move(a.back()); a.pop_back(); return x; }
void resize(int sz){ a.resize(sz); }
void reserve(int sz){ a.reserve(sz); }
bool operator==(const vec& r) const { return a == r.a; }
bool operator!=(const vec& r) const { return a != r.a; }
bool operator<(const vec& r) const { return a < r.a; }
bool operator<=(const vec& r) const { return a <= r.a; }
bool operator>(const vec& r) const { return a > r.a; }
bool operator>=(const vec& r) const { return a >= r.a; }
vec<vec<Elem>> pile(int n) const { return vec<vec<Elem>>(n, *this); }
template<class F> vec& filter(F f){
int p = 0;
for(auto& x : a) if(f(x)) std::swap(a[p++],x);
resize(p); return *this;
}
vec& operator+=(const vec& r){ return app(r); }
vec operator+(const vec& r) const { vec x = *this; x += r; return x; }
vec operator*(int t) const { vec res; while(t--){ res += *this; } return res; }
private: Base a;
};
template<class IStr, class U, class T>
IStr& operator>>(IStr& is, vec<std::pair<U,T>>& v){ for(auto& x:v){ is >> x.first >> x.second; } return is; }
template<class IStr, class T>
IStr& operator>>(IStr& is, vec<T>& v){ for(auto& x:v){ is >> x; } return is; }
template<class OStr, class T>
OStr& operator<<(OStr& os, const vec<T>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << v[i];
} return os;
}
template<class OStr, class U, class T>
OStr& operator<<(OStr& os, const vec<std::pair<U,T>>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << '(' << v[i].first << ',' << v[i].second << ')';
} return os;
}
#include <cmath>
#include <array>
#include <unordered_map>
#include <cassert>
#include <cstdint>
namespace nachia{
class Xoshiro256pp{
public:
using i32 = int32_t;
using u32 = uint32_t;
using i64 = int64_t;
using u64 = uint64_t;
private:
std::array<u64, 4> s;
// https://prng.di.unimi.it/xoshiro256plusplus.c
static inline uint64_t rotl(const uint64_t x, int k) noexcept {
return (x << k) | (x >> (64 - k));
}
inline uint64_t gen(void) noexcept {
const uint64_t result = rotl(s[0] + s[3], 23) + s[0];
const uint64_t t = s[1] << 17;
s[2] ^= s[0];
s[3] ^= s[1];
s[1] ^= s[2];
s[0] ^= s[3];
s[2] ^= t;
s[3] = rotl(s[3], 45);
return result;
}
// https://xoshiro.di.unimi.it/splitmix64.c
u64 splitmix64(u64& x) {
u64 z = (x += 0x9e3779b97f4a7c15);
z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9;
z = (z ^ (z >> 27)) * 0x94d049bb133111eb;
return z ^ (z >> 31);
}
public:
void seed(u64 x = 7001){
assert(x != 0);
s[0] = x;
for(int i=1; i<4; i++) s[i] = splitmix64(x);
}
std::array<u64, 4> getState() const { return s; }
void setState(std::array<u64, 4> a){ s = a; }
Xoshiro256pp(){ seed(); }
u64 rng64() { return gen(); }
u64 operator()(){ return gen(); }
// generate x : l <= x <= r
u64 random_unsigned(u64 l,u64 r){
assert(l<=r);
r-=l;
auto res = rng64();
if(res<=r) return res+l;
u64 d = r+1;
u64 max_valid = 0xffffffffffffffff/d*d;
while(true){
auto res = rng64();
if(res<=max_valid) break;
}
return res%d+l;
}
// generate x : l <= x <= r
i64 random_signed(i64 l,i64 r){
assert(l<=r);
u64 unsigned_l = (u64)l ^ (1ull<<63);
u64 unsigned_r = (u64)r ^ (1ull<<63);
u64 unsigned_res = random_unsigned(unsigned_l,unsigned_r) ^ (1ull<<63);
return (i64)unsigned_res;
}
// permute x : n_left <= x <= n_right
// output r from the front
template<class Int>
std::vector<Int> random_nPr(Int n_left, Int n_right, Int r){
Int n = n_right-n_left;
assert(n>=0);
assert(r<=(1ll<<27));
if(r==0) return {};
assert(n>=r-1);
std::vector<Int> V;
std::unordered_map<Int,Int> G;
for(int i=0; i<r; i++){
Int p = random_signed(i,n);
Int x = p - G[p];
V.push_back(x);
G[p] = p - (i - G[i]);
}
for(Int& v : V) v+=n_left;
return V;
}
// V[i] := V[perm[i]]
// using swap
template<class E,class PermInt_t>
void permute_inplace(std::vector<E>& V,std::vector<PermInt_t> perm){
assert(V.size() == perm.size());
int N=V.size();
for(int i=0; i<N; i++){
int p=i;
while(perm[p]!=i){
assert(0 <= perm[p] && perm[p] < N);
assert(perm[p] != perm[perm[p]]);
std::swap(V[p],V[perm[p]]);
int pbuf = perm[p]; perm[p] = p; p = pbuf;
}
perm[p] = p;
}
}
template<class E>
std::vector<E> shuffle(const std::vector<E>& V){
int N=V.size();
auto P = random_nPr(0,N-1,N);
std::vector<E> res;
res.reserve(N);
for(int i=0; i<N; i++) res.push_back(V[P[i]]);
return res;
}
// shuffle using swap
template<class E>
void shuffle_inplace(std::vector<E>& V){
int N=V.size();
permute_inplace(V,random_nPr(0,N-1,N));
}
};
} // namespace nachia
#include <random>
#include <chrono>
nachia::Xoshiro256pp rng;
namespace RngInitInstance { struct RngInit { RngInit(){
unsigned long long seed1 = std::random_device()();
unsigned long long seed2 = std::chrono::high_resolution_clock::now().time_since_epoch().count();
rng.seed(seed1 ^ seed2);
} } a; }
double D[10][10];
void testcase(){
i64 N; cin >> N;
rep(i,N) rep(j,N) cin >> D[i][j];
vec<array<double, 3>> H(N);
rep(i,N) rep(a,3) H[i][a] = rng.random_signed(0,1.0e9) / 1.0e9;
auto sc = [&](){
double s = 0;
rep(i,N) rep(j,i){
double f[3] = {};
rep(a,3) f[a] = H[i][a] - H[j][a];
double d = abs(D[i][j] - sqrt(f[0]*f[0] + f[1]*f[1] + f[2]*f[2]));
if(d <= 0.1) s += d; else s += d * 10.0;
}
return s;
};
double sch = sc();
rep(i,100){
vec<array<double, 3>> G = H;
int x = rng.random_signed(0,N-1);
double d = rng.random_signed(1, 1<<10) / double(1<<10);
rep(a,3) H[x][a] += rng.random_signed(-(1<<10)+1, 1<<10) / double(1<<10) * d;
double scg = sc();
if(sch <= scg) swap(H, G); else swap(sch, scg);
}
double off = 0;
rep(i,N) rep(a,3){
if(H[i][a] < -5.0) off = -5.0 - H[i][a];
if(H[i][a] > 5.0) off = 5.0 - H[i][a];
}
rep(i,N) rep(a,3) H[i][a] += off;
cout.precision(10);
rep(i,N){
auto [x,y,z] = H[i];
cout << x << " " << y << " " << z << "\n";
}
}
int main(){
ios::sync_with_stdio(false); cin.tie(nullptr);
testcase();
return 0;
}
Details
Tip: Click on the bar to expand more detailed information
Test #1:
score: 0
Wrong Answer
time: 0ms
memory: 4096kb
input:
4 0.000000 0.758400 0.557479 0.379026 0.758400 0.000000 0.516608 0.446312 0.557479 0.516608 0.000000 0.554364 0.379026 0.446312 0.554364 0.000000
output:
0.5993353464 0.241097166 0.8874795343 0.2594119765 -0.4329367854 0.6471613663 0.3307669811 0.04471292067 0.4635974497 0.1818958611 -0.001999474656 0.9000465331
result:
wrong answer Expected distance between 0 and 3 is 0.379026, but found 0.483228