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ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#780182 | #7180. Forward-Capturing Pawns | maspy | AC ✓ | 143ms | 144760kb | C++23 | 26.9kb | 2024-11-25 07:09:14 | 2024-11-25 07:09:14 |
Judging History
answer
#line 1 "/home/maspy/compro/library/my_template.hpp"
#if defined(LOCAL)
#include <my_template_compiled.hpp>
#else
// https://codeforces.com/blog/entry/96344
#pragma GCC optimize("Ofast,unroll-loops")
// いまの CF だとこれ入れると動かない?
// #pragma GCC target("avx2,popcnt")
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using i128 = __int128;
using u128 = unsigned __int128;
using f128 = __float128;
template <class T>
constexpr T infty = 0;
template <>
constexpr int infty<int> = 1'010'000'000;
template <>
constexpr ll infty<ll> = 2'020'000'000'000'000'000;
template <>
constexpr u32 infty<u32> = infty<int>;
template <>
constexpr u64 infty<u64> = infty<ll>;
template <>
constexpr i128 infty<i128> = i128(infty<ll>) * 2'000'000'000'000'000'000;
template <>
constexpr double infty<double> = infty<ll>;
template <>
constexpr long double infty<long double> = infty<ll>;
using pi = pair<ll, ll>;
using vi = vector<ll>;
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;
#define vv(type, name, h, ...) vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) vector<vector<vector<type>>> name(h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...) \
vector<vector<vector<vector<type>>>> name(a, vector<vector<vector<type>>>(b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))
// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define overload4(a, b, c, d, e, ...) e
#define overload3(a, b, c, d, ...) d
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) overload3(__VA_ARGS__, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)
#define FOR_subset(t, s) for (ll t = (s); t >= 0; t = (t == 0 ? -1 : (t - 1) & (s)))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if
#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second
#define stoi stoll
int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
int popcnt_sgn(int x) { return (__builtin_parity(x) & 1 ? -1 : 1); }
int popcnt_sgn(u32 x) { return (__builtin_parity(x) & 1 ? -1 : 1); }
int popcnt_sgn(ll x) { return (__builtin_parity(x) & 1 ? -1 : 1); }
int popcnt_sgn(u64 x) { return (__builtin_parity(x) & 1 ? -1 : 1); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
template <typename T>
T kth_bit(int k) {
return T(1) << k;
}
template <typename T>
bool has_kth_bit(T x, int k) {
return x >> k & 1;
}
template <typename T>
T floor(T a, T b) {
return a / b - (a % b && (a ^ b) < 0);
}
template <typename T>
T ceil(T x, T y) {
return floor(x + y - 1, y);
}
template <typename T>
T bmod(T x, T y) {
return x - y * floor(x, y);
}
template <typename T>
pair<T, T> divmod(T x, T y) {
T q = floor(x, y);
return {q, x - q * y};
}
template <typename T, typename U>
T SUM(const vector<U> &A) {
T sm = 0;
for (auto &&a: A) sm += a;
return sm;
}
#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()
template <typename T>
T POP(deque<T> &que) {
T a = que.front();
que.pop_front();
return a;
}
template <typename T>
T POP(pq<T> &que) {
T a = que.top();
que.pop();
return a;
}
template <typename T>
T POP(pqg<T> &que) {
T a = que.top();
que.pop();
return a;
}
template <typename T>
T POP(vc<T> &que) {
T a = que.back();
que.pop_back();
return a;
}
template <typename F>
ll binary_search(F check, ll ok, ll ng, bool check_ok = true) {
if (check_ok) assert(check(ok));
while (abs(ok - ng) > 1) {
auto x = (ng + ok) / 2;
(check(x) ? ok : ng) = x;
}
return ok;
}
template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
FOR(iter) {
double x = (ok + ng) / 2;
(check(x) ? ok : ng) = x;
}
return (ok + ng) / 2;
}
template <class T, class S>
inline bool chmax(T &a, const S &b) {
return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
return (a > b ? a = b, 1 : 0);
}
// ? は -1
vc<int> s_to_vi(const string &S, char first_char) {
vc<int> A(S.size());
FOR(i, S.size()) { A[i] = (S[i] != '?' ? S[i] - first_char : -1); }
return A;
}
template <typename T, typename U>
vector<T> cumsum(vector<U> &A, int off = 1) {
int N = A.size();
vector<T> B(N + 1);
FOR(i, N) { B[i + 1] = B[i] + A[i]; }
if (off == 0) B.erase(B.begin());
return B;
}
// stable sort
template <typename T>
vector<int> argsort(const vector<T> &A) {
vector<int> ids(len(A));
iota(all(ids), 0);
sort(all(ids), [&](int i, int j) { return (A[i] == A[j] ? i < j : A[i] < A[j]); });
return ids;
}
// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
vc<T> B(len(I));
FOR(i, len(I)) B[i] = A[I[i]];
return B;
}
template <typename T, typename... Vectors>
void concat(vc<T> &first, const Vectors &... others) {
vc<T> &res = first;
(res.insert(res.end(), others.begin(), others.end()), ...);
}
#endif
#line 1 "/home/maspy/compro/library/other/io.hpp"
#define FASTIO
#include <unistd.h>
// https://judge.yosupo.jp/submission/21623
namespace fastio {
static constexpr uint32_t SZ = 1 << 17;
char ibuf[SZ];
char obuf[SZ];
char out[100];
// pointer of ibuf, obuf
uint32_t pil = 0, pir = 0, por = 0;
struct Pre {
char num[10000][4];
constexpr Pre() : num() {
for (int i = 0; i < 10000; i++) {
int n = i;
for (int j = 3; j >= 0; j--) {
num[i][j] = n % 10 | '0';
n /= 10;
}
}
}
} constexpr pre;
inline void load() {
memcpy(ibuf, ibuf + pil, pir - pil);
pir = pir - pil + fread(ibuf + pir - pil, 1, SZ - pir + pil, stdin);
pil = 0;
if (pir < SZ) ibuf[pir++] = '\n';
}
inline void flush() {
fwrite(obuf, 1, por, stdout);
por = 0;
}
void rd(char &c) {
do {
if (pil + 1 > pir) load();
c = ibuf[pil++];
} while (isspace(c));
}
void rd(string &x) {
x.clear();
char c;
do {
if (pil + 1 > pir) load();
c = ibuf[pil++];
} while (isspace(c));
do {
x += c;
if (pil == pir) load();
c = ibuf[pil++];
} while (!isspace(c));
}
template <typename T>
void rd_real(T &x) {
string s;
rd(s);
x = stod(s);
}
template <typename T>
void rd_integer(T &x) {
if (pil + 100 > pir) load();
char c;
do
c = ibuf[pil++];
while (c < '-');
bool minus = 0;
if constexpr (is_signed<T>::value || is_same_v<T, i128>) {
if (c == '-') { minus = 1, c = ibuf[pil++]; }
}
x = 0;
while ('0' <= c) { x = x * 10 + (c & 15), c = ibuf[pil++]; }
if constexpr (is_signed<T>::value || is_same_v<T, i128>) {
if (minus) x = -x;
}
}
void rd(int &x) { rd_integer(x); }
void rd(ll &x) { rd_integer(x); }
void rd(i128 &x) { rd_integer(x); }
void rd(u32 &x) { rd_integer(x); }
void rd(u64 &x) { rd_integer(x); }
void rd(u128 &x) { rd_integer(x); }
void rd(double &x) { rd_real(x); }
void rd(long double &x) { rd_real(x); }
void rd(f128 &x) { rd_real(x); }
template <class T, class U>
void rd(pair<T, U> &p) {
return rd(p.first), rd(p.second);
}
template <size_t N = 0, typename T>
void rd_tuple(T &t) {
if constexpr (N < std::tuple_size<T>::value) {
auto &x = std::get<N>(t);
rd(x);
rd_tuple<N + 1>(t);
}
}
template <class... T>
void rd(tuple<T...> &tpl) {
rd_tuple(tpl);
}
template <size_t N = 0, typename T>
void rd(array<T, N> &x) {
for (auto &d: x) rd(d);
}
template <class T>
void rd(vc<T> &x) {
for (auto &d: x) rd(d);
}
void read() {}
template <class H, class... T>
void read(H &h, T &... t) {
rd(h), read(t...);
}
void wt(const char c) {
if (por == SZ) flush();
obuf[por++] = c;
}
void wt(const string s) {
for (char c: s) wt(c);
}
void wt(const char *s) {
size_t len = strlen(s);
for (size_t i = 0; i < len; i++) wt(s[i]);
}
template <typename T>
void wt_integer(T x) {
if (por > SZ - 100) flush();
if (x < 0) { obuf[por++] = '-', x = -x; }
int outi;
for (outi = 96; x >= 10000; outi -= 4) {
memcpy(out + outi, pre.num[x % 10000], 4);
x /= 10000;
}
if (x >= 1000) {
memcpy(obuf + por, pre.num[x], 4);
por += 4;
} else if (x >= 100) {
memcpy(obuf + por, pre.num[x] + 1, 3);
por += 3;
} else if (x >= 10) {
int q = (x * 103) >> 10;
obuf[por] = q | '0';
obuf[por + 1] = (x - q * 10) | '0';
por += 2;
} else
obuf[por++] = x | '0';
memcpy(obuf + por, out + outi + 4, 96 - outi);
por += 96 - outi;
}
template <typename T>
void wt_real(T x) {
ostringstream oss;
oss << fixed << setprecision(15) << double(x);
string s = oss.str();
wt(s);
}
void wt(int x) { wt_integer(x); }
void wt(ll x) { wt_integer(x); }
void wt(i128 x) { wt_integer(x); }
void wt(u32 x) { wt_integer(x); }
void wt(u64 x) { wt_integer(x); }
void wt(u128 x) { wt_integer(x); }
void wt(double x) { wt_real(x); }
void wt(long double x) { wt_real(x); }
void wt(f128 x) { wt_real(x); }
template <class T, class U>
void wt(const pair<T, U> val) {
wt(val.first);
wt(' ');
wt(val.second);
}
template <size_t N = 0, typename T>
void wt_tuple(const T t) {
if constexpr (N < std::tuple_size<T>::value) {
if constexpr (N > 0) { wt(' '); }
const auto x = std::get<N>(t);
wt(x);
wt_tuple<N + 1>(t);
}
}
template <class... T>
void wt(tuple<T...> tpl) {
wt_tuple(tpl);
}
template <class T, size_t S>
void wt(const array<T, S> val) {
auto n = val.size();
for (size_t i = 0; i < n; i++) {
if (i) wt(' ');
wt(val[i]);
}
}
template <class T>
void wt(const vector<T> val) {
auto n = val.size();
for (size_t i = 0; i < n; i++) {
if (i) wt(' ');
wt(val[i]);
}
}
void print() { wt('\n'); }
template <class Head, class... Tail>
void print(Head &&head, Tail &&... tail) {
wt(head);
if (sizeof...(Tail)) wt(' ');
print(forward<Tail>(tail)...);
}
// gcc expansion. called automaticall after main.
void __attribute__((destructor)) _d() { flush(); }
} // namespace fastio
using fastio::read;
using fastio::print;
using fastio::flush;
#if defined(LOCAL)
#define SHOW(...) SHOW_IMPL(__VA_ARGS__, SHOW6, SHOW5, SHOW4, SHOW3, SHOW2, SHOW1)(__VA_ARGS__)
#define SHOW_IMPL(_1, _2, _3, _4, _5, _6, NAME, ...) NAME
#define SHOW1(x) print(#x, "=", (x)), flush()
#define SHOW2(x, y) print(#x, "=", (x), #y, "=", (y)), flush()
#define SHOW3(x, y, z) print(#x, "=", (x), #y, "=", (y), #z, "=", (z)), flush()
#define SHOW4(x, y, z, w) print(#x, "=", (x), #y, "=", (y), #z, "=", (z), #w, "=", (w)), flush()
#define SHOW5(x, y, z, w, v) print(#x, "=", (x), #y, "=", (y), #z, "=", (z), #w, "=", (w), #v, "=", (v)), flush()
#define SHOW6(x, y, z, w, v, u) print(#x, "=", (x), #y, "=", (y), #z, "=", (z), #w, "=", (w), #v, "=", (v), #u, "=", (u)), flush()
#else
#define SHOW(...)
#endif
#define INT(...) \
int __VA_ARGS__; \
read(__VA_ARGS__)
#define LL(...) \
ll __VA_ARGS__; \
read(__VA_ARGS__)
#define U32(...) \
u32 __VA_ARGS__; \
read(__VA_ARGS__)
#define U64(...) \
u64 __VA_ARGS__; \
read(__VA_ARGS__)
#define STR(...) \
string __VA_ARGS__; \
read(__VA_ARGS__)
#define CHAR(...) \
char __VA_ARGS__; \
read(__VA_ARGS__)
#define DBL(...) \
double __VA_ARGS__; \
read(__VA_ARGS__)
#define VEC(type, name, size) \
vector<type> name(size); \
read(name)
#define VV(type, name, h, w) \
vector<vector<type>> name(h, vector<type>(w)); \
read(name)
void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void no(bool t = 1) { yes(!t); }
#line 1 "/home/maspy/compro/library/game/graph_game.hpp"
#line 2 "/home/maspy/compro/library/graph/base.hpp"
template <typename T>
struct Edge {
int frm, to;
T cost;
int id;
};
template <typename T = int, bool directed = false>
struct Graph {
static constexpr bool is_directed = directed;
int N, M;
using cost_type = T;
using edge_type = Edge<T>;
vector<edge_type> edges;
vector<int> indptr;
vector<edge_type> csr_edges;
vc<int> vc_deg, vc_indeg, vc_outdeg;
bool prepared;
class OutgoingEdges {
public:
OutgoingEdges(const Graph* G, int l, int r) : G(G), l(l), r(r) {}
const edge_type* begin() const {
if (l == r) { return 0; }
return &G->csr_edges[l];
}
const edge_type* end() const {
if (l == r) { return 0; }
return &G->csr_edges[r];
}
private:
const Graph* G;
int l, r;
};
bool is_prepared() { return prepared; }
Graph() : N(0), M(0), prepared(0) {}
Graph(int N) : N(N), M(0), prepared(0) {}
void build(int n) {
N = n, M = 0;
prepared = 0;
edges.clear();
indptr.clear();
csr_edges.clear();
vc_deg.clear();
vc_indeg.clear();
vc_outdeg.clear();
}
void add(int frm, int to, T cost = 1, int i = -1) {
assert(!prepared);
assert(0 <= frm && 0 <= to && to < N);
if (i == -1) i = M;
auto e = edge_type({frm, to, cost, i});
edges.eb(e);
++M;
}
#ifdef FASTIO
// wt, off
void read_tree(bool wt = false, int off = 1) { read_graph(N - 1, wt, off); }
void read_graph(int M, bool wt = false, int off = 1) {
for (int m = 0; m < M; ++m) {
INT(a, b);
a -= off, b -= off;
if (!wt) {
add(a, b);
} else {
T c;
read(c);
add(a, b, c);
}
}
build();
}
#endif
void build() {
assert(!prepared);
prepared = true;
indptr.assign(N + 1, 0);
for (auto&& e: edges) {
indptr[e.frm + 1]++;
if (!directed) indptr[e.to + 1]++;
}
for (int v = 0; v < N; ++v) { indptr[v + 1] += indptr[v]; }
auto counter = indptr;
csr_edges.resize(indptr.back() + 1);
for (auto&& e: edges) {
csr_edges[counter[e.frm]++] = e;
if (!directed)
csr_edges[counter[e.to]++] = edge_type({e.to, e.frm, e.cost, e.id});
}
}
OutgoingEdges operator[](int v) const {
assert(prepared);
return {this, indptr[v], indptr[v + 1]};
}
vc<int> deg_array() {
if (vc_deg.empty()) calc_deg();
return vc_deg;
}
pair<vc<int>, vc<int>> deg_array_inout() {
if (vc_indeg.empty()) calc_deg_inout();
return {vc_indeg, vc_outdeg};
}
int deg(int v) {
if (vc_deg.empty()) calc_deg();
return vc_deg[v];
}
int in_deg(int v) {
if (vc_indeg.empty()) calc_deg_inout();
return vc_indeg[v];
}
int out_deg(int v) {
if (vc_outdeg.empty()) calc_deg_inout();
return vc_outdeg[v];
}
#ifdef FASTIO
void debug() {
print("Graph");
if (!prepared) {
print("frm to cost id");
for (auto&& e: edges) print(e.frm, e.to, e.cost, e.id);
} else {
print("indptr", indptr);
print("frm to cost id");
FOR(v, N) for (auto&& e: (*this)[v]) print(e.frm, e.to, e.cost, e.id);
}
}
#endif
vc<int> new_idx;
vc<bool> used_e;
// G における頂点 V[i] が、新しいグラフで i になるようにする
// {G, es}
// sum(deg(v)) の計算量になっていて、
// 新しいグラフの n+m より大きい可能性があるので注意
Graph<T, directed> rearrange(vc<int> V, bool keep_eid = 0) {
if (len(new_idx) != N) new_idx.assign(N, -1);
int n = len(V);
FOR(i, n) new_idx[V[i]] = i;
Graph<T, directed> G(n);
vc<int> history;
FOR(i, n) {
for (auto&& e: (*this)[V[i]]) {
if (len(used_e) <= e.id) used_e.resize(e.id + 1);
if (used_e[e.id]) continue;
int a = e.frm, b = e.to;
if (new_idx[a] != -1 && new_idx[b] != -1) {
history.eb(e.id);
used_e[e.id] = 1;
int eid = (keep_eid ? e.id : -1);
G.add(new_idx[a], new_idx[b], e.cost, eid);
}
}
}
FOR(i, n) new_idx[V[i]] = -1;
for (auto&& eid: history) used_e[eid] = 0;
G.build();
return G;
}
Graph<T, true> to_directed_tree(int root = -1) {
if (root == -1) root = 0;
assert(!is_directed && prepared && M == N - 1);
Graph<T, true> G1(N);
vc<int> par(N, -1);
auto dfs = [&](auto& dfs, int v) -> void {
for (auto& e: (*this)[v]) {
if (e.to == par[v]) continue;
par[e.to] = v, dfs(dfs, e.to);
}
};
dfs(dfs, root);
for (auto& e: edges) {
int a = e.frm, b = e.to;
if (par[a] == b) swap(a, b);
assert(par[b] == a);
G1.add(a, b, e.cost);
}
G1.build();
return G1;
}
private:
void calc_deg() {
assert(vc_deg.empty());
vc_deg.resize(N);
for (auto&& e: edges) vc_deg[e.frm]++, vc_deg[e.to]++;
}
void calc_deg_inout() {
assert(vc_indeg.empty());
vc_indeg.resize(N);
vc_outdeg.resize(N);
for (auto&& e: edges) { vc_indeg[e.to]++, vc_outdeg[e.frm]++; }
}
};
#line 2 "/home/maspy/compro/library/graph/reverse_graph.hpp"
template <typename GT>
GT reverse_graph(GT& G) {
static_assert(GT::is_directed);
GT G1(G.N);
for (auto&& e: G.edges) { G1.add(e.to, e.frm, e.cost, e.id); }
G1.build();
return G1;
}
#line 3 "/home/maspy/compro/library/game/graph_game.hpp"
// 有向グラフ、動けない人が負け
// 各ノードに対して手番のプレイヤが決まっていて、交互
// 勝者は最短、敗者は最長手数を目指す
struct Graph_Game {
vc<bool> win;
vc<bool> lose;
vc<int> end_turn;
vc<int> best_strategy;
template <typename GT>
Graph_Game(GT& G) {
auto RG = reverse_graph(G);
auto [indeg, outdeg] = G.deg_array_inout();
int N = G.N;
win.assign(N, 0);
lose.assign(N, 0);
end_turn.assign(N, infty<int>);
best_strategy.assign(N, -1);
deque<int> que;
FOR(v, N) {
if (outdeg[v] == 0) que.eb(v);
}
while (!que.empty()) {
auto v = POP(que);
if (win[v] || lose[v]) continue;
lose[v] = 1;
for (auto&& e: G[v]) {
if (lose[e.to]) win[v] = 1;
if (!win[e.to]) lose[v] = 0;
}
assert(win[v] ^ lose[v]);
if (win[v]) {
for (auto&& e: G[v]) {
if (chmin(end_turn[v], end_turn[e.to] + 1)) {
best_strategy[v] = e.to;
}
}
}
if (lose[v]) {
end_turn[v] = 0;
for (auto&& e: G[v]) {
if (chmax(end_turn[v], end_turn[e.to] + 1)) {
best_strategy[v] = e.to;
}
}
}
for (auto&& e: RG[v]) {
outdeg[e.to]--;
if (lose[v] || outdeg[e.to] == 0) que.eb(e.to);
}
}
}
};
#line 4 "main.cpp"
/*
pawn,queen,rook,bsp,knight
2*5*64*64*64
手番 / x / black king / white king / white x
移動ルール
飛び越えに注意
移動先が valid かどうかを判定
king+bsp,king+knightで勝つパターンはないはず(1*2を同時に抑える必要があるので)
よってpromotionは queen or rook としてよい
king+rookは必ず勝てるらしい
なのでpromotionした瞬間にstaleでもなく取り返されもしないならば勝ち
2*64*64*64
これでよい
座標は abc,123 とする
player==0:white
*/
/*
0 king
1 pawn
2 rook
3 queen
A,B,other
*/
bool ATK[4][64][64][64];
// すているメイト
bool SMATE[4][64][64][64];
void init_ATK() {
FOR(a, 64) FOR(b, 64) FOR(c, 64) {
auto [x1, y1] = divmod<int>(a, 8);
auto [x2, y2] = divmod<int>(b, 8);
auto [x3, y3] = divmod<int>(c, 8);
ATK[0][a][b][c] = (abs(x1 - x2) <= 1 && abs(y1 - y2) <= 1);
if (x1 == x2) {
if (y2 == y1 + 1) { ATK[1][a][b][c] = 1; }
if (y1 == 1 && y2 == y1 + 2) {
if (!(x3 == x1 && y3 == 2)) ATK[1][a][b][c] = 1;
}
}
// rook
if (x1 == x2) {
if (x1 != x3) {
ATK[2][a][b][c] = 1;
} else {
ATK[2][a][b][c] = (y1 - y3) * (y2 - y3) > 0;
}
}
if (y1 == y2) {
if (y1 != y3) {
ATK[2][a][b][c] = 1;
} else {
if ((x1 - x3) * (x2 - x3) > 0) ATK[2][a][b][c] = 1;
}
}
// queen
if (ATK[2][a][b][c]) ATK[3][a][b][c] = 1;
int s1 = x1 - y1, s2 = x2 - y2, s3 = x3 - y3;
int t1 = x1 + y1, t2 = x2 + y2, t3 = x3 + y3;
FOR(2) {
swap(s1, t1);
swap(s2, t2);
swap(s3, t3);
if (s1 == s2) {
if (s1 != s3) {
ATK[3][a][b][c] = 1;
} else {
if ((t1 - t3) * (t2 - t3) > 0) ATK[3][a][b][c] = 1;
}
}
}
}
}
bool can_get(int player, int BK, int WK, int v, int k) {
if (player == 1) {
if (ATK[0][BK][WK][v]) return 1;
if (ATK[0][BK][v][WK]) { return !ATK[0][WK][v][0]; }
return 0;
}
return ATK[0][WK][BK][v] || ATK[k][v][BK][WK];
}
void init_SMATE() {
FOR(a, 64) FOR(b, 64) FOR(c, 64) {
FOR(k, 4) {
SMATE[k][a][b][c] = 1;
if (can_get(1, a, b, c, k)) SMATE[k][a][b][c] = 0;
if (can_get(0, a, b, c, k)) SMATE[k][a][b][c] = 0;
auto [x1, y1] = divmod<int>(a, 8);
FOR(dx, -1, 2) {
FOR(dy, -1, 2) {
if (dx == 0 && dy == 0) continue;
int x2 = x1 + dx, y2 = y1 + dy;
if (!(0 <= x2 && x2 < 8)) continue;
if (!(0 <= y2 && y2 < 8)) continue;
int aa = x2 * 8 + y2;
if (aa == b) continue;
if (aa == c) continue;
if (ATK[0][b][aa][c]) continue;
if (ATK[k][c][aa][b]) continue;
SMATE[k][a][b][c] = 0;
}
}
}
}
}
bool valid(int player, int BK, int WK, int v, int k) {
assert(1 <= k && k <= 3);
if (BK == WK) return 0;
if (BK == v) return 0;
if (WK == v) return 0;
auto [x3, y3] = divmod<int>(v, 8);
if (k == 1) {
if (y3 == 0 || y3 == 7) return 0;
}
if (player == 1) {
if (ATK[0][BK][WK][v]) return 0;
return 1;
}
assert(k == 1);
if (ATK[0][WK][BK][v]) return 0;
if (ATK[k][v][BK][WK]) return 0;
return 1;
}
const int N = 1 << 19;
const int WIN = N, DRAW = N + 1, LOSE = N + 2;
bool isin(int x, int y) { return (0 <= x && x < 8 && 0 <= y && y < 8); };
int idx2(int x, int y) { return 8 * x + y; };
int idx4(int p, int a, int b, int c) {
int ans = 0;
ans += p << 18;
ans += a << 12;
ans += b << 6;
ans += c;
assert(ans < (1 << 19));
return ans;
}
vc<int> get_move(int player, int a, int b, int c) {
if (player == 0) {
vc<int> out;
if (can_get(0, a, b, c, 1)) {
out.eb(WIN);
return out;
} else {
// king
auto [x, y] = divmod<int>(b, 8);
FOR(dx, -1, 2) FOR(dy, -1, 2) {
if (dx == 0 && dy == 0) continue;
int x1 = x + dx, y1 = y + dy;
if (!isin(x1, y1)) continue;
int b1 = 8 * x1 + y1;
if (valid(1, a, b1, c, 1)) out.eb(idx4(1, a, b1, c));
}
// move pawn
auto [px, py] = divmod<int>(c, 8);
vc<int> cand;
cand.eb(py + 1);
if (py == 1) {
if (b != c + 1 && a != c + 1) cand.eb(py + 2);
}
for (auto& ny: cand) {
int c1 = idx2(px, ny);
if (ny < 7) {
if (valid(1, a, b, c1, 1)) out.eb(idx4(1, a, b, c1));
}
FOR(k, 2, 4) {
// promotion
if (ny == 7 && valid(1, a, b, c1, k)) {
bool win = 1;
// とりかえされない
if (can_get(1, a, b, c1, k)) win = 0;
// ステイルメイトではない
if (SMATE[k][a][b][c1]) win = 0;
if (win) return {WIN};
}
}
}
}
UNIQUE(out);
if (out.empty()) { return {DRAW}; }
return out;
}
// player 1
vc<int> out;
if (can_get(1, a, b, c, 1)) {
out.eb(DRAW);
return out;
}
auto [x, y] = divmod<int>(a, 8);
FOR(dx, -1, 2) FOR(dy, -1, 2) {
if (dx == 0 && dy == 0) continue;
int x1 = x + dx, y1 = y + dy;
if (!isin(x1, y1)) continue;
int a1 = 8 * x1 + y1;
if (valid(0, a1, b, c, 1)) out.eb(idx4(0, a1, b, c));
}
if (out.empty()) out.eb(DRAW);
return out;
}
tuple<int, int, int, int> TO_4(int x) {
int c = x & 63;
x /= 64;
int b = x & 63;
x /= 64;
int a = x & 63;
x /= 64;
return {x, a, b, c};
}
void solve() {
Graph<int, 1> G(N + 3);
G.add(DRAW, DRAW);
FOR(player, 2) {
FOR(a, 64) FOR(b, 64) FOR(c, 64) {
if (!valid(player, a, b, c, 1)) continue;
vc<int> out = get_move(player, a, b, c);
int v = idx4(player, a, b, c);
for (auto& w: out) { G.add(v, w); }
}
}
G.build();
Graph_Game X(G);
auto get = [&]() -> int {
STR(S);
int x = (S[0] - 'a');
int y = (S[1] - '1');
return idx2(x, y);
};
INT(T);
FOR(T) {
int b = get(), c = get(), a = get();
STR(S);
int p = (S == "w" ? 0 : 1);
int v = idx4(p, a, b, c);
// for (auto& w: get_move(p, a, b, c)) { print(w, X.win[w], X.lose[w], TO_4(w)); }
bool draw = 1;
if (X.win[v]) {
assert(p == 0);
draw = 0;
}
if (X.lose[v]) {
assert(p == 1);
draw = 0;
}
print(draw ? "Draw" : "Win");
}
}
signed main() {
init_ATK();
init_SMATE();
solve();
}
这程序好像有点Bug,我给组数据试试?
详细
Test #1:
score: 100
Accepted
time: 140ms
memory: 144364kb
input:
6 a2 d7 e7 w b6 d7 e7 b b6 d7 e7 w b5 a2 b2 w a6 a2 a4 b g6 g7 h8 b
output:
Draw Draw Win Win Draw Draw
result:
ok 6 lines
Test #2:
score: 0
Accepted
time: 143ms
memory: 144760kb
input:
332912 h8 h7 f8 b h8 h7 f8 w h8 h7 e8 b h8 h7 e8 w h8 h7 d8 b h8 h7 d8 w h8 h7 c8 b h8 h7 c8 w h8 h7 b8 b h8 h7 b8 w h8 h7 a8 b h8 h7 a8 w h8 h7 f7 b h8 h7 f7 w h8 h7 e7 b h8 h7 e7 w h8 h7 d7 b h8 h7 d7 w h8 h7 c7 b h8 h7 c7 w h8 h7 b7 b h8 h7 b7 w h8 h7 a7 b h8 h7 a7 w h8 h7 h6 b h8 h7 h6 w h8 h7 g...
output:
Draw Draw Draw Win Win Win Win Win Win Win Win Win Draw Draw Draw Win Win Win Win Win Win Win Win Win Win Win Draw Win Draw Win Draw Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win Win...
result:
ok 332912 lines
Extra Test:
score: 0
Extra Test Passed