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QOJ
ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#760169 | #9576. Ordainer of Inexorable Judgment | MaxDYF | WA | 1ms | 4324kb | C++23 | 7.2kb | 2024-11-18 15:21:24 | 2024-11-18 15:21:24 |
Judging History
你现在查看的是最新测评结果
- [2024-12-23 14:23:26]
- hack成功,自动添加数据
- (/hack/1303)
- [2024-12-06 11:32:56]
- hack成功,自动添加数据
- (/hack/1271)
- [2024-11-18 15:21:24]
- 提交
answer
// #pragma GCC optimize("Ofast,no-stack-protector")
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef double db;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef pair<db, db> pdd;
typedef pair<ll, int> pli;
const int N = 2e5 + 10;
const int inf = 1 << 30;
const ll inf64 = 1ll << 60;
#define lowbit(x) (x & -x)
int n, m, k, q;
typedef double design_float;
const design_float PI = acos(-1);
const design_float eps = 1e-7;
struct Vector
{
design_float x, y;
Vector(design_float x = 0, design_float y = 0)
: x(x), y(y)
{
}
bool operator==(const Vector &b) const { return fabs(x - b.x) <= eps && fabs(y - b.y) <= eps; }
Vector operator+(const Vector &b) const { return Vector(x + b.x, y + b.y); }
Vector operator-(const Vector &b) const { return Vector(x - b.x, y - b.y); }
Vector operator*(const design_float &b) const { return Vector(x * b, y * b); }
Vector operator/(const design_float &b) const { return Vector(x / b, y / b); }
design_float operator*(const Vector &b) const { return x * b.x + y * b.y; }
// 重定义^为叉乘
design_float operator^(const Vector &b) const { return x * b.y - y * b.x; }
design_float length() const { return sqrt(x * x + y * y); }
design_float angle() const { return atan2(y, x); }
Vector unit() const { return *this / length(); }
// 将向量旋转angle角度,angle为弧度制
Vector rotate(design_float angle) const
{
return Vector(x * cos(angle) - y * sin(angle), x * sin(angle) + y * cos(angle));
}
};
typedef Vector Point;
struct Line
{
Point a, b;
Vector vec() { return b - a; }
Line(Point a = Point(), Point b = Point())
: a(a), b(b)
{
}
// 判断点c在直线上
bool isPointOnLine(Point c) { return ((b - a) ^ (c - a)) == 0; }
// 判断点c在线段上
bool isPointOnSegment(Point c)
{
return fabs((b - a) ^ (c - a)) <= eps && (c - a) * (c - b) <= eps;
}
// 求点c到直线的距离
design_float distanceToLine(Point c)
{
return fabs(((b - a) ^ (c - a)) / (b - a).length());
}
// 求点c到线段的距离
design_float distanceToSegment(Point c)
{
if ((c - a) * (b - a) < 0)
return (c - a).length();
if ((c - b) * (a - b) < 0)
return (c - b).length();
return distanceToLine(c);
}
// 求点c到线段的最近点
Point nearestPointToSegment(Point c)
{
if ((c - a) * (b - a) < 0)
return a;
if ((c - b) * (a - b) < 0)
return b;
design_float r = (c - a) * (b - a) / (b - a).length();
return a + (b - a).unit() * r;
}
};
namespace Geometry
{
Point rotate(Point p, Point base, design_float angle)
{
return (p - base).rotate(angle) + base;
}
Point intersection(Line l1, Line l2)
{
design_float s1 = (l2.b - l2.a) ^ (l1.a - l2.a);
design_float s2 = (l2.b - l2.a) ^ (l1.b - l2.a);
return (l1.a * s2 - l1.b * s1) / (s2 - s1);
}
// 输入一个点集,返回凸包
std::vector<Point> getHull(std::vector<Point> p)
{
std::vector<Point> h, l;
std::sort(p.begin(), p.end(), [&](auto a, auto b)
{
if (a.x != b.x) {
return a.x < b.x;
} else {
return a.y < b.y;
} });
p.erase(std::unique(p.begin(), p.end()), p.end());
if (p.size() <= 1)
{
return p;
}
for (auto a : p)
{
while (h.size() > 1 && ((a - h.back()) ^ (a - h[h.size() - 2])) <= 0)
h.pop_back();
while (l.size() > 1 && ((a - l.back()) ^ (a - l[l.size() - 2])) >= 0)
l.pop_back();
l.push_back(a);
h.push_back(a);
}
l.pop_back();
std::reverse(h.begin(), h.end());
h.pop_back();
l.insert(l.end(), h.begin(), h.end());
return l;
}
// 计算凸包的边长
design_float getHullLength(std::vector<Point> hull)
{
design_float res = 0;
for (int i = 0; i < hull.size(); i++)
res += (hull[i] - hull[(i + 1) % hull.size()]).length();
return res;
}
// 计算凸包的面积
design_float getHullArea(std::vector<Point> hull)
{
design_float res = 0;
for (int i = 0; i < hull.size(); i++)
res += (hull[i] ^ hull[(i + 1) % hull.size()]);
return fabs(res) / 2;
}
bool pointOnLeft(Point p, Line l)
{
return ((l.b - l.a) ^ (p - l.a)) > eps;
}
// 求半平面交,给定若干条有向线段,算法将其排序后,以左边为半平面,返回交的凸包。
std::vector<Point> getHalfPlane(std::vector<Line> lines)
{
sort(lines.begin(), lines.end(), [](auto a, auto b)
{
design_float angle1 = a.vec().angle(), angle2 = b.vec().angle();
if (fabs(angle1 - angle2) <= eps)
return pointOnLeft(a.a, b);
else
return angle1 < angle2; });
std::vector<Line> res;
for (auto x : lines)
{
if (!res.empty() && fabs(x.vec().angle() - res.back().vec().angle()) <= eps)
continue;
res.push_back(x);
}
lines.swap(res);
int len = lines.size();
int l = 1, r = 0;
std::vector<int> q(len * 2);
std::vector<Point> p(len * 2);
for (int i = 0; i < len; i++)
{
while (l < r && !pointOnLeft(p[r], lines[i]))
r--;
while (l < r && !pointOnLeft(p[l + 1], lines[i]))
l++;
q[++r] = i;
if (l < r && fabs((lines[q[r]].vec() ^ lines[q[r - 1]].vec())) <= eps)
if (lines[q[r]].vec() * lines[q[r - 1]].vec() < -eps)
return std::vector<Point>();
if (l < r)
p[r] = intersection(lines[q[r]], lines[q[r - 1]]);
}
while (l < r && !pointOnLeft(p[r], lines[q[l]]))
r--;
if (r - l <= 1)
return std::vector<Point>();
p[l] = intersection(lines[q[r]], lines[q[l]]);
std::vector<Point> ans;
while (l <= r)
{
ans.push_back(p[l]);
l++;
}
return ans;
}
}
void work()
{
int n;
Vector init;
double d, t;
cin >> n >> init.x >> init.y >> d >> t;
bool rot0 = 0, rot1 = 0;
vector<Point> s0(n);
for (int i = 0; i < n; i++)
{
cin >> s0[i].x >> s0[i].y;
if (s0[i].x > 0 && s0[i].y < 0)
rot0 = 1;
if (s0[i].x >= 0 && s0[i].y >= 0)
rot1 = 1;
}
if (rot0 && rot1)
{
init.rotate(PI / 2);
for (int i = 0; i < n; i++)
s0[i] = s0[i].rotate(PI / 2);
}
Vector in, out;
bool inflag = 0, outflag = 0;
for (int i = 0; i < n; i++)
{
Vector p = s0[i].unit();
double l = s0[i].length();
double angle = asin(d / l), len = sqrt(l * l - d * d);
Vector pout = p.rotate(angle) * len;
Vector pin = p.rotate(-angle) * len;
if (!inflag || in.angle() > pin.angle())
in = pin, inflag = 1;
if (!outflag || out.angle() < pout.angle())
out = pout, outflag = 1;
}
double ans = 0;
if (in.angle() <= init.angle() && init.angle() <= out.angle())
{
double t0 = out.angle() - init.angle();
if (t0 < t)
{
ans += t0;
t -= PI * 2 - (init.angle() - in.angle());
if (t < 0)
t = 0;
}
else
{
ans += t;
t = 0;
}
}
else if (init.angle() < in.angle())
{
t -= in.angle() - init.angle();
if (t < 0)
t = 0;
}
else if (init.angle() > out.angle())
{
t -= PI * 2 - (init.angle() - in.angle());
if (t < 0)
t = 0;
}
init = in;
ans += floor(t / (PI * 2)) * (out.angle() - in.angle());
t = fmod(t, PI * 2);
if (t > (out.angle() - in.angle()))
ans += (out.angle() - in.angle());
else
ans += t;
cout << fixed << setprecision(6) << ans << '\n';
}
int main()
{
cin.tie(nullptr)->sync_with_stdio(false);
int t = 1;
while (t-- > 0)
{
work();
}
}
详细
Test #1:
score: 100
Accepted
time: 1ms
memory: 4224kb
input:
3 1 0 1 1 1 2 2 1 2 2
output:
1.000000
result:
ok found '1.0000000', expected '1.0000000', error '0.0000000'
Test #2:
score: 0
Accepted
time: 0ms
memory: 4324kb
input:
3 1 0 1 2 1 2 2 1 2 2
output:
1.570796
result:
ok found '1.5707960', expected '1.5707963', error '0.0000002'
Test #3:
score: 0
Accepted
time: 0ms
memory: 4172kb
input:
3 1 0 1 10000 1 2 2 1 2 2
output:
2500.707752
result:
ok found '2500.7077520', expected '2500.7077523', error '0.0000000'
Test #4:
score: 0
Accepted
time: 0ms
memory: 4288kb
input:
3 10000 10000 1 10000 10000 9999 10000 10000 9999 10000
output:
0.384241
result:
ok found '0.3842410', expected '0.3842413', error '0.0000003'
Test #5:
score: -100
Wrong Answer
time: 0ms
memory: 4260kb
input:
3 -10000 -10000 10000 10000 -10000 -9999 -10000 -10000 -9999 -10000
output:
-7497.092652
result:
wrong answer 1st numbers differ - expected: '2500.2406700', found: '-7497.0926520', error = '3.9985484'