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QOJ
ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#729639 | #9576. Ordainer of Inexorable Judgment | ucup-team5243# | WA | 0ms | 4384kb | C++17 | 14.8kb | 2024-11-09 17:32:34 | 2024-11-09 17:32:35 |
Judging History
你现在查看的是最新测评结果
- [2024-12-23 14:23:26]
- hack成功,自动添加数据
- (/hack/1303)
- [2024-12-06 11:32:56]
- hack成功,自动添加数据
- (/hack/1271)
- [2024-11-14 21:58:28]
- hack成功,自动添加数据
- (/hack/1181)
- [2024-11-09 17:32:34]
- 提交
answer
#ifdef NACHIA
#define _GLIBCXX_DEBUG
#else
#define NDEBUG
#endif
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <map>
#include <cmath>
using i64 = long long;
using u64 = unsigned long long;
#define rep(i,n) for(int i=0; i<int(n); i++)
const i64 INF = 1001001001001001001;
template<typename A> void chmin(A& l, const A& r){ if(r < l) l = r; }
template<typename A> void chmax(A& l, const A& r){ if(l < r) l = r; }
using namespace std;
#include <iterator>
#include <functional>
#include <utility>
#include <type_traits>
template<class Elem> struct vec;
template<class Iter>
struct seq_view{
using Ref = typename std::iterator_traits<Iter>::reference;
using Elem = typename std::iterator_traits<Iter>::value_type;
Iter a, b;
Iter begin() const { return a; }
Iter end() const { return b; }
int size() const { return (int)(b-a); }
seq_view(Iter first, Iter last) : a(first), b(last) {}
seq_view sort() const { std::sort(a, b); return *this; }
Ref& operator[](int x) const { return *(a+x); }
template<class F = std::less<Elem>, class ret = vec<int>> ret sorti(F f = F()) const {
ret x(size()); for(int i=0; i<size(); i++) x[i] = i;
x().sort([&](int l, int r){ return f(a[l],a[r]); });
return x;
}
template<class ret = vec<Elem>> ret col() const { return ret(begin(), end()); }
template<class ret = vec<Elem>> ret cumsum() const {
auto res = ret(size() + 1, Elem(0));
for(int i=0; i<size(); i++) res[i+1] = res[i] + operator[](i);
return res;
}
template<class F = std::equal_to<Elem>, class ret = vec<std::pair<Elem, int>>>
ret rle(F eq = F()) const {
auto x = ret();
for(auto& a : (*this)){
if(x.size() == 0 || !eq(x[x.size()-1].first, a)) x.emp(a, 1); else x[x.size()-1].second++;
} return x;
}
template<class F> seq_view sort(F f) const { std::sort(a, b, f); return *this; }
Iter uni() const { return std::unique(a, b); }
Iter lb(const Elem& x) const { return std::lower_bound(a, b, x); }
Iter ub(const Elem& x) const { return std::upper_bound(a, b, x); }
int lbi(const Elem& x) const { return lb(x) - a; }
int ubi(const Elem& x) const { return ub(x) - a; }
seq_view bound(const Elem& l, const Elem& r) const { return { lb(l), lb(r) }; }
template<class F> Iter lb(const Elem& x, F f) const { return std::lower_bound(a, b, x, f); }
template<class F> Iter ub(const Elem& x, F f) const { return std::upper_bound(a, b, x, f); }
template<class F> Iter when_true_to_false(F f) const {
if(a == b) return a;
return std::lower_bound(a, b, *a,
[&](const Elem& x, const Elem&){ return f(x); });
}
seq_view same(Elem x) const { return { lb(x), ub(x) }; }
template<class F> auto map(F f) const {
vec<decltype(f(std::declval<const typename Iter::value_type&>()))> r;
for(auto& x : *this) r.emp(f(x));
return r;
}
Iter max() const { return std::max_element(a, b); }
Iter min() const { return std::min_element(a, b); }
template<class F = std::less<Elem>>
Iter min(F f) const { return std::min_element(a, b, f); }
seq_view rev() const { std::reverse(a, b); return *this; }
};
template<class Elem>
struct vec {
public:
using Base = typename std::vector<Elem>;
using Iter = typename Base::iterator;
using CIter = typename Base::const_iterator;
using View = seq_view<Iter>;
using CView = seq_view<CIter>;
vec(){}
explicit vec(int n, const Elem& value = Elem()) : a(0<n?n:0, value) {}
template <class I2> vec(I2 first, I2 last) : a(first, last) {}
vec(std::initializer_list<Elem> il) : a(std::move(il)) {}
vec(Base b) : a(std::move(b)) {}
operator Base() const { return a; }
Iter begin(){ return a.begin(); }
CIter begin() const { return a.begin(); }
Iter end(){ return a.end(); }
CIter end() const { return a.end(); }
int size() const { return a.size(); }
bool empty() const { return a.empty(); }
Elem& back(){ return a.back(); }
const Elem& back() const { return a.back(); }
vec& sortuni(){ (*this)().sort(); a.erase((*this)().uni(), end()); return *this; }
vec sortunied(){ vec x = *this; x.sortuni(); return x; }
Iter operator()(int x){ return a.begin() + x; }
CIter operator()(int x) const { return a.begin() + x; }
View operator()(int l, int r){ return { (*this)(l), (*this)(r) }; }
CView operator()(int l, int r) const { return { (*this)(l), (*this)(r) }; }
View operator()(){ return (*this)(0,size()); }
CView operator()() const { return (*this)(0,size()); }
Elem& operator[](int x){ return a[x]; }
const Elem& operator[](int x) const { return a[x]; }
Base& operator*(){ return a; }
const Base& operator*() const { return a; }
vec& push(Elem args){
a.push_back(std::move(args));
return *this;
}
template<class... Args>
vec& emp(Args &&... args){
a.emplace_back(std::forward<Args>(args) ...);
return *this;
}
template<class Range>
vec& app(Range& x){ for(auto& v : x){ emp(v); } return *this; }
Elem pop(){ Elem x = std::move(a.back()); a.pop_back(); return x; }
void resize(int sz){ a.resize(sz); }
void reserve(int sz){ a.reserve(sz); }
bool operator==(const vec& r) const { return a == r.a; }
bool operator!=(const vec& r) const { return a != r.a; }
bool operator<(const vec& r) const { return a < r.a; }
bool operator<=(const vec& r) const { return a <= r.a; }
bool operator>(const vec& r) const { return a > r.a; }
bool operator>=(const vec& r) const { return a >= r.a; }
vec<vec<Elem>> pile(int n) const { return vec<vec<Elem>>(n, *this); }
template<class F> vec& filter(F f){
int p = 0;
for(auto& x : a) if(f(x)) std::swap(a[p++],x);
resize(p); return *this;
}
vec& operator+=(const vec& r){ return app(r); }
vec operator+(const vec& r) const { vec x = *this; x += r; return x; }
vec operator*(int t) const { vec res; while(t--){ res += *this; } return res; }
private: Base a;
};
template<class IStr, class U, class T>
IStr& operator>>(IStr& is, vec<std::pair<U,T>>& v){ for(auto& x:v){ is >> x.first >> x.second; } return is; }
template<class IStr, class T>
IStr& operator>>(IStr& is, vec<T>& v){ for(auto& x:v){ is >> x; } return is; }
template<class OStr, class T>
OStr& operator<<(OStr& os, const vec<T>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << v[i];
} return os;
}
template<class OStr, class U, class T>
OStr& operator<<(OStr& os, const vec<std::pair<U,T>>& v){
for(int i=0; i<v.size(); i++){
if(i){ os << ' '; } os << '(' << v[i].first << ',' << v[i].second << ')';
} return os;
}
namespace nachia{
template<class Int = long long, class Int2 = long long>
struct VecI2 {
Int x, y;
VecI2() : x(0), y(0) {}
VecI2(std::pair<Int, Int> _p) : x(std::move(_p.first)), y(std::move(_p.second)) {}
VecI2(Int _x, Int _y) : x(std::move(_x)), y(std::move(_y)) {}
VecI2& operator+=(VecI2 r){ x+=r.x; y+=r.y; return *this; }
VecI2& operator-=(VecI2 r){ x-=r.x; y-=r.y; return *this; }
VecI2& operator*=(Int r){ x*=r; y*=r; return *this; }
VecI2 operator+(VecI2 r) const { return VecI2(x+r.x, y+r.y); }
VecI2 operator-(VecI2 r) const { return VecI2(x-r.x, y-r.y); }
VecI2 operator*(Int r) const { return VecI2(x*r, y*r); }
VecI2 operator-() const { return VecI2(-x, -y); }
Int2 operator*(VecI2 r) const { return Int2(x) * Int2(r.x) + Int2(y) * Int2(r.y); }
Int2 operator^(VecI2 r) const { return Int2(x) * Int2(r.y) - Int2(y) * Int2(r.x); }
bool operator<(VecI2 r) const { return x < r.x || (!(r.x < x) && y < r.y); }
Int2 norm() const { return Int2(x) * Int2(x) + Int2(y) * Int2(y); }
Int2 manhattan() const { return std::abs(x) + std::abs(y); }
static bool compareYX(VecI2 a, VecI2 b){ return a.y < b.y || (!(b.y < a.y) && a.x < b.x); }
static bool compareXY(VecI2 a, VecI2 b){ return a.x < b.x || (!(b.x < a.x) && a.y < b.y); }
bool operator==(VecI2 r) const { return x == r.x && y == r.y; }
bool operator!=(VecI2 r) const { return x != r.x || y != r.y; }
};
} // namespace nachia
namespace nachia{
template<class Int, class Int2>
std::vector<int> SortPointsByArgument(
const std::vector<VecI2<Int, Int2>>& points
){
int n = points.size();
auto p = points.begin();
std::vector<int> sp[9];
for(int i=0; i<n; i++){
int id = 0;
if(p[i].x == 0) id += 1;
if(p[i].x > 0) id += 2;
if(p[i].y == 0) id += 3;
if(p[i].y > 0) id += 6;
sp[id].push_back(i);
}
auto cmp = [p](int l, int r) -> bool {
return (p[l] ^ p[r]) > 0;
};
for(int t=0; t<9; t++){
std::sort(sp[t].begin(), sp[t].end(), cmp);
}
std::vector<int> res(n);
auto itr = res.begin();
for(int id : { 0, 1, 2, 4, 5, 8, 7, 6, 3 }){
itr = std::copy(sp[id].begin(), sp[id].end(), itr);
}
return res;
}
} // namespace nachia
namespace nachia{
template<class Float = double>
struct VecF2 {
Float x, y;
VecF2() : x(0), y(0) {}
VecF2(std::pair<Float, Float> _p) : x(std::move(_p.first)), y(std::move(_p.second)) {}
VecF2(Float _x, Float _y) : x(std::move(_x)), y(std::move(_y)) {}
VecF2& operator+=(VecF2 r){ x+=r.x; y+=r.y; return *this; }
VecF2& operator-=(VecF2 r){ x-=r.x; y-=r.y; return *this; }
VecF2& operator*=(Float r){ x*=r; y*=r; return *this; }
VecF2& operator/=(Float r){ x/=r; y/=r; return *this; }
VecF2 operator+(VecF2 r) const { return VecF2(x+r.x, y+r.y); }
VecF2 operator-(VecF2 r) const { return VecF2(x-r.x, y-r.y); }
VecF2 operator*(Float r) const { return VecF2(x*r, y*r); }
VecF2 operator/(Float r) const { return VecF2(x/r, y/r); }
VecF2 operator-() const { return VecF2(-x, -y); }
Float operator*(VecF2 r) const { return x * r.x + y * r.y; }
Float operator^(VecF2 r) const { return x * r.y - y * r.x; }
bool operator<(VecF2 r) const { return x < r.x || (!(r.x < x) && y < r.y); }
Float norm() const { return x * x + y * y; }
Float manhattan() const { return std::abs(x) + std::abs(y); }
static bool compareYX(VecF2 a, VecF2 b){ return a.y < b.y || (!(b.y < a.y) && a.x < b.x); }
static bool compareXY(VecF2 a, VecF2 b){ return a.x < b.x || (!(b.x < a.x) && a.y < b.y); }
bool operator==(VecF2 r) const { return x == r.x && y == r.y; }
bool operator!=(VecF2 r) const { return x != r.x || y != r.y; }
};
} // namespace nachia
template<typename Int>
Int CeilDiv(Int a, Int b){
if(b < Int(0)){ a = -a; b = -b; }
if(a < Int(0) || a % b == Int(0)) return a / b;
return a / b + Int(1);
}
void testcase(){
using Vec2 = nachia::VecF2<double>;
using VecI2 = nachia::VecI2<i64,i64>;
auto SegIntersect = [](VecI2 a, VecI2 b, VecI2 c, VecI2 d) -> bool {
i64 det1 = (b - a) ^ (c - a);
i64 det2 = (b - a) ^ (d - a);
i64 det3 = (d - c) ^ (a - c);
i64 det4 = (d - c) ^ (b - c);
if(det1 < 0 && det2 < 0) return false;
if(det1 > 0 && det2 > 0) return false;
if(det3 < 0 && det4 < 0) return false;
if(det3 > 0 && det4 > 0) return false;
return true;
};
auto SegIntersect2 = [](Vec2 a, Vec2 b, Vec2 c, Vec2 d) -> bool {
double det1 = (b - a) ^ (c - a);
double det2 = (b - a) ^ (d - a);
double det3 = (d - c) ^ (a - c);
double det4 = (d - c) ^ (b - c);
if(det1 < 0 && det2 < 0) return false;
if(det1 > 0 && det2 > 0) return false;
if(det3 < 0 && det4 < 0) return false;
if(det3 > 0 && det4 > 0) return false;
return true;
};
auto PointLineDist = [](Vec2 v, Vec2 w, Vec2 p) -> double {
double a = v.y - w.y;
double b = w.x - v.x;
double c = -(a * v.x + b * v.y);
return abs(a * p.x + b * p.y + c) / sqrt(a*a + b*b);
};
i64 N; cin >> N;
Vec2 s; cin >> s.x >> s.y;
i64 dint; cin >> dint;
double d, t; d = dint; cin >> t;
cout.precision(10);
cout << fixed;
vec<VecI2> Aint(N);
rep(i,N) cin >> Aint[i].x >> Aint[i].y;
auto judgeZero = [&](VecI2 a, VecI2 b) -> bool {
if(a.norm() <= dint * dint) return true;
if(b.norm() <= dint * dint) return true;
if(a * (a - b) < 0) return false;
if(b * (b - a) < 0) return false;
i64 area = abs(a ^ b); area *= area;
i64 h = CeilDiv(area, (b - a).norm());
return h <= d * d;
};
rep(i,N){
if(judgeZero(Aint[i], Aint[(i+1)%N])){
cout << t << endl;
return;
}
}
vec<Vec2> A(N);
auto argi = nachia::SortPointsByArgument<i64,i64>(Aint);
rep(i,N-1) if((Aint[argi[i]] ^ Aint[argi[i+1]]) < 0){
rotate(argi.begin(), argi.begin() + (i+1), argi.end());
break;
}
double PI = acos(-1.0);
rep(i,N) A[i] = { Aint[argi[i]].x, Aint[argi[i]].y };
double larg = atan2(A[0].y, A[0].x);
double rarg = atan2(A.back().y, A.back().x);
if(larg > rarg) larg -= PI;
//cout << "larg = " << larg << endl;
//cout << "rarg = " << rarg << endl;
{
double ok = larg;
double ng = larg - PI * 0.5;
rep(loopcnt,50){
double th = (ok + ng) / 2.0;
auto vec = Vec2(cos(th), sin(th));
bool ins = false;
rep(i,N) if(vec * A[i] >= 0.0 && PointLineDist(Vec2(0.0, 0.0), vec, A[i]) <= d) ins = true;
(ins ? ok : ng) = th;
}
larg = ok;
}
{
double ok = rarg;
double ng = rarg + PI * 0.5;
rep(loopcnt,50){
double th = (ok + ng) / 2.0;
auto vec = Vec2(cos(th), sin(th));
bool ins = false;
rep(i,N) if(vec * A[i] >= 0.0 && PointLineDist(Vec2(0.0, 0.0), vec, A[i]) <= d) ins = true;
(ins ? ok : ng) = th;
}
rarg = ok;
}
//cout << "larg = " << larg << endl;
//cout << "rarg = " << rarg << endl;
double startarg = atan2(s.y, s.x);
larg -= startarg;
rarg -= startarg;
while(PI * 2.0 <= rarg){ larg -= PI * 2.0; rarg -= PI * 2.0; }
while(rarg < 0.0){ larg += PI * 2.0; rarg += PI * 2.0; }
double ans = 0.0;
if(larg < 0.0){
ans -= -larg; t += -larg;
rarg += -larg;
larg = 0.0;
}
i64 divfloor = floor(t / (PI * 2.0));
ans += (rarg - larg) * divfloor;
t -= (PI * 2.0) * divfloor;
ans += min(rarg, t);
ans -= min(larg, t);
cout << ans << endl;
}
int main(){
ios::sync_with_stdio(false); cin.tie(nullptr);
testcase();
return 0;
}
詳細信息
Test #1:
score: 100
Accepted
time: 0ms
memory: 4308kb
input:
3 1 0 1 1 1 2 2 1 2 2
output:
1.0000000000
result:
ok found '1.0000000', expected '1.0000000', error '0.0000000'
Test #2:
score: 0
Accepted
time: 0ms
memory: 4320kb
input:
3 1 0 1 2 1 2 2 1 2 2
output:
1.5707963268
result:
ok found '1.5707963', expected '1.5707963', error '0.0000000'
Test #3:
score: 0
Accepted
time: 0ms
memory: 4324kb
input:
3 1 0 1 10000 1 2 2 1 2 2
output:
2500.7077522575
result:
ok found '2500.7077523', expected '2500.7077523', error '0.0000000'
Test #4:
score: 0
Accepted
time: 0ms
memory: 4384kb
input:
3 10000 10000 1 10000 10000 9999 10000 10000 9999 10000
output:
0.3842413003
result:
ok found '0.3842413', expected '0.3842413', error '0.0000000'
Test #5:
score: 0
Accepted
time: 0ms
memory: 4236kb
input:
3 -10000 -10000 10000 10000 -10000 -9999 -10000 -10000 -9999 -10000
output:
2500.2406700096
result:
ok found '2500.2406700', expected '2500.2406700', error '0.0000000'
Test #6:
score: -100
Wrong Answer
time: 0ms
memory: 4336kb
input:
4 1 0 1 10000 -2 3400 -4 10000 -4 -10000 -2 -3400
output:
0.9358822045
result:
wrong answer 1st numbers differ - expected: '4999.2191154', found: '0.9358822', error = '0.9998128'