QOJ.ac

QOJ

ID题目提交者结果用时内存语言文件大小提交时间测评时间
#690205#7863. Parity GamemaspyAC ✓18ms3908kbC++2311.0kb2024-10-30 21:00:582024-10-30 21:00:58

Judging History

你现在查看的是最新测评结果

  • [2024-10-30 21:00:58]
  • 评测
  • 测评结果:AC
  • 用时:18ms
  • 内存:3908kb
  • [2024-10-30 21:00:58]
  • 提交

answer

#line 1 "/home/maspy/compro/library/my_template.hpp"
#if defined(LOCAL)
#include <my_template_compiled.hpp>
#else

// https://codeforces.com/blog/entry/96344
#pragma GCC optimize("Ofast,unroll-loops")
// いまの CF だとこれ入れると動かない?
// #pragma GCC target("avx2,popcnt")

#include <bits/stdc++.h>

using namespace std;

using ll = long long;
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using i128 = __int128;
using u128 = unsigned __int128;
using f128 = __float128;

template <class T>
constexpr T infty = 0;
template <>
constexpr int infty<int> = 1'010'000'000;
template <>
constexpr ll infty<ll> = 2'020'000'000'000'000'000;
template <>
constexpr u32 infty<u32> = infty<int>;
template <>
constexpr u64 infty<u64> = infty<ll>;
template <>
constexpr i128 infty<i128> = i128(infty<ll>) * 2'000'000'000'000'000'000;
template <>
constexpr double infty<double> = infty<ll>;
template <>
constexpr long double infty<long double> = infty<ll>;

using pi = pair<ll, ll>;
using vi = vector<ll>;
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;

#define vv(type, name, h, ...) vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) vector<vector<vector<type>>> name(h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...) \
  vector<vector<vector<vector<type>>>> name(a, vector<vector<vector<type>>>(b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define overload4(a, b, c, d, e, ...) e
#define overload3(a, b, c, d, ...) d
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) overload3(__VA_ARGS__, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)

#define FOR_subset(t, s) for (ll t = (s); t >= 0; t = (t == 0 ? -1 : (t - 1) & (s)))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if

#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second

#define stoi stoll

int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
int popcnt_mod_2(int x) { return __builtin_parity(x); }
int popcnt_mod_2(u32 x) { return __builtin_parity(x); }
int popcnt_mod_2(ll x) { return __builtin_parityll(x); }
int popcnt_mod_2(u64 x) { return __builtin_parityll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }

template <typename T>
T floor(T a, T b) {
  return a / b - (a % b && (a ^ b) < 0);
}
template <typename T>
T ceil(T x, T y) {
  return floor(x + y - 1, y);
}
template <typename T>
T bmod(T x, T y) {
  return x - y * floor(x, y);
}
template <typename T>
pair<T, T> divmod(T x, T y) {
  T q = floor(x, y);
  return {q, x - q * y};
}

template <typename T, typename U>
T SUM(const vector<U> &A) {
  T sm = 0;
  for (auto &&a: A) sm += a;
  return sm;
}

#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()

template <typename T>
T POP(deque<T> &que) {
  T a = que.front();
  que.pop_front();
  return a;
}
template <typename T>
T POP(pq<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(pqg<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(vc<T> &que) {
  T a = que.back();
  que.pop_back();
  return a;
}

template <typename F>
ll binary_search(F check, ll ok, ll ng, bool check_ok = true) {
  if (check_ok) assert(check(ok));
  while (abs(ok - ng) > 1) {
    auto x = (ng + ok) / 2;
    (check(x) ? ok : ng) = x;
  }
  return ok;
}
template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
  FOR(iter) {
    double x = (ok + ng) / 2;
    (check(x) ? ok : ng) = x;
  }
  return (ok + ng) / 2;
}

template <class T, class S>
inline bool chmax(T &a, const S &b) {
  return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
  return (a > b ? a = b, 1 : 0);
}

// ? は -1
vc<int> s_to_vi(const string &S, char first_char) {
  vc<int> A(S.size());
  FOR(i, S.size()) { A[i] = (S[i] != '?' ? S[i] - first_char : -1); }
  return A;
}

template <typename T, typename U>
vector<T> cumsum(vector<U> &A, int off = 1) {
  int N = A.size();
  vector<T> B(N + 1);
  FOR(i, N) { B[i + 1] = B[i] + A[i]; }
  if (off == 0) B.erase(B.begin());
  return B;
}

// stable sort
template <typename T>
vector<int> argsort(const vector<T> &A) {
  vector<int> ids(len(A));
  iota(all(ids), 0);
  sort(all(ids), [&](int i, int j) { return (A[i] == A[j] ? i < j : A[i] < A[j]); });
  return ids;
}

// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
  vc<T> B(len(I));
  FOR(i, len(I)) B[i] = A[I[i]];
  return B;
}

template <typename T, typename... Vectors>
void concat(vc<T> &first, const Vectors &... others) {
  vc<T> &res = first;
  (res.insert(res.end(), others.begin(), others.end()), ...);
}
#endif
#line 1 "/home/maspy/compro/library/other/io2.hpp"
#define INT(...)   \
  int __VA_ARGS__; \
  IN(__VA_ARGS__)
#define LL(...)   \
  ll __VA_ARGS__; \
  IN(__VA_ARGS__)
#define STR(...)      \
  string __VA_ARGS__; \
  IN(__VA_ARGS__)
#define CHR(...)    \
  char __VA_ARGS__; \
  IN(__VA_ARGS__)
#define DBL(...)           \
  long double __VA_ARGS__; \
  IN(__VA_ARGS__)

#define VEC(type, name, size) \
  vector<type> name(size);    \
  read(name)
#define VV(type, name, h, w)                     \
  vector<vector<type>> name(h, vector<type>(w)); \
  read(name)

void read(int &a) { cin >> a; }
void read(long long &a) { cin >> a; }
void read(char &a) { cin >> a; }
void read(double &a) { cin >> a; }
void read(long double &a) { cin >> a; }
void read(string &a) { cin >> a; }
template <class T, class S>
void read(pair<T, S> &p) {
  read(p.first), read(p.second);
}
template <class T>
void read(vector<T> &a) {
  for (auto &i: a) read(i);
}
template <class T>
void read(T &a) {
  cin >> a;
}
void IN() {}
template <class Head, class... Tail>
void IN(Head &head, Tail &... tail) {
  read(head);
  IN(tail...);
}

template <typename T, typename U>
ostream &operator<<(ostream &os, const pair<T, U> &A) {
  os << A.fi << " " << A.se;
  return os;
}

template <typename T>
ostream &operator<<(ostream &os, const vector<T> &A) {
  for (size_t i = 0; i < A.size(); i++) {
    if (i) os << " ";
    os << A[i];
  }
  return os;
}

// chatgpt helped me
class CoutInitializer {
public:
  CoutInitializer() { std::cout << std::fixed << std::setprecision(15); }
};
static CoutInitializer cout_initializer;

void print() {
  cout << "\n";
  cout.flush();
}

template <class Head, class... Tail>
void print(Head &&head, Tail &&... tail) {
  cout << head;
  if (sizeof...(Tail)) cout << " ";
  print(forward<Tail>(tail)...);
}

void YES(bool t = 1) { print(t ? "YES" : "NO"); }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { print(t ? "Yes" : "No"); }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { print(t ? "yes" : "no"); }
void no(bool t = 1) { yes(!t); }
#line 3 "main.cpp"

int check(vc<int> A, int t) {
  int n = len(A);
  if (len(A) == 1) return (A[0] == t);
  if (t == 1) { return (1 + n) % 2; }
  if (n % 2 == 1) {
    FOR(i, n) if (i % 2 == 0 && A[i] == 0) return 1;
    return 0;
  }
  int k = 0;
  FOR(2) {
    reverse(all(A));
    FOR(i, n) {
      if (i % 2 == 0) {
        if (A[i] == 0) break;
        ++k;
      }
    }
  }
  return (k >= n / 2);
}

void test(int t) {
  map<vc<int>, int> MP;
  auto dfs = [&](auto& dfs, vc<int> A) -> int {
    // win?
    if (MP.count(A)) return MP[A];
    if (len(A) == 1) { return A[0] == t; }
    FOR(i, len(A) - 1) {
      vc<int> B;
      FOR(k, i) B.eb(A[k]);
      B.eb(A[i] ^ A[i + 1]);
      FOR(k, i + 2, len(A)) B.eb(A[k]);
      if (dfs(dfs, B) == 0) return MP[A] = 1;
      B[i] = A[i] & A[i + 1];
      if (dfs(dfs, B) == 0) return MP[A] = 1;
    }
    return MP[A] = 0;
  };
  FOR(n, 1, 15) {
    int win = 0, lose = 0;
    FOR(s, 1 << n) {
      vc<int> A(n);
      FOR(i, n) if (s >> i & 1) A[i] = 1;
      int ans = dfs(dfs, A);
      reverse(all(A));
      if (ans == 0) lose++;
      if (ans == 1) win++;

      if (n == 1) continue;
      assert(ans == check(A, t));
    }
    // SHOW(n, win, lose);
  }
}

void solve() {
  INT(N, t);
  VEC(int, A, N);

  // t で自分の手番をむかえた人が勝つゲームをしていた!!
  // 修正
  if (N % 2 == 0) { t = 1 - t; }

  auto ope = [&](vc<int> A, int i, char c) -> vc<int> {
    vc<int> B;
    FOR(k, i) B.eb(A[k]);
    if (c == '+') B.eb(A[i] ^ A[i + 1]);
    if (c == '*') B.eb(A[i] & A[i + 1]);
    FOR(k, i + 2, len(A)) B.eb(A[k]);
    return B;
  };

  if (!check(A, t)) {
    print("Bob");
    INT(i);
    char c;
    read(c);
    --i;
    A = ope(A, i, c);
  } else {
    print("Alice");
  }

  while (len(A) >= 2) {
    FOR(i, len(A) - 1) {
      vc<int> B = ope(A, i, '+');
      if (check(B, t) == 0) {
        swap(A, B);
        print(1 + i, '+');
        break;
      }
      B = ope(A, i, '*');
      if (check(B, t) == 0) {
        swap(A, B);
        print(1 + i, '*');
        break;
      }
    }
    if (len(A) == 1) break;
    INT(i);
    char c;
    read(c);
    --i;
    A = ope(A, i, c);
  }
}

signed main() {
  // test(0);
  // print();
  // test(1);
  solve();
}

这程序好像有点Bug,我给组数据试试?

詳細信息

Test #1:

score: 100
Accepted
time: 1ms
memory: 3588kb

input:

4 1
0 1 0 1
1 *
1

output:

Alice
1 +
1 +

result:

ok The player wins!

Test #2:

score: 0
Accepted
time: 1ms
memory: 3612kb

input:

4 0
1 0 1 0
1 *
1

output:

Alice
1 +
1 *

result:

ok The player wins!

Test #3:

score: 0
Accepted
time: 1ms
memory: 3584kb

input:

5 1
1 1 1 0 0
4 +
1 +
1

output:

Bob
1 +
1 *

result:

ok The player wins!

Test #4:

score: 0
Accepted
time: 0ms
memory: 3644kb

input:

3 0
1 1 1
1 +
1

output:

Bob
1 +

result:

ok The player wins!

Test #5:

score: 0
Accepted
time: 1ms
memory: 3580kb

input:

3 1
1 0 1
1 *
1

output:

Bob
1 *

result:

ok The player wins!

Test #6:

score: 0
Accepted
time: 1ms
memory: 3404kb

input:

3 0
1 0 1
1 *
1

output:

Bob
1 +

result:

ok The player wins!

Test #7:

score: 0
Accepted
time: 0ms
memory: 3524kb

input:

2 1
0 1
1

output:

Alice
1 +

result:

ok The player wins!

Test #8:

score: 0
Accepted
time: 0ms
memory: 3560kb

input:

499 0
0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 ...

output:

Alice
1 *
1 +
1 +
1 +
1 *
1 +
1 *
1 +
1 *
1 *
1 +
1 *
1 +
1 +
1 *
1 +
1 +
1 *
1 +
1 *
1 *
1 +
1 +
1 +
1 +
1 *
1 +
1 +
1 *
1 +
1 +
1 *
1 +
1 +
1 +
1 *
1 +
1 +
1 +
1 +
1 *
1 +
1 +
1 +
1 *
1 +
1 +
1 *
1 +
1 *
1 +
1 *
1 +
1 *
1 +
1 +
1 *
1 *
1 *
1 *
1 +
1 +
1 +
1 +
1 +
1 *
1 *
1 +
1 *
1 +
1 +
1 +
1 *
1 ...

result:

ok The player wins!

Test #9:

score: 0
Accepted
time: 18ms
memory: 3688kb

input:

499 0
1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 ...

output:

Bob
1 +
1 +
1 +
1 +
3 +
5 +
5 +
7 +
9 +
11 +
11 +
13 +
13 +
17 +
17 +
17 +
17 +
17 +
19 +
21 +
23 +
23 +
23 +
25 +
25 +
29 +
31 +
33 +
33 +
33 +
33 +
35 +
37 +
43 +
45 +
47 +
47 +
49 +
49 +
51 +
51 +
53 +
57 +
59 +
59 +
61 +
63 +
63 +
65 +
65 +
69 +
69 +
71 +
73 +
75 +
75 +
77 +
77 +
83 +
85 +
85 +
...

result:

ok The player wins!

Test #10:

score: 0
Accepted
time: 2ms
memory: 3684kb

input:

500 0
0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #11:

score: 0
Accepted
time: 3ms
memory: 3904kb

input:

499 1
0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 0 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #12:

score: 0
Accepted
time: 2ms
memory: 3872kb

input:

499 1
1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #13:

score: 0
Accepted
time: 8ms
memory: 3880kb

input:

500 1
0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
3 +
3 +
5 +
11 +
11 +
13 +
13 +
13 +
15 +
15 +
15 +
19 +
21 +
21 +
23 +
23 +
25 +
25 +
25 +
27 +
27 +
27 +
33 +
35 +
35 +
35 +
37 +
37 +
39 +
41 +
41 +
43 +
45 +
45 +
45 +
45 +
49 +
51 +
51 +
57 +
57 +
59 +
61 +
63 +
65 +
71 +
71 +
73 +
73 +
73 +
75 +
77 +
77 +
...

result:

ok The player wins!

Test #14:

score: 0
Accepted
time: 2ms
memory: 3676kb

input:

500 0
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #15:

score: 0
Accepted
time: 2ms
memory: 3848kb

input:

499 0
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 ...

result:

ok The player wins!

Test #16:

score: 0
Accepted
time: 0ms
memory: 3616kb

input:

499 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #17:

score: 0
Accepted
time: 0ms
memory: 3840kb

input:

500 1
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #18:

score: 0
Accepted
time: 1ms
memory: 3684kb

input:

499 1
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #19:

score: 0
Accepted
time: 2ms
memory: 3616kb

input:

499 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #20:

score: 0
Accepted
time: 2ms
memory: 3688kb

input:

500 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #21:

score: 0
Accepted
time: 3ms
memory: 3680kb

input:

500 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Alice
499 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #22:

score: 0
Accepted
time: 2ms
memory: 3564kb

input:

500 0
1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #23:

score: 0
Accepted
time: 17ms
memory: 3688kb

input:

500 1
1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 ...

output:

Alice
499 +
1 +
1 +
1 +
3 +
3 +
3 +
3 +
5 +
5 +
5 +
11 +
13 +
13 +
13 +
15 +
15 +
15 +
17 +
19 +
21 +
23 +
23 +
25 +
25 +
25 +
27 +
27 +
27 +
27 +
35 +
35 +
35 +
37 +
37 +
39 +
39 +
41 +
43 +
43 +
45 +
47 +
47 +
47 +
49 +
53 +
53 +
59 +
59 +
61 +
61 +
65 +
65 +
71 +
71 +
73 +
73 +
75 +
77 +
79 +
79 ...

result:

ok The player wins!

Test #24:

score: 0
Accepted
time: 0ms
memory: 3904kb

input:

500 0
1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #25:

score: 0
Accepted
time: 16ms
memory: 3680kb

input:

500 1
1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 ...

output:

Alice
251 +
3 +
5 +
11 +
27 +
37 +
41 +
45 +
53 +
61 +
65 +
67 +
91 +
107 +
109 +
111 +
113 +
115 +
119 +
125 +
133 +
135 +
139 +
155 +
155 +
179 +
185 +
201 +
221 +
235 +
243 +
247 +
269 +
269 +
275 +
277 +
289 +
317 +
327 +
341 +
343 +
347 +
357 +
359 +
369 +
369 +
373 +
381 +
387 +
391 +
391 +
1 ...

result:

ok The player wins!

Test #26:

score: 0
Accepted
time: 2ms
memory: 3512kb

input:

500 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #27:

score: 0
Accepted
time: 2ms
memory: 3612kb

input:

500 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
99 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1...

result:

ok The player wins!

Test #28:

score: 0
Accepted
time: 2ms
memory: 3676kb

input:

500 0
1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #29:

score: 0
Accepted
time: 15ms
memory: 3564kb

input:

500 1
1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 ...

output:

Alice
323 +
5 +
13 +
15 +
17 +
17 +
21 +
21 +
21 +
21 +
23 +
25 +
25 +
31 +
35 +
37 +
39 +
45 +
47 +
49 +
51 +
55 +
59 +
77 +
77 +
79 +
81 +
81 +
83 +
85 +
93 +
93 +
95 +
99 +
105 +
111 +
111 +
111 +
113 +
119 +
125 +
125 +
129 +
135 +
135 +
135 +
139 +
149 +
153 +
159 +
161 +
161 +
165 +
169 +
169 ...

result:

ok The player wins!

Test #30:

score: 0
Accepted
time: 1ms
memory: 3712kb

input:

350 0
1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #31:

score: 0
Accepted
time: 4ms
memory: 3656kb

input:

350 1
1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ...

output:

Alice
181 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
3 +
3 +
5 +
5 +
5 +
5 +
7 +
7 +
9 +
9 +
9 +
9 +
11 +
11 +
11 +
11 +
11 +
13 +
13 +
13 +
15 +
15 +
15 +
15 +
17 +
17 +
19 +
19 +
21 +
21 +
23 +
25 +
25 +
27 +
27 +
29 +
31 +
33 +
33 +
35 +
35 +
35 +
35 +
35 +
35 +
35 +
37 +
37 +
37 +
41 +
43 +
45 +
45 +...

result:

ok The player wins!

Test #32:

score: 0
Accepted
time: 2ms
memory: 3908kb

input:

500 0
1 0 1 1 0 1 0 0 0 0 0 1 1 1 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 0 0 1 1 0 0 1 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 1 1 0 1 1 0 1 1 1 1 0 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 0 1 0 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #33:

score: 0
Accepted
time: 2ms
memory: 3620kb

input:

500 1
1 0 1 0 0 0 1 1 1 1 0 0 0 1 0 0 0 1 0 1 1 1 0 0 1 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 1 1 0 1 1 0 0 1 1 0 0 0 1 1 0 1 1 0 1 1 0 0 0 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 1 0 1 0 0 1 0 1 1 1 1 1 0 0 1 1 1 0 0 0 0 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 1 0 0 0 0 0 1 0 1 0 0 1 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 1 1 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #34:

score: 0
Accepted
time: 2ms
memory: 3656kb

input:

500 0
0 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 1 1 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 0 1 0 0 1 0 1 1 0 1 1 0 1 0 0 1 0 1 0 1 1 0 0 0 0 0 0 0 0 0 0 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #35:

score: 0
Accepted
time: 2ms
memory: 3616kb

input:

500 1
0 1 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 1 0 1 0 0 0 0 0 0 1 0 0 1 1 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 0 0 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #36:

score: 0
Accepted
time: 2ms
memory: 3636kb

input:

500 0
1 0 1 1 1 1 1 0 1 1 0 1 0 1 0 1 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 0 1 0 0 0 0 0 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 0 0 0 0 0 1 1 0 1 1 1 1 1 0 0 1 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 0 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1 0 1 0 1 0 0 1 1 0 0 1 0 1 1 1 0 1 1 1 1 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #37:

score: 0
Accepted
time: 1ms
memory: 3668kb

input:

500 1
0 0 1 0 1 0 1 1 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 0 1 1 0 1 1 1 1 0 1 1 0 1 0 1 0 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 0 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 1 1 1 1 0 0 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #38:

score: 0
Accepted
time: 1ms
memory: 3716kb

input:

500 0
1 1 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #39:

score: 0
Accepted
time: 2ms
memory: 3676kb

input:

500 1
1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 0 0 1 0 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 1 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #40:

score: 0
Accepted
time: 0ms
memory: 3616kb

input:

500 0
1 1 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 1 0 1 0 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #41:

score: 0
Accepted
time: 2ms
memory: 3900kb

input:

500 1
1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 0 1 1 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 0 1 0 1 1 0 1 1 1 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #42:

score: 0
Accepted
time: 1ms
memory: 3644kb

input:

39 0
1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1
3 +
5 +
5 +
7 +
9 +
9 +
9 +
11 +
15 +
17 +
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1

output:

Bob
1 +
3 +
3 +
5 +
7 +
7 +
7 +
9 +
13 +
15 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +

result:

ok The player wins!

Test #43:

score: 0
Accepted
time: 0ms
memory: 3648kb

input:

9 0
1 0 1 1 1 1 1 1 1
3 +
3 +
3 +
1 *
1

output:

Bob
1 +
1 +
1 +
1 +

result:

ok The player wins!

Extra Test:

score: 0
Extra Test Passed