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QOJ
ID | Problem | Submitter | Result | Time | Memory | Language | File size | Submit time | Judge time |
---|---|---|---|---|---|---|---|---|---|
#469794 | #7179. Fischer's Chess Guessing Game | Pedro_Sim | TL | 1ms | 3900kb | C++17 | 1.7kb | 2024-07-10 03:08:50 | 2024-07-10 03:08:50 |
Judging History
answer
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
#define rp(i,a,b) for(int i=a;i<b;i++)
vector<string> resp;
bool veri(string &t){
int te = -1;
rp(i, 0, 8){
if(te >= 0 && t[i] == 'B' && (i%2) == (te%2)) return false;
else if(t[i] == 'B') te = i;
}
rp(i, 0, 8){
if(t[i] == 'K'){
bool flag1 = true, flag2 = true;
rp(j, 0, i) if(t[j] == 'R') flag1 = false;
rp(j, i, 8) if(t[j] == 'R') flag2 = false;
if(flag1 || flag2) return false;
break;
}
}
return true;
}
void solvetask(){
int n;
cin >> n;
vector<string> temp = resp;
//string compa = "BQRNKRBN";
for(int i = 0; i < 6; i++){
string at = temp[temp.size()/2];
cout << at << endl;
fflush (stdout);
int iguais=0;
cin >> iguais;
//for(int j = 0; j < 8; j++) if(compa[j] == at[j]) iguais++;
if(iguais == 8) return;
vector<string> nova;
for(int j = 1; j < temp.size(); j++){
int comp = 0;
for(int k = 0; k < 8; k++) if(at[k] == temp[j][k]) comp++;
if(comp == iguais) nova.push_back(temp[j]);
}
temp = nova;
}
}
void pre_cal(){
string temp = "BBQKNNRR";
sort(temp.begin(), temp.end());
while(next_permutation(temp.begin(), temp.end())){
if(veri(temp))resp.push_back(temp);
else continue;
}
}
int main(){
cin.tie(0)->sync_with_stdio(0);
string t;
pre_cal();
while(true){
cin >> t;
if(t == "END") return 0;
solvetask();
}
}
Details
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Test #1:
score: 100
Accepted
time: 1ms
memory: 3900kb
input:
GAME 1 0 3 3 0 8 END
output:
QBBNNRKR NRKRBQNB NRQBBKRN NRQKRNBB RKRBBQNN
result:
ok (c) correct after 1 tests, max moves 5 (1 test case)
Test #2:
score: -100
Time Limit Exceeded
input:
GAME 1 0 3 3 0 8 GAME 2 0 1 5 8 GAME 3 0 2 1 8 GAME 4 0 0 4 8 GAME 5 1 0 4 6 8 GAME 6 1 0 4 8 GAME 7 0 2 1 5 2 8 GAME 8 1 1 1 0 4 8 GAME 9 1 2 1 4 3 8 GAME 10 0 3 1 5 8 GAME 11 1 3 0 8 GAME 12 1 2 0 6 4 8 GAME 13 1 1 2 2 8 GAME 14 1 0 3 5 8 GAME 15 2 2 1 0 8 GAME 16 1 2 1 3 8 GAME 17 1 1 1 0 8 GAME ...
output:
QBBNNRKR NRKRBQNB NRQBBKRN NRQKRNBB RKRBBQNN QBBNNRKR NRKRBQNB RKNBBNRQ RKRBBNQN QBBNNRKR NRKRBQNB NRNKRBBQ RKRBBNNQ QBBNNRKR NRKRBQNB BQRBKNRN RKRBQNBN QBBNNRKR NRKQBRNB RKBBRNQN RKRBNNBQ RKRBNQBN QBBNNRKR NRKQBRNB RKBBRNQN RKRBNNBQ QBBNNRKR NRKRBQNB NRNKRBBQ RKRBBNNQ RNKBBNRQ RKRQBBNN QBBNNRKR NRK...