QOJ.ac

QOJ

IDProblemSubmitterResultTimeMemoryLanguageFile sizeSubmit timeJudge time
#289453#7863. Parity Gameucup-team180#AC ✓2ms3864kbC++2034.9kb2023-12-23 17:46:142023-12-23 17:46:15

Judging History

你现在查看的是最新测评结果

  • [2023-12-23 17:46:15]
  • 评测
  • 测评结果:AC
  • 用时:2ms
  • 内存:3864kb
  • [2023-12-23 17:46:14]
  • 提交

answer

#pragma region Macros
#ifdef noimi
#include "my_template.hpp"
#else
#pragma GCC target("avx2")
#pragma GCC optimize("O3")
#pragma GCC optimize("unroll-loops")

#include <immintrin.h>

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <immintrin.h>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
#include <variant>

#ifdef noimi
#define oj_local(a, b) b
#else
#define oj_local(a, b) a
#endif

#define LOCAL if(oj_local(0, 1))
#define OJ if(oj_local(1, 0))

using namespace std;
using ll = long long;
using ull = unsigned long long int;
using i128 = __int128_t;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using ld = long double;
template <typename T> using vc = vector<T>;
template <typename T> using vvc = vector<vc<T>>;
template <typename T> using vvvc = vector<vvc<T>>;
using vi = vc<int>;
using vl = vc<ll>;
using vpi = vc<pii>;
using vpl = vc<pll>;
template <class T> using pq = priority_queue<T>;
template <class T> using pqg = priority_queue<T, vector<T>, greater<T>>;
template <typename T> int si(const T &x) { return x.size(); }
template <class T, class S> inline bool chmax(T &a, const S &b) { return (a < b ? a = b, 1 : 0); }
template <class T, class S> inline bool chmin(T &a, const S &b) { return (a > b ? a = b, 1 : 0); }
vi iota(int n) {
    vi a(n);
    return iota(a.begin(), a.end(), 0), a;
}
template <typename T> vi iota(const vector<T> &a, bool greater = false) {
    vi res(a.size());
    iota(res.begin(), res.end(), 0);
    sort(res.begin(), res.end(), [&](int i, int j) {
        if(greater) return a[i] > a[j];
        return a[i] < a[j];
    });
    return res;
}

// macros
#define overload5(a, b, c, d, e, name, ...) name
#define overload4(a, b, c, d, name, ...) name
#define endl '\n'
#define REP0(n) for(ll jidlsjf = 0; jidlsjf < n; ++jidlsjf)
#define REP1(i, n) for(ll i = 0; i < (n); ++i)
#define REP2(i, a, b) for(ll i = (a); i < (b); ++i)
#define REP3(i, a, b, c) for(ll i = (a); i < (b); i += (c))
#define rep(...) overload4(__VA_ARGS__, REP3, REP2, REP1, REP0)(__VA_ARGS__)
#define per0(n) for(int jidlsjf = 0; jidlsjf < (n); ++jidlsjf)
#define per1(i, n) for(ll i = (n)-1; i >= 0; --i)
#define per2(i, a, b) for(ll i = (a)-1; i >= b; --i)
#define per3(i, a, b, c) for(ll i = (a)-1; i >= (b); i -= (c))
#define per(...) overload4(__VA_ARGS__, per3, per2, per1, per0)(__VA_ARGS__)
#define fore0(a) rep(a.size())
#define fore1(i, a) for(auto &&i : a)
#define fore2(a, b, v) for(auto &&[a, b] : v)
#define fore3(a, b, c, v) for(auto &&[a, b, c] : v)
#define fore4(a, b, c, d, v) for(auto &&[a, b, c, d] : v)
#define fore(...) overload5(__VA_ARGS__, fore4, fore3, fore2, fore1, fore0)(__VA_ARGS__)
#define setbits(j, n) for(ll iiiii = (n), j = lowbit(iiiii); iiiii; iiiii ^= 1 << j, j = lowbit(iiiii))
#define perm(v) for(bool permrepflag = true; (permrepflag ? exchange(permrepflag, false) : next_permutation(all(v)));)
#define fi first
#define se second
#define pb push_back
#define ppb pop_back
#define ppf pop_front
#define eb emplace_back
#define drop(s) cout << #s << endl, exit(0)
#define si(c) (int)(c).size()
#define lb(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define lbg(c, x) distance((c).begin(), lower_bound(all(c), (x), greater{}))
#define ub(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define ubg(c, x) distance((c).begin(), upper_bound(all(c), (x), greater{}))
#define rng(v, l, r) v.begin() + (l), v.begin() + (r)
#define all(c) begin(c), end(c)
#define rall(c) rbegin(c), rend(c)
#define SORT(v) sort(all(v))
#define REV(v) reverse(all(v))
#define UNIQUE(x) SORT(x), x.erase(unique(all(x)), x.end())
template <typename T = ll, typename S> T SUM(const S &v) { return accumulate(all(v), T(0)); }
#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define overload2(_1, _2, name, ...) name
#define vec(type, name, ...) vector<type> name(__VA_ARGS__)
#define vv(type, name, h, ...) vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) vector<vector<vector<type>>> name(h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)                                                                                                                         \
    vector<vector<vector<vector<type>>>> name(a, vector<vector<vector<type>>>(b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))
constexpr pii dx4[4] = {pii{1, 0}, pii{0, 1}, pii{-1, 0}, pii{0, -1}};
constexpr pii dx8[8] = {{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};

namespace yesno_impl {
const string YESNO[2] = {"NO", "YES"};
const string YesNo[2] = {"No", "Yes"};
const string yesno[2] = {"no", "yes"};
const string firstsecond[2] = {"second", "first"};
const string FirstSecond[2] = {"Second", "First"};
const string possiblestr[2] = {"impossible", "possible"};
const string Possiblestr[2] = {"Impossible", "Possible"};
void YES(bool t = 1) { cout << YESNO[t] << endl; }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { cout << YesNo[t] << endl; }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { cout << yesno[t] << endl; }
void no(bool t = 1) { yes(!t); }
void first(bool t = 1) { cout << firstsecond[t] << endl; }
void First(bool t = 1) { cout << FirstSecond[t] << endl; }
void possible(bool t = 1) { cout << possiblestr[t] << endl; }
void Possible(bool t = 1) { cout << Possiblestr[t] << endl; }
}; // namespace yesno_impl
using namespace yesno_impl;

#define INT(...)                                                                                                                                               \
    int __VA_ARGS__;                                                                                                                                           \
    IN(__VA_ARGS__)
#define INTd(...)                                                                                                                                              \
    int __VA_ARGS__;                                                                                                                                           \
    IN2(__VA_ARGS__)
#define LL(...)                                                                                                                                                \
    ll __VA_ARGS__;                                                                                                                                            \
    IN(__VA_ARGS__)
#define LLd(...)                                                                                                                                               \
    ll __VA_ARGS__;                                                                                                                                            \
    IN2(__VA_ARGS__)
#define STR(...)                                                                                                                                               \
    string __VA_ARGS__;                                                                                                                                        \
    IN(__VA_ARGS__)
#define CHR(...)                                                                                                                                               \
    char __VA_ARGS__;                                                                                                                                          \
    IN(__VA_ARGS__)
#define DBL(...)                                                                                                                                               \
    double __VA_ARGS__;                                                                                                                                        \
    IN(__VA_ARGS__)
#define VEC(type, name, size)                                                                                                                                  \
    vector<type> name(size);                                                                                                                                   \
    IN(name)
#define VECd(type, name, size)                                                                                                                                 \
    vector<type> name(size);                                                                                                                                   \
    IN2(name)
#define VEC2(type, name1, name2, size)                                                                                                                         \
    vector<type> name1(size), name2(size);                                                                                                                     \
    for(int i = 0; i < size; i++) IN(name1[i], name2[i])
#define VEC2d(type, name1, name2, size)                                                                                                                        \
    vector<type> name1(size), name2(size);                                                                                                                     \
    for(int i = 0; i < size; i++) IN2(name1[i], name2[i])
#define VEC3(type, name1, name2, name3, size)                                                                                                                  \
    vector<type> name1(size), name2(size), name3(size);                                                                                                        \
    for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i])
#define VEC3d(type, name1, name2, name3, size)                                                                                                                 \
    vector<type> name1(size), name2(size), name3(size);                                                                                                        \
    for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i])
#define VEC4(type, name1, name2, name3, name4, size)                                                                                                           \
    vector<type> name1(size), name2(size), name3(size), name4(size);                                                                                           \
    for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i], name4[i]);
#define VEC4d(type, name1, name2, name3, name4, size)                                                                                                          \
    vector<type> name1(size), name2(size), name3(size), name4(size);                                                                                           \
    for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i], name4[i]);
#define VV(type, name, h, w)                                                                                                                                   \
    vector<vector<type>> name(h, vector<type>(w));                                                                                                             \
    IN(name)
#define VVd(type, name, h, w)                                                                                                                                  \
    vector<vector<type>> name(h, vector<type>(w));                                                                                                             \
    IN2(name)
int scan() { return getchar(); }
void scan(int &a) { cin >> a; }
void scan(long long &a) { cin >> a; }
void scan(char &a) { cin >> a; }
void scan(double &a) { cin >> a; }
void scan(string &a) { cin >> a; }
template <class T, class S> void scan(pair<T, S> &p) { scan(p.first), scan(p.second); }
template <class T> void scan(vector<T> &);
template <class T> void scan(vector<T> &a) {
    for(auto &i : a) scan(i);
}
template <class T> void scan(T &a) { cin >> a; }
void IN() {}
void IN2() {}
template <class Head, class... Tail> void IN(Head &head, Tail &...tail) {
    scan(head);
    IN(tail...);
}
template <class Head, class... Tail> void IN2(Head &head, Tail &...tail) {
    scan(head);
    --head;
    IN2(tail...);
}

template <int p = -1> void pat() {}
template <int p = -1, class Head, class... Tail> void pat(Head &h, Tail &...tail) {
    h += p;
    pat<p>(tail...);
}

template <typename T, typename S> T ceil(T x, S y) {
    assert(y);
    return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y));
}

template <typename T, typename S> T floor(T x, S y) {
    assert(y);
    return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1)));
}
template <typename T, typename S, typename U> U bigmul(const T &x, const S &y, const U &lim) { // clamp(x * y, -lim, lim)
    if(x < 0 and y < 0) return bigmul(-x, -y, lim);
    if(x < 0) return -bigmul(-x, y, lim);
    if(y < 0) return -bigmul(x, -y, lim);
    return y == 0 or x <= lim / y ? x * y : lim;
}
template <class T> T POW(T x, int n) {
    T res = 1;
    for(; n; n >>= 1, x *= x)
        if(n & 1) res *= x;
    return res;
}
template <class T, class S> T POW(T x, S n, const ll &mod) {
    T res = 1;
    x %= mod;
    for(; n; n >>= 1, x = x * x % mod)
        if(n & 1) res = res * x % mod;
    return res;
}
vector<pll> factor(ll x) {
    vector<pll> ans;
    for(ll i = 2; i * i <= x; i++)
        if(x % i == 0) {
            ans.push_back({i, 1});
            while((x /= i) % i == 0) ans.back().second++;
        }
    if(x != 1) ans.push_back({x, 1});
    return ans;
}
template <class T> vector<T> divisor(T x) {
    vector<T> ans;
    for(T i = 1; i * i <= x; i++)
        if(x % i == 0) {
            ans.pb(i);
            if(i * i != x) ans.pb(x / i);
        }
    return ans;
}
template <typename T> void zip(vector<T> &x) {
    vector<T> y = x;
    UNIQUE(y);
    for(int i = 0; i < x.size(); ++i) { x[i] = lb(y, x[i]); }
}
template <class S> void fold_in(vector<S> &v) {}
template <typename Head, typename... Tail, class S> void fold_in(vector<S> &v, Head &&a, Tail &&...tail) {
    for(auto e : a) v.emplace_back(e);
    fold_in(v, tail...);
}
template <class S> void renumber(vector<S> &v) {}
template <typename Head, typename... Tail, class S> void renumber(vector<S> &v, Head &&a, Tail &&...tail) {
    for(auto &&e : a) e = lb(v, e);
    renumber(v, tail...);
}
template <class S, class... Args> vector<S> zip(vector<S> &head, Args &&...args) {
    vector<S> v;
    fold_in(v, head, args...);
    sort(all(v)), v.erase(unique(all(v)), v.end());
    renumber(v, head, args...);
    return v;
}

template <typename S> void rearrange(const vector<S> &id) {}
template <typename S, typename T> void rearrange_exec(const vector<S> &id, vector<T> &v) {
    vector<T> w(v.size());
    rep(i, si(id)) w[i] = v[id[i]];
    v.swap(w);
}
// 並び替える順番, 並び替える vector 達
template <typename S, typename Head, typename... Tail> void rearrange(const vector<S> &id, Head &a, Tail &...tail) {
    rearrange_exec(id, a);
    rearrange(id, tail...);
}

template <typename T> vector<T> RUI(const vector<T> &v) {
    vector<T> res(v.size() + 1);
    for(int i = 0; i < v.size(); i++) res[i + 1] = res[i] + v[i];
    return res;
}
template <typename T> void zeta_supersetsum(vector<T> &f) {
    int n = f.size();
    for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] += f[b | i];
}

template <typename T> void zeta_subsetsum(vector<T> &f) {
    int n = f.size();
    for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] += f[b];
}
template <typename T> void mobius_subset(vector<T> &f) {
    int n = f.size();
    for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] -= f[b | i];
}
template <typename T> void mobius_superset(vector<T> &f) {
    int n = f.size();
    for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] -= f[b];
}
// 反時計周りに 90 度回転
template <typename T> void rot(vector<vector<T>> &v) {
    if(empty(v)) return;
    int n = v.size(), m = v[0].size();
    vector<vector<T>> res(m, vector<T>(n));
    rep(i, n) rep(j, m) res[m - 1 - j][i] = v[i][j];
    v.swap(res);
}

vector<int> counter(const vector<int> &v, int max_num = -1) {
    if(max_num == -1) max_num = MAX(v);
    vector<int> res(max_num + 1);
    fore(e, v) res[e]++;
    return res;
}

// x in [l, r)
template <class T, class S> bool inc(const T &x, const S &l, const S &r) { return l <= x and x < r; }
template <class T, class S> bool inc(const T &x, const pair<S, S> &p) { return p.first <= x and x < p.second; }

// 便利関数
constexpr ll ten(int n) { return n == 0 ? 1 : ten(n - 1) * 10; }
constexpr ll tri(ll n) { return n * (n + 1) / 2; }
// l + ... + r
constexpr ll tri(ll l, ll r) { return (l + r) * (r - l + 1) / 2; }
ll max(int x, ll y) { return max((ll)x, y); }
ll max(ll x, int y) { return max(x, (ll)y); }
int min(int x, ll y) { return min((ll)x, y); }
int min(ll x, int y) { return min(x, (ll)y); }
// bit 演算系
#define bit(i) (1LL << i)       // (1 << i)
#define test(b, i) (b >> i & 1) // b の i bit 目が立っているか
ll pow2(int i) { return 1LL << i; }
int topbit(signed t) { return t == 0 ? -1 : 31 - __builtin_clz(t); }
int topbit(ll t) { return t == 0 ? -1 : 63 - __builtin_clzll(t); }
int lowbit(signed a) { return a == 0 ? 32 : __builtin_ctz(a); }
int lowbit(ll a) { return a == 0 ? 64 : __builtin_ctzll(a); }
// int allbit(int n) { return (1 << n) - 1; }
constexpr ll mask(int n) { return (1LL << n) - 1; }
// int popcount(signed t) { return __builtin_popcount(t); }
// int popcount(ll t) { return __builtin_popcountll(t); }
int popcount(uint64_t t) { return __builtin_popcountll(t); }
static inline uint64_t popcount64(uint64_t x) {
    uint64_t m1 = 0x5555555555555555ll;
    uint64_t m2 = 0x3333333333333333ll;
    uint64_t m4 = 0x0F0F0F0F0F0F0F0Fll;
    uint64_t h01 = 0x0101010101010101ll;

    x -= (x >> 1) & m1;
    x = (x & m2) + ((x >> 2) & m2);
    x = (x + (x >> 4)) & m4;

    return (x * h01) >> 56;
}
bool ispow2(int i) { return i && (i & -i) == i; }

ll rnd(ll l, ll r) { //[l, r)
#ifdef noimi
    static mt19937_64 gen;
#else
    static mt19937_64 gen(chrono::steady_clock::now().time_since_epoch().count());
#endif
    return uniform_int_distribution<ll>(l, r - 1)(gen);
}
ll rnd(ll n) { return rnd(0, n); }

template <class t> void random_shuffle(vc<t> &a) { rep(i, si(a)) swap(a[i], a[rnd(0, i + 1)]); }

int in() {
    int x;
    cin >> x;
    return x;
}
ll lin() {
    unsigned long long x;
    cin >> x;
    return x;
}

template <class T, class S> pair<T, S> operator-(const pair<T, S> &x) { return pair<T, S>(-x.first, -x.second); }
template <class T, class S> pair<T, S> operator-(const pair<T, S> &x, const pair<T, S> &y) { return pair<T, S>(x.fi - y.fi, x.se - y.se); }
template <class T, class S> pair<T, S> operator+(const pair<T, S> &x, const pair<T, S> &y) { return pair<T, S>(x.fi + y.fi, x.se + y.se); }
template <class T> pair<T, T> operator&(const pair<T, T> &l, const pair<T, T> &r) { return pair<T, T>(max(l.fi, r.fi), min(l.se, r.se)); }
template <class T, class S> pair<T, S> operator+=(pair<T, S> &l, const pair<T, S> &r) { return l = l + r; }
template <class T, class S> pair<T, S> operator-=(pair<T, S> &l, const pair<T, S> &r) { return l = l - r; }
template <class T> bool intersect(const pair<T, T> &l, const pair<T, T> &r) { return (l.se < r.se ? r.fi < l.se : l.fi < r.se); }

template <class T> vector<T> &operator++(vector<T> &v) {
    fore(e, v) e++;
    return v;
}
template <class T> vector<T> operator++(vector<T> &v, int) {
    auto res = v;
    fore(e, v) e++;
    return res;
}
template <class T> vector<T> &operator--(vector<T> &v) {
    fore(e, v) e--;
    return v;
}
template <class T> vector<T> operator--(vector<T> &v, int) {
    auto res = v;
    fore(e, v) e--;
    return res;
}
template <class T> void connect(vector<T> &l, const vector<T> &r) { fore(e, r) l.eb(e); }
template <class T> vector<T> operator+(const vector<T> &l, const vector<T> &r) {
    vector<T> res(max(si(l), si(r)));
    rep(i, si(l)) res[i] += l[i];
    rep(i, si(r)) res[i] += r[i];
    return res;
}
template <class T> vector<T> operator-(const vector<T> &l, const vector<T> &r) {
    vector<T> res(max(si(l), si(r)));
    rep(i, si(l)) res[i] += l[i];
    rep(i, si(r)) res[i] -= r[i];
    return res;
}
template <class T> vector<T> &operator+=(const vector<T> &l, const vector<T> &r) {
    if(si(l) < si(r)) l.resize(si(r));
    rep(i, si(r)) l[i] += r[i];
    return l;
}
template <class T> vector<T> &operator-=(const vector<T> &l, const vector<T> &r) {
    if(si(l) < si(r)) l.resize(si(r));
    rep(i, si(r)) l[i] -= r[i];
    return l;
}
template <class T> vector<T> &operator+=(vector<T> &v, const T &x) {
    fore(e, v) e += x;
    return v;
}
template <class T> vector<T> &operator-=(vector<T> &v, const T &x) {
    fore(e, v) e -= x;
    return v;
}

template <typename T> struct edge {
    int from, to;
    T cost;
    int id;
    edge(int to, T cost) : from(-1), to(to), cost(cost) {}
    edge(int from, int to, T cost) : from(from), to(to), cost(cost) {}
    edge(int from, int to, T cost, int id) : from(from), to(to), cost(cost), id(id) {}
    constexpr bool operator<(const edge<T> &rhs) const noexcept { return cost < rhs.cost; }
    edge &operator=(const int &x) {
        to = x;
        return *this;
    }
    operator int() const { return to; }
    friend ostream operator<<(ostream &os, const edge &e) { return os << e.to; }
};
template <typename T> using Edges = vector<edge<T>>;

template <typename T = int> Edges<T> read_edges(int m, bool weighted = false) {
    Edges<T> res;
    res.reserve(m);
    for(int i = 0; i < m; i++) {
        int u, v, c = 0;
        scan(u), scan(v), u--, v--;
        if(weighted) scan(c);
        res.eb(u, v, c, i);
    }
    return res;
}

using Tree = vector<vector<int>>;
using Graph = vector<vector<int>>;
template <class T> using Wgraph = vector<vector<edge<T>>>;
Graph getG(int n, int m = -1, bool directed = false, int margin = 1) {
    Tree res(n);
    if(m == -1) m = n - 1;
    while(m--) {
        int a, b;
        cin >> a >> b;
        a -= margin, b -= margin;
        res[a].emplace_back(b);
        if(!directed) res[b].emplace_back(a);
    }
    return res;
}
Graph getTreeFromPar(int n, int margin = 1) {
    Graph res(n);
    for(int i = 1; i < n; i++) {
        int a;
        cin >> a;
        res[a - margin].emplace_back(i);
    }
    return res;
}
template <class T> Wgraph<T> getWg(int n, int m = -1, bool directed = false, int margin = 1) {
    Wgraph<T> res(n);
    if(m == -1) m = n - 1;
    while(m--) {
        int a, b;
        T c;
        scan(a), scan(b), scan(c);
        a -= margin, b -= margin;
        res[a].emplace_back(b, c);
        if(!directed) res[b].emplace_back(a, c);
    }
    return res;
}
void add(Graph &G, int x, int y) { G[x].eb(y), G[y].eb(x); }
template <class S, class T> void add(Wgraph<S> &G, int x, int y, T c) { G[x].eb(y, c), G[y].eb(x, c); }

#define TEST                                                                                                                                                   \
    INT(testcases);                                                                                                                                            \
    while(testcases--)

i128 abs(const i128 &x) { return x > 0 ? x : -x; }
istream &operator>>(istream &is, i128 &v) {
    string s;
    is >> s;
    v = 0;
    for(int i = 0; i < (int)s.size(); i++) {
        if(isdigit(s[i])) { v = v * 10 + s[i] - '0'; }
    }
    if(s[0] == '-') { v *= -1; }
    return is;
}

ostream &operator<<(ostream &os, const i128 &v) {
    if(v == 0) { return (os << "0"); }
    i128 num = v;
    if(v < 0) {
        os << '-';
        num = -num;
    }
    string s;
    for(; num > 0; num /= 10) { s.push_back((char)(num % 10) + '0'); }
    reverse(s.begin(), s.end());
    return (os << s);
}
namespace aux {
template <typename T, unsigned N, unsigned L> struct tp {
    static void output(std::ostream &os, const T &v) {
        os << std::get<N>(v) << (&os == &cerr ? ", " : " ");
        tp<T, N + 1, L>::output(os, v);
    }
};
template <typename T, unsigned N> struct tp<T, N, N> {
    static void output(std::ostream &os, const T &v) { os << std::get<N>(v); }
};
} // namespace aux
template <typename... Ts> std::ostream &operator<<(std::ostream &os, const std::tuple<Ts...> &t) {
    if(&os == &cerr) { os << '('; }
    aux::tp<std::tuple<Ts...>, 0, sizeof...(Ts) - 1>::output(os, t);
    if(&os == &cerr) { os << ')'; }
    return os;
}
template <typename T, typename S, typename U> std::ostream &operator<<(std::ostream &os, const priority_queue<T, S, U> &_pq) {
    auto pq = _pq;
    vector<T> res;
    while(!empty(pq)) res.emplace_back(pq.top()), pq.pop();
    return os << res;
}
template <class T, class S> ostream &operator<<(ostream &os, const pair<T, S> &p) {
    if(&os == &cerr) { return os << "(" << p.first << ", " << p.second << ")"; }
    return os << p.first << " " << p.second;
}
template <class Ch, class Tr, class Container> std::basic_ostream<Ch, Tr> &operator<<(std::basic_ostream<Ch, Tr> &os, const Container &x) {
    bool f = true;
    if(&os == &cerr) os << "[";
    for(auto &y : x) {
        if(&os == &cerr)
            os << (f ? "" : ", ") << y;
        else
            os << (f ? "" : " ") << y;
        f = false;
    }
    if(&os == &cerr) os << "]";
    return os;
}

#define dump(...) static_cast<void>(0)
#define dbg(...) static_cast<void>(0)

void OUT() { cout << endl; }
template <class Head, class... Tail> void OUT(const Head &head, const Tail &...tail) {
    cout << head;
    if(sizeof...(tail)) cout << ' ';
    OUT(tail...);
}

template <typename T> static constexpr T inf = numeric_limits<T>::max() / 2;
template <class T, class S> constexpr pair<T, S> inf<pair<T, S>> = {inf<T>, inf<S>};

template <class T> void OUT2(const T &t, T INF = inf<T>, T res = -1) { OUT(t != INF ? t : res); }
template <class T> void OUT2(vector<T> &v, T INF = inf<T>, T res = -1) {
    fore(e, v) if(e == INF) e = res;
    OUT(v);
    fore(e, v) if(e == res) e = INF;
}

template <class F> struct REC {
    F f;
    REC(F &&f_) : f(forward<F>(f_)) {}
    template <class... Args> auto operator()(Args &&...args) const { return f(*this, forward<Args>(args)...); }
};

template <class S> vector<pair<S, int>> runLength(const vector<S> &v) {
    vector<pair<S, int>> res;
    for(auto &e : v) {
        if(res.empty() or res.back().fi != e)
            res.eb(e, 1);
        else
            res.back().se++;
    }
    return res;
}
vector<pair<char, int>> runLength(const string &v) {
    vector<pair<char, int>> res;
    for(auto &e : v) {
        if(res.empty() or res.back().fi != e)
            res.eb(e, 1);
        else
            res.back().se++;
    }
    return res;
}

struct string_converter {
    char start = 0;
    char type(const char &c) const { return (islower(c) ? 'a' : isupper(c) ? 'A' : isdigit(c) ? '0' : 0); }
    int convert(const char &c) {
        if(!start) start = type(c);
        return c - start;
    }
    int convert(const char &c, const string &chars) { return chars.find(c); }
    template <typename T> auto convert(const T &v) {
        vector<decltype(convert(v[0]))> ret;
        ret.reserve(size(v));
        for(auto &&e : v) ret.emplace_back(convert(e));
        return ret;
    }
    template <typename T> auto convert(const T &v, const string &chars) {
        vector<decltype(convert(v[0], chars))> ret;
        ret.reserve(size(v));
        for(auto &&e : v) ret.emplace_back(convert(e, chars));
        return ret;
    }
    int operator()(const char &v, char s = 0) {
        start = s;
        return convert(v);
    }
    int operator()(const char &v, const string &chars) { return convert(v, chars); }
    template <typename T> auto operator()(const T &v, char s = 0) {
        start = s;
        return convert(v);
    }
    template <typename T> auto operator()(const T &v, const string &chars) { return convert(v, chars); }
} toint;

template <class T, class F> T bin_search(T ok, T ng, const F &f) {
    while((ok > ng ? ok - ng : ng - ok)) {
        T mid = ok + ng >> 1;
        (f(mid) ? ok : ng) = mid;
    }
    return ok;
}
template <class T, class F> T bin_search_double(T ok, T ng, const F &f, int iter = 80) {
    while(iter--) {
        // T mid = (ok + ng) / 2;
        T mid = sqrtl(ok * ng);
        (f(mid) ? ok : ng) = mid;
    }
    return ok;
}

struct Setup_io {
    Setup_io() {
        ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
        cout << fixed << setprecision(11);
    }
} setup_io;

#endif

#pragma endregion

int main() {
    INT(n, t);

    VEC(int, a, n);

    auto v = a;
    bool alice = true;
    while(si(v) > 1) {
        int p = (alice ^ t);
        auto f = [&](int i, int nxt) {
            v.erase(begin(v) + i);
            v[i] = nxt;
        };
        if(!p) {
            // 0 を消したい
            // dump("0 erase");
            bool flag = false;
            rep(i, si(v) - 1) {
                if(v[i] == 0 and v[i + 1] == 0) {
                    f(i, 0);
                    flag = true;
                    break;
                }
            }
            if(!flag and v[0] == 0 and v[1]) {
                f(0, 1);
                flag = true;
            }
            if(!flag and v.end()[-1] == 0 and v.end()[-2]) {
                f(si(v) - 2, 1);
                flag = true;
            }
            if(!flag) {
                vi w(si(v));
                int idx = 0;
                fore(x, y, runLength(v)) {
                    if(x) {
                        rep(y) w[idx++] = y;
                    } else
                        idx += y;
                }
                rep(i, n - 1) {
                    if(!v[i]) {
                        if(~w[i - 1] & 1 or ~w[i + 1] & 1) {
                            f(i, 1);
                            flag = true;
                            break;
                        }
                    }
                }
                rep(i, n - 1) {
                    if(!flag and v[i] ^ v[i + 1]) {
                        f(i, 1);
                        flag = true;
                        break;
                    }
                }
            }
            if(!flag) { f(0, 1); }
        } else {
            // 1 を消したい
            bool flag = false;

            if(v.end()[-1] and v.end()[-2]) {
                f(si(v) - 2, 0);
                flag = true;
            }
            rep(i, si(v) - 1) {
                if(!flag and v[i] and v[i + 1]) {
                    f(i, 0);
                    flag = true;
                    break;
                }
            }
            if(!flag) {
                rep(i, si(v) - 1) {
                    if(v[i] ^ v[i + 1]) {
                        f(i, 0);
                        flag = true;
                        break;
                    }
                }
            }
            if(!flag) { f(0, 0); }
        }
        alice ^= 1;
        dump(v);
    }
    dump(v);

    auto process = [&] {
        INT(x);
        CHR(c);
        x--;
        v[x + 1] = (c == '*' ? v[x] & v[x + 1] : v[x] ^ v[x + 1]);
        v.erase(begin(v) + x);
    };

    if(t == v[0]) {
        OUT("Alice");
        cout.flush();
        v = a;
        alice = true;
    } else {
        OUT("Bob");
        cout.flush();
        v = a;
        if(si(v) > 1) process();
        alice = false;
    }

    while(si(v) > 1) {
        int p = (alice ^ t);
        auto f = [&](int i, int nxt) {
            if((v[i] & v[i + 1]) == nxt) {
                OUT(i + 1, '*');
            } else {
                OUT(i + 1, '+');
            }
            cout.flush();
            v.erase(begin(v) + i);
            v[i] = nxt;
            if(si(v) > 1) process();
        };
        if(!p) {
            // 0 を消したい
            // dump("0 erase");
            bool flag = false;
            rep(i, si(v) - 1) {
                if(v[i] == 0 and v[i + 1] == 0) {
                    f(i, 0);
                    flag = true;
                    break;
                }
            }
            if(!flag and v[0] == 0 and v[1]) {
                f(0, 1);
                flag = true;
            }
            if(!flag and v.end()[-1] == 0 and v.end()[-2]) {
                f(si(v) - 2, 1);
                flag = true;
            }
            if(!flag) {
                vi w(si(v));
                int idx = 0;
                fore(x, y, runLength(v)) {
                    if(x) {
                        rep(y) w[idx++] = y;
                    } else
                        idx += y;
                }
                rep(i, n - 1) {
                    if(!v[i]) {
                        if(~w[i - 1] & 1 or ~w[i + 1] & 1) {
                            f(i, 1);
                            flag = true;
                            break;
                        }
                    }
                }
                rep(i, n - 1) {
                    if(!flag and v[i] ^ v[i + 1]) {
                        f(i, 1);
                        flag = true;
                        break;
                    }
                }
            }
            if(!flag) { f(0, 1); }
        } else {
            // 1 を消したい
            bool flag = false;

            if(v.end()[-1] and v.end()[-2]) {
                f(si(v) - 2, 0);
                flag = true;
            }
            rep(i, si(v) - 1) {
                if(!flag and v[i] and v[i + 1]) {
                    f(i, 0);
                    flag = true;
                    break;
                }
            }
            if(!flag) {
                rep(i, si(v) - 1) {
                    if(v[i] ^ v[i + 1]) {
                        f(i, 0);
                        flag = true;
                        break;
                    }
                }
            }
            if(!flag) { f(0, 0); }
        }
        // alice ^= 1;
        dump(v);
    }
}

这程序好像有点Bug,我给组数据试试?

Details

Tip: Click on the bar to expand more detailed information

Test #1:

score: 100
Accepted
time: 1ms
memory: 3600kb

input:

4 1
0 1 0 1
1 *
1

output:

Alice
1 +
1 +

result:

ok The player wins!

Test #2:

score: 0
Accepted
time: 1ms
memory: 3860kb

input:

4 0
1 0 1 0
1 +
1

output:

Alice
1 *
1 *

result:

ok The player wins!

Test #3:

score: 0
Accepted
time: 0ms
memory: 3600kb

input:

5 1
1 1 1 0 0
4 +
1 +
1

output:

Bob
1 +
1 *

result:

ok The player wins!

Test #4:

score: 0
Accepted
time: 1ms
memory: 3600kb

input:

3 0
1 1 1
1 +
1

output:

Bob
1 +

result:

ok The player wins!

Test #5:

score: 0
Accepted
time: 0ms
memory: 3848kb

input:

3 1
1 0 1
1 *
1

output:

Bob
1 *

result:

ok The player wins!

Test #6:

score: 0
Accepted
time: 0ms
memory: 3576kb

input:

3 0
1 0 1
1 *
1

output:

Bob
1 +

result:

ok The player wins!

Test #7:

score: 0
Accepted
time: 0ms
memory: 3572kb

input:

2 1
0 1
1

output:

Alice
1 +

result:

ok The player wins!

Test #8:

score: 0
Accepted
time: 0ms
memory: 3664kb

input:

499 0
0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 ...

output:

Alice
2 +
2 +
2 +
4 +
6 +
10 +
12 +
12 +
14 +
14 +
16 +
20 +
20 +
20 +
20 +
22 +
22 +
24 +
24 +
26 +
26 +
26 +
28 +
28 +
28 +
28 +
30 +
30 +
30 +
32 +
32 +
34 +
36 +
38 +
40 +
40 +
48 +
48 +
48 +
48 +
48 +
52 +
54 +
54 +
54 +
58 +
58 +
58 +
60 +
60 +
62 +
66 +
68 +
70 +
70 +
72 +
74 +
76 +
76 +
78 +...

result:

ok The player wins!

Test #9:

score: 0
Accepted
time: 0ms
memory: 3860kb

input:

499 0
1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 ...

output:

Bob
1 +
2 *
2 *
2 *
4 *
6 *
6 *
8 *
10 *
12 *
12 *
14 *
14 *
18 *
18 *
18 *
18 *
18 *
20 *
22 *
24 *
24 *
24 *
26 *
26 *
30 *
32 *
34 *
34 *
34 *
34 *
36 *
38 *
44 *
46 *
48 *
48 *
50 *
50 *
52 *
52 *
54 *
58 *
60 *
60 *
62 *
64 *
64 *
66 *
66 *
70 *
70 *
72 *
74 *
76 *
76 *
78 *
78 *
84 *
86 *
86 *...

result:

ok The player wins!

Test #10:

score: 0
Accepted
time: 2ms
memory: 3576kb

input:

500 0
0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 ...

output:

Alice
499 +
1 +
3 +
3 +
5 +
5 +
5 +
9 +
9 +
11 +
11 +
13 +
15 +
15 +
17 +
17 +
19 +
21 +
21 +
23 +
23 +
23 +
23 +
25 +
27 +
29 +
33 +
33 +
35 +
39 +
39 +
41 +
41 +
49 +
49 +
49 +
51 +
53 +
53 +
53 +
55 +
55 +
57 +
57 +
59 +
59 +
59 +
59 +
63 +
65 +
65 +
65 +
65 +
73 +
73 +
77 +
77 +
79 +
81 +
83 +
8...

result:

ok The player wins!

Test #11:

score: 0
Accepted
time: 0ms
memory: 3580kb

input:

499 1
0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 0 ...

output:

Bob
497 +
1 +
1 +
1 +
9 +
13 +
13 +
15 +
19 +
19 +
21 +
25 +
25 +
25 +
27 +
29 +
29 +
31 +
31 +
31 +
31 +
33 +
33 +
39 +
39 +
39 +
39 +
39 +
43 +
43 +
43 +
45 +
45 +
47 +
47 +
49 +
49 +
49 +
51 +
51 +
53 +
53 +
53 +
55 +
61 +
61 +
63 +
63 +
63 +
65 +
65 +
67 +
67 +
69 +
71 +
71 +
71 +
75 +
75 +
79 +...

result:

ok The player wins!

Test #12:

score: 0
Accepted
time: 2ms
memory: 3572kb

input:

499 1
1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 ...

output:

Bob
497 +
3 +
3 +
5 +
7 +
7 +
11 +
13 +
13 +
15 +
17 +
19 +
23 +
23 +
23 +
23 +
23 +
25 +
27 +
29 +
29 +
29 +
29 +
29 +
33 +
35 +
37 +
39 +
41 +
43 +
43 +
43 +
43 +
45 +
45 +
49 +
49 +
51 +
51 +
55 +
55 +
59 +
59 +
59 +
61 +
61 +
63 +
63 +
63 +
65 +
67 +
67 +
67 +
69 +
71 +
71 +
73 +
73 +
75 +
75 +
...

result:

ok The player wins!

Test #13:

score: 0
Accepted
time: 2ms
memory: 3852kb

input:

500 1
0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 ...

output:

Alice
1 +
1 +
1 +
2 *
2 *
2 *
2 *
2 *
4 *
4 *
6 *
12 *
12 *
14 *
14 *
14 *
16 *
16 *
16 *
20 *
22 *
22 *
24 *
24 *
26 *
26 *
26 *
28 *
28 *
28 *
34 *
36 *
36 *
36 *
38 *
38 *
40 *
42 *
42 *
44 *
46 *
46 *
46 *
46 *
50 *
52 *
52 *
58 *
58 *
60 *
62 *
64 *
66 *
72 *
72 *
74 *
74 *
74 *
76 *
78 *
78 *
...

result:

ok The player wins!

Test #14:

score: 0
Accepted
time: 2ms
memory: 3828kb

input:

500 0
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 ...

result:

ok The player wins!

Test #15:

score: 0
Accepted
time: 2ms
memory: 3580kb

input:

499 0
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 ...

result:

ok The player wins!

Test #16:

score: 0
Accepted
time: 0ms
memory: 3536kb

input:

499 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Bob
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #17:

score: 0
Accepted
time: 0ms
memory: 3532kb

input:

500 1
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 ...

result:

ok The player wins!

Test #18:

score: 0
Accepted
time: 2ms
memory: 3852kb

input:

499 1
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Bob
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
...

result:

ok The player wins!

Test #19:

score: 0
Accepted
time: 2ms
memory: 3632kb

input:

499 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Bob
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
...

result:

ok The player wins!

Test #20:

score: 0
Accepted
time: 2ms
memory: 3564kb

input:

500 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Alice
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 ...

result:

ok The player wins!

Test #21:

score: 0
Accepted
time: 0ms
memory: 3580kb

input:

500 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...

output:

Alice
499 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #22:

score: 0
Accepted
time: 0ms
memory: 3632kb

input:

500 0
1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 ...

output:

Alice
1 +
3 +
5 +
7 +
7 +
7 +
9 +
9 +
13 +
13 +
15 +
15 +
17 +
19 +
19 +
21 +
23 +
23 +
23 +
25 +
25 +
25 +
27 +
29 +
29 +
35 +
35 +
37 +
39 +
41 +
41 +
41 +
49 +
51 +
51 +
51 +
53 +
55 +
55 +
55 +
55 +
57 +
59 +
59 +
59 +
59 +
59 +
63 +
65 +
65 +
67 +
67 +
73 +
73 +
77 +
79 +
79 +
83 +
83 +
85 +
87...

result:

ok The player wins!

Test #23:

score: 0
Accepted
time: 0ms
memory: 3668kb

input:

500 1
1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 ...

output:

Alice
499 +
1 +
2 *
2 *
4 *
4 *
4 *
4 *
6 *
6 *
6 *
12 *
14 *
14 *
14 *
16 *
16 *
16 *
18 *
20 *
22 *
24 *
24 *
26 *
26 *
26 *
28 *
28 *
28 *
28 *
36 *
36 *
36 *
38 *
38 *
40 *
40 *
42 *
44 *
44 *
46 *
48 *
48 *
48 *
50 *
54 *
54 *
60 *
60 *
62 *
62 *
66 *
66 *
72 *
72 *
74 *
74 *
76 *
78 *
80 *
80 ...

result:

ok The player wins!

Test #24:

score: 0
Accepted
time: 2ms
memory: 3648kb

input:

500 0
1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 ...

output:

Alice
1 +
8 +
12 +
34 +
50 +
54 +
54 +
56 +
62 +
62 +
66 +
68 +
88 +
92 +
102 +
108 +
114 +
120 +
124 +
126 +
128 +
128 +
128 +
146 +
158 +
158 +
162 +
186 +
192 +
194 +
198 +
198 +
234 +
262 +
264 +
272 +
282 +
284 +
284 +
290 +
300 +
312 +
312 +
318 +
340 +
344 +
352 +
358 +
386 +
394 +
1 *
1 *
1 ...

result:

ok The player wins!

Test #25:

score: 0
Accepted
time: 2ms
memory: 3584kb

input:

500 1
1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 ...

output:

Alice
252 *
4 *
6 *
12 *
28 *
38 *
42 *
46 *
54 *
62 *
66 *
68 *
92 *
108 *
110 *
112 *
114 *
116 *
120 *
126 *
134 *
136 *
140 *
156 *
156 *
180 *
186 *
202 *
222 *
236 *
244 *
248 *
270 *
270 *
276 *
278 *
290 *
318 *
328 *
342 *
344 *
348 *
358 *
360 *
370 *
370 *
374 *
382 *
388 *
392 *
392 *
1 ...

result:

ok The player wins!

Test #26:

score: 0
Accepted
time: 2ms
memory: 3580kb

input:

500 0
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 ...

result:

ok The player wins!

Test #27:

score: 0
Accepted
time: 2ms
memory: 3856kb

input:

500 1
1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...

output:

Alice
100 *
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
...

result:

ok The player wins!

Test #28:

score: 0
Accepted
time: 2ms
memory: 3604kb

input:

500 0
1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 ...

output:

Alice
499 +
3 +
11 +
15 +
15 +
17 +
19 +
23 +
23 +
25 +
31 +
33 +
37 +
39 +
39 +
39 +
41 +
43 +
45 +
47 +
47 +
57 +
61 +
65 +
71 +
75 +
77 +
79 +
81 +
83 +
83 +
85 +
87 +
89 +
99 +
101 +
103 +
103 +
103 +
105 +
107 +
107 +
109 +
109 +
115 +
115 +
119 +
125 +
137 +
143 +
147 +
151 +
151 +
155 +
157 +...

result:

ok The player wins!

Test #29:

score: 0
Accepted
time: 2ms
memory: 3640kb

input:

500 1
1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 ...

output:

Alice
324 +
6 *
14 *
16 *
18 *
18 *
22 *
22 *
22 *
22 *
24 *
26 *
26 *
32 *
36 *
38 *
40 *
46 *
48 *
50 *
52 *
56 *
60 *
78 *
78 *
80 *
82 *
82 *
84 *
86 *
94 *
94 *
96 *
100 *
106 *
112 *
112 *
112 *
114 *
120 *
126 *
126 *
130 *
136 *
136 *
136 *
140 *
150 *
154 *
160 *
162 *
162 *
166 *
170 *
170...

result:

ok The player wins!

Test #30:

score: 0
Accepted
time: 0ms
memory: 3852kb

input:

350 0
1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 ...

output:

Alice
349 +
1 +
3 +
5 +
5 +
5 +
7 +
7 +
7 +
7 +
9 +
9 +
9 +
11 +
11 +
13 +
15 +
15 +
17 +
17 +
17 +
19 +
19 +
19 +
19 +
19 +
19 +
21 +
21 +
21 +
21 +
21 +
23 +
23 +
23 +
23 +
25 +
25 +
27 +
29 +
31 +
31 +
33 +
35 +
35 +
39 +
39 +
39 +
39 +
39 +
41 +
41 +
41 +
41 +
41 +
43 +
43 +
43 +
45 +
45 +
45 +
...

result:

ok The player wins!

Test #31:

score: 0
Accepted
time: 2ms
memory: 3796kb

input:

350 1
1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ...

output:

Alice
182 *
1 +
1 +
2 *
2 *
2 *
2 *
2 *
2 *
2 *
4 *
4 *
6 *
6 *
6 *
6 *
8 *
8 *
10 *
10 *
10 *
10 *
12 *
12 *
12 *
12 *
12 *
14 *
14 *
14 *
16 *
16 *
16 *
16 *
18 *
18 *
20 *
20 *
22 *
22 *
24 *
26 *
26 *
28 *
28 *
30 *
32 *
34 *
34 *
36 *
36 *
36 *
36 *
36 *
36 *
36 *
38 *
38 *
38 *
42 *
44 *
46 *
...

result:

ok The player wins!

Test #32:

score: 0
Accepted
time: 0ms
memory: 3668kb

input:

500 0
1 0 1 1 0 1 0 0 0 0 0 1 1 1 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 0 0 1 1 0 0 1 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 1 1 0 1 1 0 1 1 1 1 0 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 0 1 0 0 ...

output:

Alice
499 +
3 +
9 +
15 +
15 +
15 +
16 +
16 +
19 +
19 +
23 +
25 +
29 +
36 +
41 +
41 +
45 +
48 +
48 +
51 +
53 +
54 +
55 +
55 +
66 +
80 +
80 +
80 +
87 +
97 +
98 +
114 +
116 +
116 +
116 +
121 +
121 +
133 +
134 +
138 +
151 +
154 +
154 +
158 +
170 +
171 +
178 +
179 +
181 +
191 +
191 +
191 +
195 +
197 +
20...

result:

ok The player wins!

Test #33:

score: 0
Accepted
time: 0ms
memory: 3792kb

input:

500 1
1 0 1 0 0 0 1 1 1 1 0 0 0 1 0 0 0 1 0 1 1 1 0 0 1 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 1 1 0 1 1 0 0 1 1 0 0 0 1 1 0 1 1 0 1 1 0 0 0 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 1 0 1 0 0 1 0 1 1 1 1 1 0 0 1 1 1 0 0 0 0 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 1 0 0 0 0 0 1 0 1 0 0 1 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 1 1 1 ...

output:

Bob
6 +
6 +
15 +
18 +
19 +
28 +
28 +
29 +
31 +
34 +
35 +
36 +
39 +
43 +
47 +
55 +
55 +
58 +
72 +
87 +
87 +
97 +
100 +
100 +
103 +
103 +
103 +
106 +
107 +
107 +
107 +
109 +
110 +
111 +
113 +
113 +
117 +
122 +
123 +
123 +
128 +
129 +
132 +
132 +
132 +
150 +
151 +
155 +
162 +
162 +
164 +
169 +
169 +
16...

result:

ok The player wins!

Test #34:

score: 0
Accepted
time: 2ms
memory: 3572kb

input:

500 0
0 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 1 1 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 0 1 0 0 1 0 1 1 0 1 1 0 1 0 0 1 0 1 0 1 1 0 0 0 0 0 0 0 0 0 0 1 0 ...

output:

Alice
21 +
45 +
47 +
52 +
80 +
89 +
97 +
107 +
108 +
116 +
144 +
167 +
167 +
172 +
187 +
187 +
216 +
222 +
229 +
242 +
249 +
262 +
268 +
268 +
278 +
302 +
302 +
342 +
381 +
385 +
391 +
402 +
405 +
405 +
408 +
424 +
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
11 *
17 *
21 *
23 *
26 *
26 *
26 ...

result:

ok The player wins!

Test #35:

score: 0
Accepted
time: 0ms
memory: 3580kb

input:

500 1
0 1 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 1 0 1 0 0 0 0 0 0 1 0 0 1 1 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 0 0 1 ...

output:

Bob
2 +
9 +
18 +
24 +
28 +
28 +
28 +
40 +
41 +
61 +
80 +
117 +
130 +
131 +
131 +
143 +
159 +
166 +
172 +
201 +
204 +
209 +
210 +
213 +
216 +
235 +
238 +
241 +
262 +
288 +
289 +
296 +
328 +
330 +
337 +
350 +
351 +
356 +
357 +
357 +
358 +
361 +
362 +
391 +
399 +
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
11 ...

result:

ok The player wins!

Test #36:

score: 0
Accepted
time: 2ms
memory: 3800kb

input:

500 0
1 0 1 1 1 1 1 0 1 1 0 1 0 1 0 1 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 0 1 0 0 0 0 0 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 0 0 0 0 0 1 1 0 1 1 1 1 1 0 0 1 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 0 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1 0 1 0 1 0 0 1 1 0 0 1 0 1 1 1 0 1 1 1 1 1 1 1 ...

output:

Alice
3 +
3 +
5 +
13 +
13 +
13 +
15 +
15 +
17 +
17 +
17 +
19 +
19 +
21 +
29 +
29 +
30 +
33 +
36 +
36 +
41 +
42 +
42 +
45 +
48 +
48 +
52 +
56 +
58 +
60 +
61 +
61 +
67 +
71 +
73 +
73 +
73 +
73 +
75 +
78 +
81 +
81 +
81 +
81 +
83 +
83 +
87 +
87 +
87 +
94 +
98 +
99 +
100 +
100 +
103 +
103 +
105 +
105 +
1...

result:

ok The player wins!

Test #37:

score: 0
Accepted
time: 1ms
memory: 3576kb

input:

500 1
0 0 1 0 1 0 1 1 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 0 1 1 0 1 1 1 1 0 1 1 0 1 0 1 0 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 0 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 1 1 1 1 0 0 ...

output:

Bob
6 +
10 +
13 +
13 +
13 +
15 +
15 +
15 +
17 +
17 +
20 +
21 +
22 +
22 +
23 +
28 +
28 +
28 +
31 +
31 +
31 +
33 +
33 +
34 +
35 +
39 +
40 +
40 +
42 +
42 +
42 +
42 +
42 +
42 +
42 +
45 +
45 +
48 +
51 +
56 +
56 +
56 +
57 +
57 +
59 +
59 +
59 +
66 +
67 +
68 +
68 +
68 +
81 +
81 +
82 +
83 +
84 +
86 +
89 +
90...

result:

ok The player wins!

Test #38:

score: 0
Accepted
time: 2ms
memory: 3864kb

input:

500 0
1 1 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 ...

output:

Alice
1 +
2 +
3 +
4 +
6 +
8 +
8 +
8 +
8 +
10 +
10 +
10 +
10 +
10 +
16 +
16 +
16 +
18 +
18 +
18 +
20 +
20 +
26 +
26 +
27 +
27 +
30 +
30 +
30 +
30 +
32 +
32 +
33 +
33 +
33 +
33 +
33 +
33 +
33 +
33 +
33 +
33 +
34 +
37 +
40 +
40 +
40 +
42 +
44 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
46 ...

result:

ok The player wins!

Test #39:

score: 0
Accepted
time: 2ms
memory: 3624kb

input:

500 1
1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 0 0 1 0 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 1 1 ...

output:

Bob
498 +
1 +
2 +
4 +
5 +
5 +
5 +
5 +
5 +
6 +
6 +
6 +
8 +
8 +
8 +
8 +
8 +
9 +
11 +
11 +
11 +
11 +
12 +
13 +
18 +
18 +
18 +
18 +
19 +
19 +
19 +
23 +
23 +
23 +
23 +
23 +
23 +
26 +
26 +
26 +
26 +
30 +
30 +
30 +
30 +
30 +
31 +
31 +
33 +
39 +
43 +
43 +
43 +
46 +
46 +
47 +
47 +
48 +
51 +
53 +
54 +
55 +
55...

result:

ok The player wins!

Test #40:

score: 0
Accepted
time: 2ms
memory: 3652kb

input:

500 0
1 1 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 1 0 1 0 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 ...

output:

Alice
499 +
1 +
2 +
2 +
7 +
7 +
8 +
8 +
8 +
9 +
9 +
9 +
9 +
9 +
10 +
10 +
10 +
12 +
12 +
12 +
12 +
14 +
14 +
14 +
14 +
14 +
24 +
24 +
24 +
28 +
28 +
31 +
32 +
33 +
33 +
33 +
35 +
36 +
37 +
39 +
41 +
45 +
45 +
45 +
45 +
45 +
45 +
45 +
49 +
51 +
55 +
55 +
55 +
55 +
55 +
55 +
59 +
59 +
59 +
59 +
59 +
6...

result:

ok The player wins!

Test #41:

score: 0
Accepted
time: 2ms
memory: 3604kb

input:

500 1
1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 0 1 1 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 0 1 0 1 1 0 1 1 1 1 ...

output:

Bob
498 +
1 +
2 +
4 +
4 +
4 +
4 +
4 +
4 +
4 +
7 +
8 +
13 +
13 +
14 +
14 +
14 +
14 +
14 +
14 +
15 +
18 +
18 +
18 +
18 +
18 +
19 +
19 +
22 +
22 +
22 +
24 +
24 +
24 +
24 +
27 +
27 +
28 +
28 +
28 +
28 +
29 +
29 +
30 +
30 +
30 +
30 +
30 +
36 +
36 +
41 +
42 +
42 +
42 +
42 +
44 +
44 +
44 +
44 +
45 +
45 +
4...

result:

ok The player wins!

Test #42:

score: 0
Accepted
time: 1ms
memory: 3564kb

input:

39 0
1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1
3 +
5 +
5 +
7 +
9 +
9 +
9 +
11 +
15 +
17 +
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1 *
1

output:

Bob
2 *
4 *
4 *
6 *
8 *
8 *
8 *
10 *
14 *
16 *
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +
1 +

result:

ok The player wins!

Test #43:

score: 0
Accepted
time: 0ms
memory: 3564kb

input:

9 0
1 0 1 1 1 1 1 1 1
3 +
3 +
3 +
1 *
1

output:

Bob
2 *
2 *
2 *
1 +

result:

ok The player wins!

Extra Test:

score: 0
Extra Test Passed