QOJ.ac
QOJ
ID | Problem | Submitter | Result | Time | Memory | Language | File size | Submit time | Judge time |
---|---|---|---|---|---|---|---|---|---|
#289453 | #7863. Parity Game | ucup-team180# | AC ✓ | 2ms | 3864kb | C++20 | 34.9kb | 2023-12-23 17:46:14 | 2023-12-23 17:46:15 |
Judging History
answer
#pragma region Macros
#ifdef noimi
#include "my_template.hpp"
#else
#pragma GCC target("avx2")
#pragma GCC optimize("O3")
#pragma GCC optimize("unroll-loops")
#include <immintrin.h>
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cctype>
#include <cfenv>
#include <cfloat>
#include <chrono>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <complex>
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fstream>
#include <functional>
#include <immintrin.h>
#include <initializer_list>
#include <iomanip>
#include <ios>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <random>
#include <set>
#include <sstream>
#include <stack>
#include <streambuf>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
#include <variant>
#ifdef noimi
#define oj_local(a, b) b
#else
#define oj_local(a, b) a
#endif
#define LOCAL if(oj_local(0, 1))
#define OJ if(oj_local(1, 0))
using namespace std;
using ll = long long;
using ull = unsigned long long int;
using i128 = __int128_t;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using ld = long double;
template <typename T> using vc = vector<T>;
template <typename T> using vvc = vector<vc<T>>;
template <typename T> using vvvc = vector<vvc<T>>;
using vi = vc<int>;
using vl = vc<ll>;
using vpi = vc<pii>;
using vpl = vc<pll>;
template <class T> using pq = priority_queue<T>;
template <class T> using pqg = priority_queue<T, vector<T>, greater<T>>;
template <typename T> int si(const T &x) { return x.size(); }
template <class T, class S> inline bool chmax(T &a, const S &b) { return (a < b ? a = b, 1 : 0); }
template <class T, class S> inline bool chmin(T &a, const S &b) { return (a > b ? a = b, 1 : 0); }
vi iota(int n) {
vi a(n);
return iota(a.begin(), a.end(), 0), a;
}
template <typename T> vi iota(const vector<T> &a, bool greater = false) {
vi res(a.size());
iota(res.begin(), res.end(), 0);
sort(res.begin(), res.end(), [&](int i, int j) {
if(greater) return a[i] > a[j];
return a[i] < a[j];
});
return res;
}
// macros
#define overload5(a, b, c, d, e, name, ...) name
#define overload4(a, b, c, d, name, ...) name
#define endl '\n'
#define REP0(n) for(ll jidlsjf = 0; jidlsjf < n; ++jidlsjf)
#define REP1(i, n) for(ll i = 0; i < (n); ++i)
#define REP2(i, a, b) for(ll i = (a); i < (b); ++i)
#define REP3(i, a, b, c) for(ll i = (a); i < (b); i += (c))
#define rep(...) overload4(__VA_ARGS__, REP3, REP2, REP1, REP0)(__VA_ARGS__)
#define per0(n) for(int jidlsjf = 0; jidlsjf < (n); ++jidlsjf)
#define per1(i, n) for(ll i = (n)-1; i >= 0; --i)
#define per2(i, a, b) for(ll i = (a)-1; i >= b; --i)
#define per3(i, a, b, c) for(ll i = (a)-1; i >= (b); i -= (c))
#define per(...) overload4(__VA_ARGS__, per3, per2, per1, per0)(__VA_ARGS__)
#define fore0(a) rep(a.size())
#define fore1(i, a) for(auto &&i : a)
#define fore2(a, b, v) for(auto &&[a, b] : v)
#define fore3(a, b, c, v) for(auto &&[a, b, c] : v)
#define fore4(a, b, c, d, v) for(auto &&[a, b, c, d] : v)
#define fore(...) overload5(__VA_ARGS__, fore4, fore3, fore2, fore1, fore0)(__VA_ARGS__)
#define setbits(j, n) for(ll iiiii = (n), j = lowbit(iiiii); iiiii; iiiii ^= 1 << j, j = lowbit(iiiii))
#define perm(v) for(bool permrepflag = true; (permrepflag ? exchange(permrepflag, false) : next_permutation(all(v)));)
#define fi first
#define se second
#define pb push_back
#define ppb pop_back
#define ppf pop_front
#define eb emplace_back
#define drop(s) cout << #s << endl, exit(0)
#define si(c) (int)(c).size()
#define lb(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define lbg(c, x) distance((c).begin(), lower_bound(all(c), (x), greater{}))
#define ub(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define ubg(c, x) distance((c).begin(), upper_bound(all(c), (x), greater{}))
#define rng(v, l, r) v.begin() + (l), v.begin() + (r)
#define all(c) begin(c), end(c)
#define rall(c) rbegin(c), rend(c)
#define SORT(v) sort(all(v))
#define REV(v) reverse(all(v))
#define UNIQUE(x) SORT(x), x.erase(unique(all(x)), x.end())
template <typename T = ll, typename S> T SUM(const S &v) { return accumulate(all(v), T(0)); }
#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define overload2(_1, _2, name, ...) name
#define vec(type, name, ...) vector<type> name(__VA_ARGS__)
#define vv(type, name, h, ...) vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...) vector<vector<vector<type>>> name(h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...) \
vector<vector<vector<vector<type>>>> name(a, vector<vector<vector<type>>>(b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))
constexpr pii dx4[4] = {pii{1, 0}, pii{0, 1}, pii{-1, 0}, pii{0, -1}};
constexpr pii dx8[8] = {{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}};
namespace yesno_impl {
const string YESNO[2] = {"NO", "YES"};
const string YesNo[2] = {"No", "Yes"};
const string yesno[2] = {"no", "yes"};
const string firstsecond[2] = {"second", "first"};
const string FirstSecond[2] = {"Second", "First"};
const string possiblestr[2] = {"impossible", "possible"};
const string Possiblestr[2] = {"Impossible", "Possible"};
void YES(bool t = 1) { cout << YESNO[t] << endl; }
void NO(bool t = 1) { YES(!t); }
void Yes(bool t = 1) { cout << YesNo[t] << endl; }
void No(bool t = 1) { Yes(!t); }
void yes(bool t = 1) { cout << yesno[t] << endl; }
void no(bool t = 1) { yes(!t); }
void first(bool t = 1) { cout << firstsecond[t] << endl; }
void First(bool t = 1) { cout << FirstSecond[t] << endl; }
void possible(bool t = 1) { cout << possiblestr[t] << endl; }
void Possible(bool t = 1) { cout << Possiblestr[t] << endl; }
}; // namespace yesno_impl
using namespace yesno_impl;
#define INT(...) \
int __VA_ARGS__; \
IN(__VA_ARGS__)
#define INTd(...) \
int __VA_ARGS__; \
IN2(__VA_ARGS__)
#define LL(...) \
ll __VA_ARGS__; \
IN(__VA_ARGS__)
#define LLd(...) \
ll __VA_ARGS__; \
IN2(__VA_ARGS__)
#define STR(...) \
string __VA_ARGS__; \
IN(__VA_ARGS__)
#define CHR(...) \
char __VA_ARGS__; \
IN(__VA_ARGS__)
#define DBL(...) \
double __VA_ARGS__; \
IN(__VA_ARGS__)
#define VEC(type, name, size) \
vector<type> name(size); \
IN(name)
#define VECd(type, name, size) \
vector<type> name(size); \
IN2(name)
#define VEC2(type, name1, name2, size) \
vector<type> name1(size), name2(size); \
for(int i = 0; i < size; i++) IN(name1[i], name2[i])
#define VEC2d(type, name1, name2, size) \
vector<type> name1(size), name2(size); \
for(int i = 0; i < size; i++) IN2(name1[i], name2[i])
#define VEC3(type, name1, name2, name3, size) \
vector<type> name1(size), name2(size), name3(size); \
for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i])
#define VEC3d(type, name1, name2, name3, size) \
vector<type> name1(size), name2(size), name3(size); \
for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i])
#define VEC4(type, name1, name2, name3, name4, size) \
vector<type> name1(size), name2(size), name3(size), name4(size); \
for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i], name4[i]);
#define VEC4d(type, name1, name2, name3, name4, size) \
vector<type> name1(size), name2(size), name3(size), name4(size); \
for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i], name4[i]);
#define VV(type, name, h, w) \
vector<vector<type>> name(h, vector<type>(w)); \
IN(name)
#define VVd(type, name, h, w) \
vector<vector<type>> name(h, vector<type>(w)); \
IN2(name)
int scan() { return getchar(); }
void scan(int &a) { cin >> a; }
void scan(long long &a) { cin >> a; }
void scan(char &a) { cin >> a; }
void scan(double &a) { cin >> a; }
void scan(string &a) { cin >> a; }
template <class T, class S> void scan(pair<T, S> &p) { scan(p.first), scan(p.second); }
template <class T> void scan(vector<T> &);
template <class T> void scan(vector<T> &a) {
for(auto &i : a) scan(i);
}
template <class T> void scan(T &a) { cin >> a; }
void IN() {}
void IN2() {}
template <class Head, class... Tail> void IN(Head &head, Tail &...tail) {
scan(head);
IN(tail...);
}
template <class Head, class... Tail> void IN2(Head &head, Tail &...tail) {
scan(head);
--head;
IN2(tail...);
}
template <int p = -1> void pat() {}
template <int p = -1, class Head, class... Tail> void pat(Head &h, Tail &...tail) {
h += p;
pat<p>(tail...);
}
template <typename T, typename S> T ceil(T x, S y) {
assert(y);
return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y));
}
template <typename T, typename S> T floor(T x, S y) {
assert(y);
return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1)));
}
template <typename T, typename S, typename U> U bigmul(const T &x, const S &y, const U &lim) { // clamp(x * y, -lim, lim)
if(x < 0 and y < 0) return bigmul(-x, -y, lim);
if(x < 0) return -bigmul(-x, y, lim);
if(y < 0) return -bigmul(x, -y, lim);
return y == 0 or x <= lim / y ? x * y : lim;
}
template <class T> T POW(T x, int n) {
T res = 1;
for(; n; n >>= 1, x *= x)
if(n & 1) res *= x;
return res;
}
template <class T, class S> T POW(T x, S n, const ll &mod) {
T res = 1;
x %= mod;
for(; n; n >>= 1, x = x * x % mod)
if(n & 1) res = res * x % mod;
return res;
}
vector<pll> factor(ll x) {
vector<pll> ans;
for(ll i = 2; i * i <= x; i++)
if(x % i == 0) {
ans.push_back({i, 1});
while((x /= i) % i == 0) ans.back().second++;
}
if(x != 1) ans.push_back({x, 1});
return ans;
}
template <class T> vector<T> divisor(T x) {
vector<T> ans;
for(T i = 1; i * i <= x; i++)
if(x % i == 0) {
ans.pb(i);
if(i * i != x) ans.pb(x / i);
}
return ans;
}
template <typename T> void zip(vector<T> &x) {
vector<T> y = x;
UNIQUE(y);
for(int i = 0; i < x.size(); ++i) { x[i] = lb(y, x[i]); }
}
template <class S> void fold_in(vector<S> &v) {}
template <typename Head, typename... Tail, class S> void fold_in(vector<S> &v, Head &&a, Tail &&...tail) {
for(auto e : a) v.emplace_back(e);
fold_in(v, tail...);
}
template <class S> void renumber(vector<S> &v) {}
template <typename Head, typename... Tail, class S> void renumber(vector<S> &v, Head &&a, Tail &&...tail) {
for(auto &&e : a) e = lb(v, e);
renumber(v, tail...);
}
template <class S, class... Args> vector<S> zip(vector<S> &head, Args &&...args) {
vector<S> v;
fold_in(v, head, args...);
sort(all(v)), v.erase(unique(all(v)), v.end());
renumber(v, head, args...);
return v;
}
template <typename S> void rearrange(const vector<S> &id) {}
template <typename S, typename T> void rearrange_exec(const vector<S> &id, vector<T> &v) {
vector<T> w(v.size());
rep(i, si(id)) w[i] = v[id[i]];
v.swap(w);
}
// 並び替える順番, 並び替える vector 達
template <typename S, typename Head, typename... Tail> void rearrange(const vector<S> &id, Head &a, Tail &...tail) {
rearrange_exec(id, a);
rearrange(id, tail...);
}
template <typename T> vector<T> RUI(const vector<T> &v) {
vector<T> res(v.size() + 1);
for(int i = 0; i < v.size(); i++) res[i + 1] = res[i] + v[i];
return res;
}
template <typename T> void zeta_supersetsum(vector<T> &f) {
int n = f.size();
for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] += f[b | i];
}
template <typename T> void zeta_subsetsum(vector<T> &f) {
int n = f.size();
for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] += f[b];
}
template <typename T> void mobius_subset(vector<T> &f) {
int n = f.size();
for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] -= f[b | i];
}
template <typename T> void mobius_superset(vector<T> &f) {
int n = f.size();
for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] -= f[b];
}
// 反時計周りに 90 度回転
template <typename T> void rot(vector<vector<T>> &v) {
if(empty(v)) return;
int n = v.size(), m = v[0].size();
vector<vector<T>> res(m, vector<T>(n));
rep(i, n) rep(j, m) res[m - 1 - j][i] = v[i][j];
v.swap(res);
}
vector<int> counter(const vector<int> &v, int max_num = -1) {
if(max_num == -1) max_num = MAX(v);
vector<int> res(max_num + 1);
fore(e, v) res[e]++;
return res;
}
// x in [l, r)
template <class T, class S> bool inc(const T &x, const S &l, const S &r) { return l <= x and x < r; }
template <class T, class S> bool inc(const T &x, const pair<S, S> &p) { return p.first <= x and x < p.second; }
// 便利関数
constexpr ll ten(int n) { return n == 0 ? 1 : ten(n - 1) * 10; }
constexpr ll tri(ll n) { return n * (n + 1) / 2; }
// l + ... + r
constexpr ll tri(ll l, ll r) { return (l + r) * (r - l + 1) / 2; }
ll max(int x, ll y) { return max((ll)x, y); }
ll max(ll x, int y) { return max(x, (ll)y); }
int min(int x, ll y) { return min((ll)x, y); }
int min(ll x, int y) { return min(x, (ll)y); }
// bit 演算系
#define bit(i) (1LL << i) // (1 << i)
#define test(b, i) (b >> i & 1) // b の i bit 目が立っているか
ll pow2(int i) { return 1LL << i; }
int topbit(signed t) { return t == 0 ? -1 : 31 - __builtin_clz(t); }
int topbit(ll t) { return t == 0 ? -1 : 63 - __builtin_clzll(t); }
int lowbit(signed a) { return a == 0 ? 32 : __builtin_ctz(a); }
int lowbit(ll a) { return a == 0 ? 64 : __builtin_ctzll(a); }
// int allbit(int n) { return (1 << n) - 1; }
constexpr ll mask(int n) { return (1LL << n) - 1; }
// int popcount(signed t) { return __builtin_popcount(t); }
// int popcount(ll t) { return __builtin_popcountll(t); }
int popcount(uint64_t t) { return __builtin_popcountll(t); }
static inline uint64_t popcount64(uint64_t x) {
uint64_t m1 = 0x5555555555555555ll;
uint64_t m2 = 0x3333333333333333ll;
uint64_t m4 = 0x0F0F0F0F0F0F0F0Fll;
uint64_t h01 = 0x0101010101010101ll;
x -= (x >> 1) & m1;
x = (x & m2) + ((x >> 2) & m2);
x = (x + (x >> 4)) & m4;
return (x * h01) >> 56;
}
bool ispow2(int i) { return i && (i & -i) == i; }
ll rnd(ll l, ll r) { //[l, r)
#ifdef noimi
static mt19937_64 gen;
#else
static mt19937_64 gen(chrono::steady_clock::now().time_since_epoch().count());
#endif
return uniform_int_distribution<ll>(l, r - 1)(gen);
}
ll rnd(ll n) { return rnd(0, n); }
template <class t> void random_shuffle(vc<t> &a) { rep(i, si(a)) swap(a[i], a[rnd(0, i + 1)]); }
int in() {
int x;
cin >> x;
return x;
}
ll lin() {
unsigned long long x;
cin >> x;
return x;
}
template <class T, class S> pair<T, S> operator-(const pair<T, S> &x) { return pair<T, S>(-x.first, -x.second); }
template <class T, class S> pair<T, S> operator-(const pair<T, S> &x, const pair<T, S> &y) { return pair<T, S>(x.fi - y.fi, x.se - y.se); }
template <class T, class S> pair<T, S> operator+(const pair<T, S> &x, const pair<T, S> &y) { return pair<T, S>(x.fi + y.fi, x.se + y.se); }
template <class T> pair<T, T> operator&(const pair<T, T> &l, const pair<T, T> &r) { return pair<T, T>(max(l.fi, r.fi), min(l.se, r.se)); }
template <class T, class S> pair<T, S> operator+=(pair<T, S> &l, const pair<T, S> &r) { return l = l + r; }
template <class T, class S> pair<T, S> operator-=(pair<T, S> &l, const pair<T, S> &r) { return l = l - r; }
template <class T> bool intersect(const pair<T, T> &l, const pair<T, T> &r) { return (l.se < r.se ? r.fi < l.se : l.fi < r.se); }
template <class T> vector<T> &operator++(vector<T> &v) {
fore(e, v) e++;
return v;
}
template <class T> vector<T> operator++(vector<T> &v, int) {
auto res = v;
fore(e, v) e++;
return res;
}
template <class T> vector<T> &operator--(vector<T> &v) {
fore(e, v) e--;
return v;
}
template <class T> vector<T> operator--(vector<T> &v, int) {
auto res = v;
fore(e, v) e--;
return res;
}
template <class T> void connect(vector<T> &l, const vector<T> &r) { fore(e, r) l.eb(e); }
template <class T> vector<T> operator+(const vector<T> &l, const vector<T> &r) {
vector<T> res(max(si(l), si(r)));
rep(i, si(l)) res[i] += l[i];
rep(i, si(r)) res[i] += r[i];
return res;
}
template <class T> vector<T> operator-(const vector<T> &l, const vector<T> &r) {
vector<T> res(max(si(l), si(r)));
rep(i, si(l)) res[i] += l[i];
rep(i, si(r)) res[i] -= r[i];
return res;
}
template <class T> vector<T> &operator+=(const vector<T> &l, const vector<T> &r) {
if(si(l) < si(r)) l.resize(si(r));
rep(i, si(r)) l[i] += r[i];
return l;
}
template <class T> vector<T> &operator-=(const vector<T> &l, const vector<T> &r) {
if(si(l) < si(r)) l.resize(si(r));
rep(i, si(r)) l[i] -= r[i];
return l;
}
template <class T> vector<T> &operator+=(vector<T> &v, const T &x) {
fore(e, v) e += x;
return v;
}
template <class T> vector<T> &operator-=(vector<T> &v, const T &x) {
fore(e, v) e -= x;
return v;
}
template <typename T> struct edge {
int from, to;
T cost;
int id;
edge(int to, T cost) : from(-1), to(to), cost(cost) {}
edge(int from, int to, T cost) : from(from), to(to), cost(cost) {}
edge(int from, int to, T cost, int id) : from(from), to(to), cost(cost), id(id) {}
constexpr bool operator<(const edge<T> &rhs) const noexcept { return cost < rhs.cost; }
edge &operator=(const int &x) {
to = x;
return *this;
}
operator int() const { return to; }
friend ostream operator<<(ostream &os, const edge &e) { return os << e.to; }
};
template <typename T> using Edges = vector<edge<T>>;
template <typename T = int> Edges<T> read_edges(int m, bool weighted = false) {
Edges<T> res;
res.reserve(m);
for(int i = 0; i < m; i++) {
int u, v, c = 0;
scan(u), scan(v), u--, v--;
if(weighted) scan(c);
res.eb(u, v, c, i);
}
return res;
}
using Tree = vector<vector<int>>;
using Graph = vector<vector<int>>;
template <class T> using Wgraph = vector<vector<edge<T>>>;
Graph getG(int n, int m = -1, bool directed = false, int margin = 1) {
Tree res(n);
if(m == -1) m = n - 1;
while(m--) {
int a, b;
cin >> a >> b;
a -= margin, b -= margin;
res[a].emplace_back(b);
if(!directed) res[b].emplace_back(a);
}
return res;
}
Graph getTreeFromPar(int n, int margin = 1) {
Graph res(n);
for(int i = 1; i < n; i++) {
int a;
cin >> a;
res[a - margin].emplace_back(i);
}
return res;
}
template <class T> Wgraph<T> getWg(int n, int m = -1, bool directed = false, int margin = 1) {
Wgraph<T> res(n);
if(m == -1) m = n - 1;
while(m--) {
int a, b;
T c;
scan(a), scan(b), scan(c);
a -= margin, b -= margin;
res[a].emplace_back(b, c);
if(!directed) res[b].emplace_back(a, c);
}
return res;
}
void add(Graph &G, int x, int y) { G[x].eb(y), G[y].eb(x); }
template <class S, class T> void add(Wgraph<S> &G, int x, int y, T c) { G[x].eb(y, c), G[y].eb(x, c); }
#define TEST \
INT(testcases); \
while(testcases--)
i128 abs(const i128 &x) { return x > 0 ? x : -x; }
istream &operator>>(istream &is, i128 &v) {
string s;
is >> s;
v = 0;
for(int i = 0; i < (int)s.size(); i++) {
if(isdigit(s[i])) { v = v * 10 + s[i] - '0'; }
}
if(s[0] == '-') { v *= -1; }
return is;
}
ostream &operator<<(ostream &os, const i128 &v) {
if(v == 0) { return (os << "0"); }
i128 num = v;
if(v < 0) {
os << '-';
num = -num;
}
string s;
for(; num > 0; num /= 10) { s.push_back((char)(num % 10) + '0'); }
reverse(s.begin(), s.end());
return (os << s);
}
namespace aux {
template <typename T, unsigned N, unsigned L> struct tp {
static void output(std::ostream &os, const T &v) {
os << std::get<N>(v) << (&os == &cerr ? ", " : " ");
tp<T, N + 1, L>::output(os, v);
}
};
template <typename T, unsigned N> struct tp<T, N, N> {
static void output(std::ostream &os, const T &v) { os << std::get<N>(v); }
};
} // namespace aux
template <typename... Ts> std::ostream &operator<<(std::ostream &os, const std::tuple<Ts...> &t) {
if(&os == &cerr) { os << '('; }
aux::tp<std::tuple<Ts...>, 0, sizeof...(Ts) - 1>::output(os, t);
if(&os == &cerr) { os << ')'; }
return os;
}
template <typename T, typename S, typename U> std::ostream &operator<<(std::ostream &os, const priority_queue<T, S, U> &_pq) {
auto pq = _pq;
vector<T> res;
while(!empty(pq)) res.emplace_back(pq.top()), pq.pop();
return os << res;
}
template <class T, class S> ostream &operator<<(ostream &os, const pair<T, S> &p) {
if(&os == &cerr) { return os << "(" << p.first << ", " << p.second << ")"; }
return os << p.first << " " << p.second;
}
template <class Ch, class Tr, class Container> std::basic_ostream<Ch, Tr> &operator<<(std::basic_ostream<Ch, Tr> &os, const Container &x) {
bool f = true;
if(&os == &cerr) os << "[";
for(auto &y : x) {
if(&os == &cerr)
os << (f ? "" : ", ") << y;
else
os << (f ? "" : " ") << y;
f = false;
}
if(&os == &cerr) os << "]";
return os;
}
#define dump(...) static_cast<void>(0)
#define dbg(...) static_cast<void>(0)
void OUT() { cout << endl; }
template <class Head, class... Tail> void OUT(const Head &head, const Tail &...tail) {
cout << head;
if(sizeof...(tail)) cout << ' ';
OUT(tail...);
}
template <typename T> static constexpr T inf = numeric_limits<T>::max() / 2;
template <class T, class S> constexpr pair<T, S> inf<pair<T, S>> = {inf<T>, inf<S>};
template <class T> void OUT2(const T &t, T INF = inf<T>, T res = -1) { OUT(t != INF ? t : res); }
template <class T> void OUT2(vector<T> &v, T INF = inf<T>, T res = -1) {
fore(e, v) if(e == INF) e = res;
OUT(v);
fore(e, v) if(e == res) e = INF;
}
template <class F> struct REC {
F f;
REC(F &&f_) : f(forward<F>(f_)) {}
template <class... Args> auto operator()(Args &&...args) const { return f(*this, forward<Args>(args)...); }
};
template <class S> vector<pair<S, int>> runLength(const vector<S> &v) {
vector<pair<S, int>> res;
for(auto &e : v) {
if(res.empty() or res.back().fi != e)
res.eb(e, 1);
else
res.back().se++;
}
return res;
}
vector<pair<char, int>> runLength(const string &v) {
vector<pair<char, int>> res;
for(auto &e : v) {
if(res.empty() or res.back().fi != e)
res.eb(e, 1);
else
res.back().se++;
}
return res;
}
struct string_converter {
char start = 0;
char type(const char &c) const { return (islower(c) ? 'a' : isupper(c) ? 'A' : isdigit(c) ? '0' : 0); }
int convert(const char &c) {
if(!start) start = type(c);
return c - start;
}
int convert(const char &c, const string &chars) { return chars.find(c); }
template <typename T> auto convert(const T &v) {
vector<decltype(convert(v[0]))> ret;
ret.reserve(size(v));
for(auto &&e : v) ret.emplace_back(convert(e));
return ret;
}
template <typename T> auto convert(const T &v, const string &chars) {
vector<decltype(convert(v[0], chars))> ret;
ret.reserve(size(v));
for(auto &&e : v) ret.emplace_back(convert(e, chars));
return ret;
}
int operator()(const char &v, char s = 0) {
start = s;
return convert(v);
}
int operator()(const char &v, const string &chars) { return convert(v, chars); }
template <typename T> auto operator()(const T &v, char s = 0) {
start = s;
return convert(v);
}
template <typename T> auto operator()(const T &v, const string &chars) { return convert(v, chars); }
} toint;
template <class T, class F> T bin_search(T ok, T ng, const F &f) {
while((ok > ng ? ok - ng : ng - ok)) {
T mid = ok + ng >> 1;
(f(mid) ? ok : ng) = mid;
}
return ok;
}
template <class T, class F> T bin_search_double(T ok, T ng, const F &f, int iter = 80) {
while(iter--) {
// T mid = (ok + ng) / 2;
T mid = sqrtl(ok * ng);
(f(mid) ? ok : ng) = mid;
}
return ok;
}
struct Setup_io {
Setup_io() {
ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
cout << fixed << setprecision(11);
}
} setup_io;
#endif
#pragma endregion
int main() {
INT(n, t);
VEC(int, a, n);
auto v = a;
bool alice = true;
while(si(v) > 1) {
int p = (alice ^ t);
auto f = [&](int i, int nxt) {
v.erase(begin(v) + i);
v[i] = nxt;
};
if(!p) {
// 0 を消したい
// dump("0 erase");
bool flag = false;
rep(i, si(v) - 1) {
if(v[i] == 0 and v[i + 1] == 0) {
f(i, 0);
flag = true;
break;
}
}
if(!flag and v[0] == 0 and v[1]) {
f(0, 1);
flag = true;
}
if(!flag and v.end()[-1] == 0 and v.end()[-2]) {
f(si(v) - 2, 1);
flag = true;
}
if(!flag) {
vi w(si(v));
int idx = 0;
fore(x, y, runLength(v)) {
if(x) {
rep(y) w[idx++] = y;
} else
idx += y;
}
rep(i, n - 1) {
if(!v[i]) {
if(~w[i - 1] & 1 or ~w[i + 1] & 1) {
f(i, 1);
flag = true;
break;
}
}
}
rep(i, n - 1) {
if(!flag and v[i] ^ v[i + 1]) {
f(i, 1);
flag = true;
break;
}
}
}
if(!flag) { f(0, 1); }
} else {
// 1 を消したい
bool flag = false;
if(v.end()[-1] and v.end()[-2]) {
f(si(v) - 2, 0);
flag = true;
}
rep(i, si(v) - 1) {
if(!flag and v[i] and v[i + 1]) {
f(i, 0);
flag = true;
break;
}
}
if(!flag) {
rep(i, si(v) - 1) {
if(v[i] ^ v[i + 1]) {
f(i, 0);
flag = true;
break;
}
}
}
if(!flag) { f(0, 0); }
}
alice ^= 1;
dump(v);
}
dump(v);
auto process = [&] {
INT(x);
CHR(c);
x--;
v[x + 1] = (c == '*' ? v[x] & v[x + 1] : v[x] ^ v[x + 1]);
v.erase(begin(v) + x);
};
if(t == v[0]) {
OUT("Alice");
cout.flush();
v = a;
alice = true;
} else {
OUT("Bob");
cout.flush();
v = a;
if(si(v) > 1) process();
alice = false;
}
while(si(v) > 1) {
int p = (alice ^ t);
auto f = [&](int i, int nxt) {
if((v[i] & v[i + 1]) == nxt) {
OUT(i + 1, '*');
} else {
OUT(i + 1, '+');
}
cout.flush();
v.erase(begin(v) + i);
v[i] = nxt;
if(si(v) > 1) process();
};
if(!p) {
// 0 を消したい
// dump("0 erase");
bool flag = false;
rep(i, si(v) - 1) {
if(v[i] == 0 and v[i + 1] == 0) {
f(i, 0);
flag = true;
break;
}
}
if(!flag and v[0] == 0 and v[1]) {
f(0, 1);
flag = true;
}
if(!flag and v.end()[-1] == 0 and v.end()[-2]) {
f(si(v) - 2, 1);
flag = true;
}
if(!flag) {
vi w(si(v));
int idx = 0;
fore(x, y, runLength(v)) {
if(x) {
rep(y) w[idx++] = y;
} else
idx += y;
}
rep(i, n - 1) {
if(!v[i]) {
if(~w[i - 1] & 1 or ~w[i + 1] & 1) {
f(i, 1);
flag = true;
break;
}
}
}
rep(i, n - 1) {
if(!flag and v[i] ^ v[i + 1]) {
f(i, 1);
flag = true;
break;
}
}
}
if(!flag) { f(0, 1); }
} else {
// 1 を消したい
bool flag = false;
if(v.end()[-1] and v.end()[-2]) {
f(si(v) - 2, 0);
flag = true;
}
rep(i, si(v) - 1) {
if(!flag and v[i] and v[i + 1]) {
f(i, 0);
flag = true;
break;
}
}
if(!flag) {
rep(i, si(v) - 1) {
if(v[i] ^ v[i + 1]) {
f(i, 0);
flag = true;
break;
}
}
}
if(!flag) { f(0, 0); }
}
// alice ^= 1;
dump(v);
}
}
这程序好像有点Bug,我给组数据试试?
Details
Tip: Click on the bar to expand more detailed information
Test #1:
score: 100
Accepted
time: 1ms
memory: 3600kb
input:
4 1 0 1 0 1 1 * 1
output:
Alice 1 + 1 +
result:
ok The player wins!
Test #2:
score: 0
Accepted
time: 1ms
memory: 3860kb
input:
4 0 1 0 1 0 1 + 1
output:
Alice 1 * 1 *
result:
ok The player wins!
Test #3:
score: 0
Accepted
time: 0ms
memory: 3600kb
input:
5 1 1 1 1 0 0 4 + 1 + 1
output:
Bob 1 + 1 *
result:
ok The player wins!
Test #4:
score: 0
Accepted
time: 1ms
memory: 3600kb
input:
3 0 1 1 1 1 + 1
output:
Bob 1 +
result:
ok The player wins!
Test #5:
score: 0
Accepted
time: 0ms
memory: 3848kb
input:
3 1 1 0 1 1 * 1
output:
Bob 1 *
result:
ok The player wins!
Test #6:
score: 0
Accepted
time: 0ms
memory: 3576kb
input:
3 0 1 0 1 1 * 1
output:
Bob 1 +
result:
ok The player wins!
Test #7:
score: 0
Accepted
time: 0ms
memory: 3572kb
input:
2 1 0 1 1
output:
Alice 1 +
result:
ok The player wins!
Test #8:
score: 0
Accepted
time: 0ms
memory: 3664kb
input:
499 0 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 ...
output:
Alice 2 + 2 + 2 + 4 + 6 + 10 + 12 + 12 + 14 + 14 + 16 + 20 + 20 + 20 + 20 + 22 + 22 + 24 + 24 + 26 + 26 + 26 + 28 + 28 + 28 + 28 + 30 + 30 + 30 + 32 + 32 + 34 + 36 + 38 + 40 + 40 + 48 + 48 + 48 + 48 + 48 + 52 + 54 + 54 + 54 + 58 + 58 + 58 + 60 + 60 + 62 + 66 + 68 + 70 + 70 + 72 + 74 + 76 + 76 + 78 +...
result:
ok The player wins!
Test #9:
score: 0
Accepted
time: 0ms
memory: 3860kb
input:
499 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 ...
output:
Bob 1 + 2 * 2 * 2 * 4 * 6 * 6 * 8 * 10 * 12 * 12 * 14 * 14 * 18 * 18 * 18 * 18 * 18 * 20 * 22 * 24 * 24 * 24 * 26 * 26 * 30 * 32 * 34 * 34 * 34 * 34 * 36 * 38 * 44 * 46 * 48 * 48 * 50 * 50 * 52 * 52 * 54 * 58 * 60 * 60 * 62 * 64 * 64 * 66 * 66 * 70 * 70 * 72 * 74 * 76 * 76 * 78 * 78 * 84 * 86 * 86 *...
result:
ok The player wins!
Test #10:
score: 0
Accepted
time: 2ms
memory: 3576kb
input:
500 0 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 ...
output:
Alice 499 + 1 + 3 + 3 + 5 + 5 + 5 + 9 + 9 + 11 + 11 + 13 + 15 + 15 + 17 + 17 + 19 + 21 + 21 + 23 + 23 + 23 + 23 + 25 + 27 + 29 + 33 + 33 + 35 + 39 + 39 + 41 + 41 + 49 + 49 + 49 + 51 + 53 + 53 + 53 + 55 + 55 + 57 + 57 + 59 + 59 + 59 + 59 + 63 + 65 + 65 + 65 + 65 + 73 + 73 + 77 + 77 + 79 + 81 + 83 + 8...
result:
ok The player wins!
Test #11:
score: 0
Accepted
time: 0ms
memory: 3580kb
input:
499 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 0 ...
output:
Bob 497 + 1 + 1 + 1 + 9 + 13 + 13 + 15 + 19 + 19 + 21 + 25 + 25 + 25 + 27 + 29 + 29 + 31 + 31 + 31 + 31 + 33 + 33 + 39 + 39 + 39 + 39 + 39 + 43 + 43 + 43 + 45 + 45 + 47 + 47 + 49 + 49 + 49 + 51 + 51 + 53 + 53 + 53 + 55 + 61 + 61 + 63 + 63 + 63 + 65 + 65 + 67 + 67 + 69 + 71 + 71 + 71 + 75 + 75 + 79 +...
result:
ok The player wins!
Test #12:
score: 0
Accepted
time: 2ms
memory: 3572kb
input:
499 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 ...
output:
Bob 497 + 3 + 3 + 5 + 7 + 7 + 11 + 13 + 13 + 15 + 17 + 19 + 23 + 23 + 23 + 23 + 23 + 25 + 27 + 29 + 29 + 29 + 29 + 29 + 33 + 35 + 37 + 39 + 41 + 43 + 43 + 43 + 43 + 45 + 45 + 49 + 49 + 51 + 51 + 55 + 55 + 59 + 59 + 59 + 61 + 61 + 63 + 63 + 63 + 65 + 67 + 67 + 67 + 69 + 71 + 71 + 73 + 73 + 75 + 75 + ...
result:
ok The player wins!
Test #13:
score: 0
Accepted
time: 2ms
memory: 3852kb
input:
500 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 0 ...
output:
Alice 1 + 1 + 1 + 2 * 2 * 2 * 2 * 2 * 4 * 4 * 6 * 12 * 12 * 14 * 14 * 14 * 16 * 16 * 16 * 20 * 22 * 22 * 24 * 24 * 26 * 26 * 26 * 28 * 28 * 28 * 34 * 36 * 36 * 36 * 38 * 38 * 40 * 42 * 42 * 44 * 46 * 46 * 46 * 46 * 50 * 52 * 52 * 58 * 58 * 60 * 62 * 64 * 66 * 72 * 72 * 74 * 74 * 74 * 76 * 78 * 78 * ...
result:
ok The player wins!
Test #14:
score: 0
Accepted
time: 2ms
memory: 3828kb
input:
500 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Alice 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 ...
result:
ok The player wins!
Test #15:
score: 0
Accepted
time: 2ms
memory: 3580kb
input:
499 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Alice 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 ...
result:
ok The player wins!
Test #16:
score: 0
Accepted
time: 0ms
memory: 3536kb
input:
499 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...
output:
Bob 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + ...
result:
ok The player wins!
Test #17:
score: 0
Accepted
time: 0ms
memory: 3532kb
input:
500 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Alice 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 ...
result:
ok The player wins!
Test #18:
score: 0
Accepted
time: 2ms
memory: 3852kb
input:
499 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Bob 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * ...
result:
ok The player wins!
Test #19:
score: 0
Accepted
time: 2ms
memory: 3632kb
input:
499 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...
output:
Bob 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * ...
result:
ok The player wins!
Test #20:
score: 0
Accepted
time: 2ms
memory: 3564kb
input:
500 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...
output:
Alice 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 ...
result:
ok The player wins!
Test #21:
score: 0
Accepted
time: 0ms
memory: 3580kb
input:
500 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 ...
output:
Alice 499 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + ...
result:
ok The player wins!
Test #22:
score: 0
Accepted
time: 0ms
memory: 3632kb
input:
500 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 ...
output:
Alice 1 + 3 + 5 + 7 + 7 + 7 + 9 + 9 + 13 + 13 + 15 + 15 + 17 + 19 + 19 + 21 + 23 + 23 + 23 + 25 + 25 + 25 + 27 + 29 + 29 + 35 + 35 + 37 + 39 + 41 + 41 + 41 + 49 + 51 + 51 + 51 + 53 + 55 + 55 + 55 + 55 + 57 + 59 + 59 + 59 + 59 + 59 + 63 + 65 + 65 + 67 + 67 + 73 + 73 + 77 + 79 + 79 + 83 + 83 + 85 + 87...
result:
ok The player wins!
Test #23:
score: 0
Accepted
time: 0ms
memory: 3668kb
input:
500 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 ...
output:
Alice 499 + 1 + 2 * 2 * 4 * 4 * 4 * 4 * 6 * 6 * 6 * 12 * 14 * 14 * 14 * 16 * 16 * 16 * 18 * 20 * 22 * 24 * 24 * 26 * 26 * 26 * 28 * 28 * 28 * 28 * 36 * 36 * 36 * 38 * 38 * 40 * 40 * 42 * 44 * 44 * 46 * 48 * 48 * 48 * 50 * 54 * 54 * 60 * 60 * 62 * 62 * 66 * 66 * 72 * 72 * 74 * 74 * 76 * 78 * 80 * 80 ...
result:
ok The player wins!
Test #24:
score: 0
Accepted
time: 2ms
memory: 3648kb
input:
500 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 ...
output:
Alice 1 + 8 + 12 + 34 + 50 + 54 + 54 + 56 + 62 + 62 + 66 + 68 + 88 + 92 + 102 + 108 + 114 + 120 + 124 + 126 + 128 + 128 + 128 + 146 + 158 + 158 + 162 + 186 + 192 + 194 + 198 + 198 + 234 + 262 + 264 + 272 + 282 + 284 + 284 + 290 + 300 + 312 + 312 + 318 + 340 + 344 + 352 + 358 + 386 + 394 + 1 * 1 * 1 ...
result:
ok The player wins!
Test #25:
score: 0
Accepted
time: 2ms
memory: 3584kb
input:
500 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 ...
output:
Alice 252 * 4 * 6 * 12 * 28 * 38 * 42 * 46 * 54 * 62 * 66 * 68 * 92 * 108 * 110 * 112 * 114 * 116 * 120 * 126 * 134 * 136 * 140 * 156 * 156 * 180 * 186 * 202 * 222 * 236 * 244 * 248 * 270 * 270 * 276 * 278 * 290 * 318 * 328 * 342 * 344 * 348 * 358 * 360 * 370 * 370 * 374 * 382 * 388 * 392 * 392 * 1 ...
result:
ok The player wins!
Test #26:
score: 0
Accepted
time: 2ms
memory: 3580kb
input:
500 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Alice 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 ...
result:
ok The player wins!
Test #27:
score: 0
Accepted
time: 2ms
memory: 3856kb
input:
500 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 ...
output:
Alice 100 * 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + ...
result:
ok The player wins!
Test #28:
score: 0
Accepted
time: 2ms
memory: 3604kb
input:
500 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 ...
output:
Alice 499 + 3 + 11 + 15 + 15 + 17 + 19 + 23 + 23 + 25 + 31 + 33 + 37 + 39 + 39 + 39 + 41 + 43 + 45 + 47 + 47 + 57 + 61 + 65 + 71 + 75 + 77 + 79 + 81 + 83 + 83 + 85 + 87 + 89 + 99 + 101 + 103 + 103 + 103 + 105 + 107 + 107 + 109 + 109 + 115 + 115 + 119 + 125 + 137 + 143 + 147 + 151 + 151 + 155 + 157 +...
result:
ok The player wins!
Test #29:
score: 0
Accepted
time: 2ms
memory: 3640kb
input:
500 1 1 0 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 ...
output:
Alice 324 + 6 * 14 * 16 * 18 * 18 * 22 * 22 * 22 * 22 * 24 * 26 * 26 * 32 * 36 * 38 * 40 * 46 * 48 * 50 * 52 * 56 * 60 * 78 * 78 * 80 * 82 * 82 * 84 * 86 * 94 * 94 * 96 * 100 * 106 * 112 * 112 * 112 * 114 * 120 * 126 * 126 * 130 * 136 * 136 * 136 * 140 * 150 * 154 * 160 * 162 * 162 * 166 * 170 * 170...
result:
ok The player wins!
Test #30:
score: 0
Accepted
time: 0ms
memory: 3852kb
input:
350 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 ...
output:
Alice 349 + 1 + 3 + 5 + 5 + 5 + 7 + 7 + 7 + 7 + 9 + 9 + 9 + 11 + 11 + 13 + 15 + 15 + 17 + 17 + 17 + 19 + 19 + 19 + 19 + 19 + 19 + 21 + 21 + 21 + 21 + 21 + 23 + 23 + 23 + 23 + 25 + 25 + 27 + 29 + 31 + 31 + 33 + 35 + 35 + 39 + 39 + 39 + 39 + 39 + 41 + 41 + 41 + 41 + 41 + 43 + 43 + 43 + 45 + 45 + 45 + ...
result:
ok The player wins!
Test #31:
score: 0
Accepted
time: 2ms
memory: 3796kb
input:
350 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ...
output:
Alice 182 * 1 + 1 + 2 * 2 * 2 * 2 * 2 * 2 * 2 * 4 * 4 * 6 * 6 * 6 * 6 * 8 * 8 * 10 * 10 * 10 * 10 * 12 * 12 * 12 * 12 * 12 * 14 * 14 * 14 * 16 * 16 * 16 * 16 * 18 * 18 * 20 * 20 * 22 * 22 * 24 * 26 * 26 * 28 * 28 * 30 * 32 * 34 * 34 * 36 * 36 * 36 * 36 * 36 * 36 * 36 * 38 * 38 * 38 * 42 * 44 * 46 * ...
result:
ok The player wins!
Test #32:
score: 0
Accepted
time: 0ms
memory: 3668kb
input:
500 0 1 0 1 1 0 1 0 0 0 0 0 1 1 1 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 0 1 0 1 1 0 0 1 1 0 0 1 0 1 1 1 0 0 0 0 1 0 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 1 1 0 1 1 0 1 1 1 1 0 0 1 0 1 0 0 1 0 0 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 0 1 0 0 ...
output:
Alice 499 + 3 + 9 + 15 + 15 + 15 + 16 + 16 + 19 + 19 + 23 + 25 + 29 + 36 + 41 + 41 + 45 + 48 + 48 + 51 + 53 + 54 + 55 + 55 + 66 + 80 + 80 + 80 + 87 + 97 + 98 + 114 + 116 + 116 + 116 + 121 + 121 + 133 + 134 + 138 + 151 + 154 + 154 + 158 + 170 + 171 + 178 + 179 + 181 + 191 + 191 + 191 + 195 + 197 + 20...
result:
ok The player wins!
Test #33:
score: 0
Accepted
time: 0ms
memory: 3792kb
input:
500 1 1 0 1 0 0 0 1 1 1 1 0 0 0 1 0 0 0 1 0 1 1 1 0 0 1 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 1 1 0 1 1 0 0 1 1 0 0 0 1 1 0 1 1 0 1 1 0 0 0 1 1 0 0 0 0 1 1 1 0 0 0 1 1 0 1 0 1 0 0 1 0 1 1 1 1 1 0 0 1 1 1 0 0 0 0 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 1 0 0 0 0 0 1 0 1 0 0 1 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 1 1 1 ...
output:
Bob 6 + 6 + 15 + 18 + 19 + 28 + 28 + 29 + 31 + 34 + 35 + 36 + 39 + 43 + 47 + 55 + 55 + 58 + 72 + 87 + 87 + 97 + 100 + 100 + 103 + 103 + 103 + 106 + 107 + 107 + 107 + 109 + 110 + 111 + 113 + 113 + 117 + 122 + 123 + 123 + 128 + 129 + 132 + 132 + 132 + 150 + 151 + 155 + 162 + 162 + 164 + 169 + 169 + 16...
result:
ok The player wins!
Test #34:
score: 0
Accepted
time: 2ms
memory: 3572kb
input:
500 0 0 0 1 0 0 0 1 0 1 0 1 0 1 0 0 0 0 0 0 0 1 1 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 1 0 0 1 0 1 0 1 0 1 1 0 0 0 0 0 1 0 0 1 0 1 1 0 1 1 0 1 0 0 1 0 1 0 1 1 0 0 0 0 0 0 0 0 0 0 1 0 ...
output:
Alice 21 + 45 + 47 + 52 + 80 + 89 + 97 + 107 + 108 + 116 + 144 + 167 + 167 + 172 + 187 + 187 + 216 + 222 + 229 + 242 + 249 + 262 + 268 + 268 + 278 + 302 + 302 + 342 + 381 + 385 + 391 + 402 + 405 + 405 + 408 + 424 + 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 11 * 17 * 21 * 23 * 26 * 26 * 26 ...
result:
ok The player wins!
Test #35:
score: 0
Accepted
time: 0ms
memory: 3580kb
input:
500 1 0 1 1 0 1 0 0 0 0 0 0 1 1 0 1 0 0 0 0 1 0 0 1 1 0 0 1 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 1 0 1 0 0 0 0 0 0 1 0 0 1 1 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 1 1 0 0 0 0 0 1 ...
output:
Bob 2 + 9 + 18 + 24 + 28 + 28 + 28 + 40 + 41 + 61 + 80 + 117 + 130 + 131 + 131 + 143 + 159 + 166 + 172 + 201 + 204 + 209 + 210 + 213 + 216 + 235 + 238 + 241 + 262 + 288 + 289 + 296 + 328 + 330 + 337 + 350 + 351 + 356 + 357 + 357 + 358 + 361 + 362 + 391 + 399 + 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 11 ...
result:
ok The player wins!
Test #36:
score: 0
Accepted
time: 2ms
memory: 3800kb
input:
500 0 1 0 1 1 1 1 1 0 1 1 0 1 0 1 0 1 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 0 1 0 0 0 0 0 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 0 0 0 0 0 1 1 0 1 1 1 1 1 0 0 1 1 0 1 0 1 1 1 1 0 0 1 0 1 1 1 0 0 0 1 1 1 0 1 1 1 0 1 1 0 1 1 1 1 0 1 0 1 0 0 1 1 0 0 1 0 1 1 1 0 1 1 1 1 1 1 1 ...
output:
Alice 3 + 3 + 5 + 13 + 13 + 13 + 15 + 15 + 17 + 17 + 17 + 19 + 19 + 21 + 29 + 29 + 30 + 33 + 36 + 36 + 41 + 42 + 42 + 45 + 48 + 48 + 52 + 56 + 58 + 60 + 61 + 61 + 67 + 71 + 73 + 73 + 73 + 73 + 75 + 78 + 81 + 81 + 81 + 81 + 83 + 83 + 87 + 87 + 87 + 94 + 98 + 99 + 100 + 100 + 103 + 103 + 105 + 105 + 1...
result:
ok The player wins!
Test #37:
score: 0
Accepted
time: 1ms
memory: 3576kb
input:
500 1 0 0 1 0 1 0 1 1 0 1 0 0 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 0 1 1 0 1 1 1 1 0 1 1 0 1 0 1 0 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 0 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 0 1 1 1 0 0 0 0 1 1 1 1 1 1 0 1 1 1 1 0 0 ...
output:
Bob 6 + 10 + 13 + 13 + 13 + 15 + 15 + 15 + 17 + 17 + 20 + 21 + 22 + 22 + 23 + 28 + 28 + 28 + 31 + 31 + 31 + 33 + 33 + 34 + 35 + 39 + 40 + 40 + 42 + 42 + 42 + 42 + 42 + 42 + 42 + 45 + 45 + 48 + 51 + 56 + 56 + 56 + 57 + 57 + 59 + 59 + 59 + 66 + 67 + 68 + 68 + 68 + 81 + 81 + 82 + 83 + 84 + 86 + 89 + 90...
result:
ok The player wins!
Test #38:
score: 0
Accepted
time: 2ms
memory: 3864kb
input:
500 0 1 1 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 ...
output:
Alice 1 + 2 + 3 + 4 + 6 + 8 + 8 + 8 + 8 + 10 + 10 + 10 + 10 + 10 + 16 + 16 + 16 + 18 + 18 + 18 + 20 + 20 + 26 + 26 + 27 + 27 + 30 + 30 + 30 + 30 + 32 + 32 + 33 + 33 + 33 + 33 + 33 + 33 + 33 + 33 + 33 + 33 + 34 + 37 + 40 + 40 + 40 + 42 + 44 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 46 ...
result:
ok The player wins!
Test #39:
score: 0
Accepted
time: 2ms
memory: 3624kb
input:
500 1 1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 1 1 1 1 1 1 1 1 0 0 1 1 0 1 1 0 0 1 0 0 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 1 1 ...
output:
Bob 498 + 1 + 2 + 4 + 5 + 5 + 5 + 5 + 5 + 6 + 6 + 6 + 8 + 8 + 8 + 8 + 8 + 9 + 11 + 11 + 11 + 11 + 12 + 13 + 18 + 18 + 18 + 18 + 19 + 19 + 19 + 23 + 23 + 23 + 23 + 23 + 23 + 26 + 26 + 26 + 26 + 30 + 30 + 30 + 30 + 30 + 31 + 31 + 33 + 39 + 43 + 43 + 43 + 46 + 46 + 47 + 47 + 48 + 51 + 53 + 54 + 55 + 55...
result:
ok The player wins!
Test #40:
score: 0
Accepted
time: 2ms
memory: 3652kb
input:
500 0 1 1 1 1 1 1 0 0 1 0 1 0 1 1 1 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 0 1 0 1 0 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 1 1 1 0 0 1 1 0 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 1 0 ...
output:
Alice 499 + 1 + 2 + 2 + 7 + 7 + 8 + 8 + 8 + 9 + 9 + 9 + 9 + 9 + 10 + 10 + 10 + 12 + 12 + 12 + 12 + 14 + 14 + 14 + 14 + 14 + 24 + 24 + 24 + 28 + 28 + 31 + 32 + 33 + 33 + 33 + 35 + 36 + 37 + 39 + 41 + 45 + 45 + 45 + 45 + 45 + 45 + 45 + 49 + 51 + 55 + 55 + 55 + 55 + 55 + 55 + 59 + 59 + 59 + 59 + 59 + 6...
result:
ok The player wins!
Test #41:
score: 0
Accepted
time: 2ms
memory: 3604kb
input:
500 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 1 0 1 1 0 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 0 1 0 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 1 1 1 1 0 1 1 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 1 1 1 1 0 0 1 0 0 1 0 1 1 0 1 1 1 1 ...
output:
Bob 498 + 1 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 7 + 8 + 13 + 13 + 14 + 14 + 14 + 14 + 14 + 14 + 15 + 18 + 18 + 18 + 18 + 18 + 19 + 19 + 22 + 22 + 22 + 24 + 24 + 24 + 24 + 27 + 27 + 28 + 28 + 28 + 28 + 29 + 29 + 30 + 30 + 30 + 30 + 30 + 36 + 36 + 41 + 42 + 42 + 42 + 42 + 44 + 44 + 44 + 44 + 45 + 45 + 4...
result:
ok The player wins!
Test #42:
score: 0
Accepted
time: 1ms
memory: 3564kb
input:
39 0 1 0 1 1 1 0 1 1 1 1 1 0 1 1 1 0 1 1 1 1 1 1 1 0 1 1 1 0 1 0 1 1 1 0 1 1 1 0 1 3 + 5 + 5 + 7 + 9 + 9 + 9 + 11 + 15 + 17 + 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1 * 1
output:
Bob 2 * 4 * 4 * 6 * 8 * 8 * 8 * 10 * 14 * 16 * 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 +
result:
ok The player wins!
Test #43:
score: 0
Accepted
time: 0ms
memory: 3564kb
input:
9 0 1 0 1 1 1 1 1 1 1 3 + 3 + 3 + 1 * 1
output:
Bob 2 * 2 * 2 * 1 +
result:
ok The player wins!
Extra Test:
score: 0
Extra Test Passed