QOJ.ac
QOJ
ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#276743 | #4170. 猪国杀 | SoyTony | 100 ✓ | 2ms | 4108kb | C++14 | 12.3kb | 2023-12-06 10:15:06 | 2023-12-06 10:15:06 |
Judging History
answer
#include<bits/stdc++.h>
using namespace std;
int n,m;
char Ch[3];
queue<char> Deck;
int Count_Identities[4];
int Count_Players;
int Previous_Player[11],Next_Player[11];
inline void Erase_Player(int Player_Number){
Next_Player[Previous_Player[Player_Number]]=Next_Player[Player_Number];
Previous_Player[Next_Player[Player_Number]]=Previous_Player[Player_Number];
--Count_Players;
}
struct PLAYER{
int Identity,Current_Identity;
int HP;
bool Dead;
int Card_Queue_Head,Card_Queue_Tail,Count_Cards;
int Previous_Card[2005],Next_Card[2005];
char Card_Type[2005];
bool K_Played,Z_Played;
inline void Input();
inline void Get_Card();
inline void Erase_Card(int Card_Number);
inline void Check_Dead(int Player_Number,int Source_Player_Number);
inline void Output_Cards();
inline bool P_Play(int Card_Number);
inline bool K(int Player_Number,int Card_Number);
inline bool K_Play();
inline bool D_Play();
inline bool F_Check(int Player_Number,int Card_Number);
inline void F_Play(int Player_Number,int Source_Player_Number);
inline bool N(int Player_Number,int Card_Number);
inline bool W(int Player_Number,int Card_Number);
inline int J_Check(int Player_Number,int Source_Player_Number,bool Type);
inline bool J_Play(int Player_Number);
inline bool Z(int Player_Number);
inline void Play(int Player_Number);
}Player[11];
inline void PLAYER::Input(){
scanf("%s",Ch);
if(Ch[0]=='M') Identity=1;
else if(Ch[0]=='Z') Identity=2;
else Identity=3;
++Count_Identities[Identity];
Current_Identity=0;
HP=4;
Dead=false;
Card_Queue_Head=1,Card_Queue_Tail=4,Count_Cards=4;
for(int i=1;i<=4;++i){
scanf("%s",Ch);
Previous_Card[i]=i-1,Next_Card[i]=i+1;
Card_Type[i]=Ch[0];
}
Previous_Card[1]=-1,Next_Card[4]=-1;
K_Played=false,Z_Played=false;
}
inline void PLAYER::Get_Card(){
++Count_Cards;
Card_Type[Count_Cards]=Deck.front();
Previous_Card[Count_Cards]=Card_Queue_Tail,Next_Card[Count_Cards]=-1;
if(Card_Queue_Tail!=-1) Next_Card[Card_Queue_Tail]=Count_Cards;
else Card_Queue_Head=Count_Cards;
Card_Queue_Tail=Count_Cards;
if((int)Deck.size()>1) Deck.pop();
}
inline void PLAYER::Erase_Card(int Card_Number){
if(Card_Number==Card_Queue_Head) Card_Queue_Head=Next_Card[Card_Number];
else Next_Card[Previous_Card[Card_Number]]=Next_Card[Card_Number];
if(Card_Number==Card_Queue_Tail) Card_Queue_Tail=Previous_Card[Card_Number];
else Previous_Card[Next_Card[Card_Number]]=Previous_Card[Card_Number];
}
inline void PLAYER::Check_Dead(int Player_Number,int Source_Player_Number){
--HP;
if(HP) return;
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]){
if(Card_Type[i]!='P') continue;
P_Play(i);
return;
}
Dead=true;
--Count_Identities[Identity];
Erase_Player(Player_Number);
if(!Count_Identities[3]){
printf("MP\n");
for(int i=1;i<=n;++i){
if(Player[i].Dead) printf("DEAD\n");
else Player[i].Output_Cards();
}
exit(0);
}
else if(!Count_Identities[1]){
printf("FP\n");
for(int i=1;i<=n;++i){
if(Player[i].Dead) printf("DEAD\n");
else Player[i].Output_Cards();
}
exit(0);
}
if(Identity==3){
Player[Source_Player_Number].Get_Card(),Player[Source_Player_Number].Get_Card(),Player[Source_Player_Number].Get_Card();
}
else if(Player[Source_Player_Number].Identity==1&&Identity==2){
Player[Source_Player_Number].Card_Queue_Head=Player[Source_Player_Number].Card_Queue_Tail=-1;
Player[Source_Player_Number].Z_Played=false;
}
}
inline void PLAYER::Output_Cards(){
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]) printf("%c ",Card_Type[i]);
printf("\n");
}
inline bool PLAYER::P_Play(int Card_Number){
if(HP<4){
++HP;
Erase_Card(Card_Number);
return true;
}
else return false;
}
inline bool PLAYER::K(int Player_Number,int Card_Number){
if(K_Played&&!Z_Played) return false;
if(Identity==1&&(Player[Next_Player[Player_Number]].Current_Identity==2||Player[Next_Player[Player_Number]].Current_Identity==3)){
Erase_Card(Card_Number);
bool D_Played=Player[Next_Player[Player_Number]].D_Play();
if(!D_Played) Player[Next_Player[Player_Number]].Check_Dead(Next_Player[Player_Number],Player_Number);
}
else if(Identity==2&&Player[Next_Player[Player_Number]].Current_Identity==2){
Erase_Card(Card_Number);
bool D_Played=Player[Next_Player[Player_Number]].D_Play();
if(!D_Played) Player[Next_Player[Player_Number]].Check_Dead(Next_Player[Player_Number],Player_Number);
Current_Identity=1;
}
else if(Identity==3&&(Player[Next_Player[Player_Number]].Identity==1||Player[Next_Player[Player_Number]].Current_Identity==1)){
Erase_Card(Card_Number);
bool D_Played=Player[Next_Player[Player_Number]].D_Play();
if(!D_Played) Player[Next_Player[Player_Number]].Check_Dead(Next_Player[Player_Number],Player_Number);
Current_Identity=2;
}
else return false;
K_Played=true;
return true;
}
inline bool PLAYER::K_Play(){
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]){
if(Card_Type[i]!='K') continue;
Erase_Card(i);
return true;
}
return false;
}
inline bool PLAYER::D_Play(){
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]){
if(Card_Type[i]!='D') continue;
Erase_Card(i);
return true;
}
return false;
}
inline bool PLAYER::F_Check(int Player_Number,int Card_Number){
if(Identity!=3){
for(int i=Next_Player[Player_Number];i!=Player_Number;i=Next_Player[i]){
if(
(Identity==1&&(Player[i].Current_Identity==2||Player[i].Current_Identity==3))||
(Identity==2&&Player[i].Current_Identity==2)){
Current_Identity=1;
Erase_Card(Card_Number);
F_Play(i,Player_Number);
return true;
}
}
}
else{
Current_Identity=2;
Erase_Card(Card_Number);
F_Play(1,Player_Number);
return true;
}
return false;
}
inline void PLAYER::F_Play(int Player_Number,int Source_Player_Number){
bool Type=false;
int Temporary_Source_Player_Number=Source_Player_Number;
while(1){
int J_Played=Player[Player_Number].J_Check(Player_Number,Source_Player_Number,Type);
if(!J_Played) break;
Source_Player_Number=J_Played,Type^=1;
}
if(Type) return;
Source_Player_Number=Temporary_Source_Player_Number;
bool Turn=false;
while(1){
if(!Turn){
bool FK_Played;
if(Identity==1&&Player[Player_Number].Identity==2) FK_Played=false;
else FK_Played=Player[Player_Number].K_Play();
if(!FK_Played){
Player[Player_Number].Check_Dead(Player_Number,Source_Player_Number);
return;
}
}
else{
bool FK_Played;
if(Player[Player_Number].Identity==1&&Identity==2) FK_Played=false;
else FK_Played=K_Play();
if(!FK_Played){
Check_Dead(Source_Player_Number,Player_Number);
return;
}
}
Turn^=1;
}
}
inline bool PLAYER::N(int Player_Number,int Card_Number){
Erase_Card(Card_Number);
int Source_Player_Number;
for(int i=Next_Player[Player_Number];i!=Player_Number;i=Next_Player[i]){
bool Type=false;
Source_Player_Number=Player_Number;
while(1){
int J_Played=Player[i].J_Check(i,Source_Player_Number,Type);
if(!J_Played) break;
Source_Player_Number=J_Played,Type^=1;
}
if(Type) continue;
Source_Player_Number=Player_Number;
bool NK_Played=Player[i].K_Play();
if(!NK_Played){
if(Player[i].Identity==1&&!Current_Identity) Current_Identity=3;
Player[i].Check_Dead(i,Source_Player_Number);
}
}
return true;
}
inline bool PLAYER::W(int Player_Number,int Card_Number){
Erase_Card(Card_Number);
int Source_Player_Number;
for(int i=Next_Player[Player_Number];i!=Player_Number;i=Next_Player[i]){
bool Type=false;
Source_Player_Number=Player_Number;
while(1){
int J_Played=Player[i].J_Check(i,Source_Player_Number,Type);
if(!J_Played) break;
Source_Player_Number=J_Played,Type^=1;
}
if(Type) continue;
Source_Player_Number=Player_Number;
bool WD_Played=Player[i].D_Play();
if(!WD_Played){
if(Player[i].Identity==1&&!Current_Identity) Current_Identity=3;
Player[i].Check_Dead(i,Source_Player_Number);
}
}
return true;
}
inline int PLAYER::J_Check(int Player_Number,int Source_Player_Number,bool Type){
if(Identity!=1&&Current_Identity!=1&&Current_Identity!=2) return 0;
bool Source_Player_Visited=false;
for(int i=Source_Player_Number;;i=Next_Player[i]){
if(i==Source_Player_Number){
if(Source_Player_Visited) return 0;
else Source_Player_Visited=true;
}
if(!Type){
if(
(Identity==1&&(Player[i].Identity==1||Player[i].Identity==2))||
(Current_Identity==1&&(Player[i].Identity==1||Player[i].Identity==2))){
bool J_Played=Player[i].J_Play(i);
if(J_Played){
Player[i].Current_Identity=1;
return i;
}
}
else if(Current_Identity==2&&Player[i].Identity==3){
bool J_Played=Player[i].J_Play(i);
if(J_Played){
Player[i].Current_Identity=2;
return i;
}
}
}
else{
if(
(Identity==1&&Player[i].Identity==3)||
(Current_Identity==1&&Player[i].Identity==3)){
bool J_Played=Player[i].J_Play(i);
if(J_Played){
Player[i].Current_Identity=2;
return i;
}
}
else if(
(Current_Identity==2&&(Player[i].Identity==1||Player[i].Identity==2))||
(Current_Identity==3&&Player[i].Identity==1)){
bool J_Played=Player[i].J_Play(i);
if(J_Played){
Player[i].Current_Identity=1;
return i;
}
}
}
}
}
inline bool PLAYER::J_Play(int Player_Number){
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]){
if(Card_Type[i]!='J') continue;
Erase_Card(i);
return true;
}
return false;
}
inline bool PLAYER::Z(int Card_Number){
Z_Played=true;
Erase_Card(Card_Number);
return true;
}
inline void PLAYER::Play(int Player_Number){
Get_Card(),Get_Card();
K_Played=false;
int Count=0;
while(1){
++Count;
bool Played=false;
for(int i=Card_Queue_Head;i!=-1;i=Next_Card[i]){
if(Card_Type[i]=='P') Played=P_Play(i);
else if(Card_Type[i]=='K') Played=K(Player_Number,i);
else if(Card_Type[i]=='F') Played=F_Check(Player_Number,i);
else if(Card_Type[i]=='N') Played=N(Player_Number,i);
else if(Card_Type[i]=='W') Played=W(Player_Number,i);
else if(Card_Type[i]=='Z') Played=Z(i);
else continue;
if(Played) break;
}
if(Dead) break;
if(!Played) break;
}
}
int main(){
scanf("%d%d",&n,&m);
Count_Players=n;
for(int i=1;i<=n;++i) Player[i].Input();
for(int i=1;i<=m;++i){
scanf("%s",Ch);
Deck.push(Ch[0]);
}
for(int i=1;i<=n;++i) Previous_Player[i]=i-1,Next_Player[i]=i+1;
Previous_Player[1]=n,Next_Player[n]=1;
int Current_Player=1;
while(1){
Player[Current_Player].Play(Current_Player);
Current_Player=Next_Player[Current_Player];
}
return 0;
}
詳細信息
Test #1:
score: 5
Accepted
time: 2ms
memory: 3868kb
input:
5 2000 MP K K P P FP D K D K ZP P P D K FP D K P D FP P K P P D D D P D K P P D D P D D K P P D P D P P K K P D P K D P P D Z P P P K P P D P K K Z K K P D K K P D Z K D P D P K P P K K D P P K P P P P K P K P D K K D P D K D P K Z K K K K D D K K Z P K D D P K P D K Z K P P P K D P K P K K P K Z D ...
output:
FP DEAD D K D K D P D K K P P P K K D D P K P P K K K P K D P D D K D P K D D K D P K D P K K P P D K D P P K K P D K P P K K P D P D K D D P K K D P K D P D D D K P K D K D D P P D K P K K P P D P K K P P K D D K D K D P K P K P P D K D D D P P K K K K P K P K K K D D K K P D D P D D K D K D K D K ...
result:
ok 6 lines
Test #2:
score: 5
Accepted
time: 0ms
memory: 3768kb
input:
2 2000 MP P P K K FP D Z K D D D Z P K D P P Z D K D P P P D P K D P K Z K K K D D K D D D D D D Z D P D K P P P K P P Z K P P P P P Z D D K P D P Z D D P K Z P P K D K K Z K K P K D K P P D D D K D D D P K K D Z K P D P D P P P D D D K P D D K P K D D K K K D D P D D D K D K P P K Z K D D D D K D D...
output:
MP DEAD
result:
ok 3 lines
Test #3:
score: 5
Accepted
time: 0ms
memory: 3876kb
input:
5 2000 MP D F W D FP W N P N ZP P F P K FP D K P P FP F D K K D P F P K D P K D D F K F P P D K K N Z K D W D F D K K P K W N F N F W W N K F K W D N P P K P F F W P F N K F K D D K N N N F K N K N D D P K P K K W N F N W W K F N P D W F K K W D N W K D N K F F W N W P N K Z N P K P W N N W K K N P ...
output:
FP DEAD P K D P K D D
result:
ok 6 lines
Test #4:
score: 5
Accepted
time: 0ms
memory: 4056kb
input:
5 2000 MP P K K K FP N W K P FP F K K F FP Z F P W ZP W F D P P F P D K K F F P W N D P P W F W P N P D N D F N K D F F P F D K N F W F F P W W K D N P K D N F K F D W N K W K D N P P F P N K K D D N K P F F P N N D D D D D D W F Z D K W K W P N D K P W P W D W P W W W P F P D W P W P D F N W W K D ...
output:
FP DEAD K P P K F W F P
result:
ok 6 lines
Test #5:
score: 5
Accepted
time: 0ms
memory: 3776kb
input:
5 2000 MP N F F P FP F K F N ZP P F K F ZP F W W W ZP F D D F K K D N N F P P F P P N F N W F F N F W N D N N N K P K D N P K P N N F W D D W W K P N F D W K K K N N N W F D W N K N F P D P K N P N D Z K F P K D W N P F K W N N F D P K K F D P N N N N P F D W F N W K D N N W N N F P W P N P K D K P ...
output:
MP F F P DEAD N F F W W W F D D F
result:
ok 6 lines
Test #6:
score: 5
Accepted
time: 0ms
memory: 3732kb
input:
5 2000 MP F F K K ZP P F W D FP F D K W FP K P F N ZP Z F N K F W W W F F W N N W D W W F P K K N K N K N D P K K W K P W P W W N P N D D W F W N N N N Z D D W N P F K N N K Z K P N W K F K F D D K W K W P W P P W W D N D N W P D N D N K F W N K N K F K N W D F K K K K K F D P W Z F D K D F N D F K ...
output:
FP DEAD P F DEAD F N W D DEAD
result:
ok 6 lines
Test #7:
score: 5
Accepted
time: 0ms
memory: 3828kb
input:
7 2000 MP J P W F ZP F D D D ZP F D J J FP K W P P FP F K F W ZP W N J N FP N W N K K F J D J P N F J F W J P N D D D J K P N P F N W K W J W K J D D N K P D W K K J Z W K Z W F F D J K J F N W J J K P J P K J P N F P J K F F N K K F J K N F D D D K K P P P F P P J K K J W J N W D P N K D J D D K K ...
output:
FP DEAD F DEAD P DEAD P N D D D DEAD
result:
ok 8 lines
Test #8:
score: 5
Accepted
time: 0ms
memory: 3752kb
input:
7 2000 MP W K D F FP F J D N FP J K F D ZP F N W K FP W N P N FP P D P K FP J K Z N P W W F F K F K K N D F P F J P J J N N N W Z K J W D J D N D D D J N N J P D W J K K F P P D D F J P F D P K W W D K N K P P N D N D K J D N P N D K K P D J N P P K K N N K P W J F K D D D F F J P D D D P K F P N W ...
output:
FP DEAD J K W F K K N D DEAD P P Z N
result:
ok 8 lines
Test #9:
score: 5
Accepted
time: 0ms
memory: 3864kb
input:
7 2000 MP K W P J FP J K W J FP F F W D ZP D K Z F ZP J P K D ZP K J J F FP K K J K D N F J K F J W J D D K N N W N N J W K D N P F K W W D K W F J F D P D F D W P D P N P N N W Z D W N F D W N W P P W W Z K P P K K D K P N K W Z D F D W P Z F F W K P N J K N P W J K J P N N K J F K W F K W D D D J ...
output:
FP DEAD DEAD K D D K N P DEAD DEAD
result:
ok 8 lines
Test #10:
score: 5
Accepted
time: 0ms
memory: 4044kb
input:
7 2000 MP J K K D ZP F K F N FP F D J W FP N D J W ZP J F P P FP D F N Z ZP F N K Z P F J J J W F N P J W P K D D P N F N W D D D W F K N J J N N F N F W D N N W P F N P J P W F F K P D W D K K P F D N P K J D K K F F K F W W F F J J P W W F K J K J F W W J D P J J W K D F F P K K D W P W F D F D P ...
output:
MP P P N F N W DEAD DEAD DEAD DEAD DEAD
result:
ok 8 lines
Test #11:
score: 5
Accepted
time: 0ms
memory: 3860kb
input:
7 2000 MP F D F W ZP W W J F FP P F P K ZP P F P K FP F F K F ZP F N J D ZP W W D F W P F P D F K J J D F N J J K J K D W N P W W W F N K D K N P D N N J D J N J Z W K K N F F W P P P D P W P P D D K N F N F J W J D W N K F J P K P J D J P J D F P J N J D J N W W N K P F D D P N F N N F D F W W K K ...
output:
MP F F P F F F K DEAD K DEAD DEAD F K
result:
ok 8 lines
Test #12:
score: 5
Accepted
time: 0ms
memory: 4084kb
input:
7 2000 MP F K F J FP N K K P FP W J K W FP N P D W FP K F N K FP J W F D ZP J D F J F W K J J W W F F J W D N F D Z D D W W W Z D K W F P F P W K N N W F F D K D P J N F J J K K J K D J J W J K P N P J D W W N N F P J N K K F K P P N J F P J P N J N F W N D N P J W N W K J J D F D D F F D D D D F N ...
output:
FP DEAD K K K F F W D DEAD DEAD W F DEAD
result:
ok 8 lines
Test #13:
score: 5
Accepted
time: 0ms
memory: 3888kb
input:
7 2000 MP D K K D ZP F P N F FP D D J K FP D D F F ZP W F P N ZP D Z P D ZP J J D P J P N J K W N F N D D N P K N N P F P P W D W D W D P J P P W N K W D J F F K W J D D P D J P F W W P J K F W J J N W F J K F W P F F W N F D K D F K W N K D P D P D N N D K W J P F N F J D K K W F P P P W F N D F K ...
output:
MP P N D D P DEAD DEAD N P Z P P
result:
ok 8 lines
Test #14:
score: 5
Accepted
time: 0ms
memory: 3776kb
input:
10 2000 MP J J P P ZP D J J P ZP J K K N FP J D N K ZP J N K P FP K N D J ZP J W W N FP P F W J ZP K W D N ZP W Z N K N P K D K P K W J N W W F K D D J W D P W J P D D N F N F F J W P K P K W D Z J J P D D J N W K N K K K D P D N N J N D K K W P K W N D D P F F J W P P K P K W D W J K P J P K F W J ...
output:
MP P P DEAD W F K D D DEAD DEAD DEAD DEAD DEAD
result:
ok 11 lines
Test #15:
score: 5
Accepted
time: 0ms
memory: 4108kb
input:
10 2000 MP K N W W FP W J K N ZP D J D W ZP N P J J FP F N J F ZP K P J P FP P P K J FP W N P F ZP W W J P ZP F K N N N W D W N N N J F K N N K D N W F N D W D P K W N D K K J F F D W P P D D D K D F W N P D F F D P N J F P D P D D N F J F K K F F N K J W P P F F F W D J W J N J D P F D K W N J D F ...
output:
MP DEAD K DEAD DEAD DEAD DEAD DEAD DEAD DEAD
result:
ok 11 lines
Test #16:
score: 5
Accepted
time: 0ms
memory: 3848kb
input:
3 24 MP K K K K ZP Z Z Z Z FP J J J J K K Z Z J J K K W Z W W K Z J J K K J J K K W W
output:
FP DEAD DEAD J J J J J J J J J J W
result:
ok 4 lines
Test #17:
score: 5
Accepted
time: 0ms
memory: 4104kb
input:
10 2000 MP J P J Z ZP J J N J ZP F N N P ZP F W J Z ZP P D D P ZP F W J W ZP K Z P W FP J J J J FP J J K J FP J J Z J Z N J K Z W N J N J N J J K Z F P K K J D Z W W N W Z Z J J J J J J J K N D J N Z J D D J N Z J Z J N J J P J P K N J N N J D J K Z K K K Z F F N J P P N N F Z J J P W Z J K W K D W ...
output:
MP P N N J N J DEAD D P DEAD Z W DEAD DEAD DEAD
result:
ok 11 lines
Test #18:
score: 5
Accepted
time: 0ms
memory: 4068kb
input:
10 2000 MP K W Z Z FP N K K K ZP N P N J FP J Z J K ZP J W K D ZP N P K P ZP J P F J ZP J N N W ZP J K J W ZP J Z K J Z P D J D K W F F Z N J F F J K J J J J J K W D Z K N Z W K D P Z F J F P K J J W J F P F J J N F J D D P J Z J W F W J J J P W J J W J F D W J W W J D Z N F J F N W Z J D F J J J F ...
output:
MP P DEAD D DEAD Z N N DEAD DEAD DEAD DEAD
result:
ok 11 lines
Test #19:
score: 5
Accepted
time: 0ms
memory: 3776kb
input:
3 2000 MP F F F F ZP N K K K FP J J D F F D K K K J P D J P W N J Z J J W J D W J J P K Z K N J P N F N W D J J W F J W W N P J K J N P J K J W D D Z F J P F P K P J J W D J J F N J J F K J F D D J J F W J J W Z D D F P Z J W P D D F J P W F J J W J Z N N J J F Z N D Z F J N K J J Z Z K N J P P P N ...
output:
FP DEAD DEAD D
result:
ok 4 lines
Test #20:
score: 5
Accepted
time: 0ms
memory: 4104kb
input:
10 2000 MP N K K K FP F F F F ZP Z J J J FP N J J J ZP D J Z F FP D J K J FP J W J W FP J D N J FP J D P W ZP D F K J F Z N J D J J F J Z J Z N K K J Z J D K N Z P W Z K P N Z J D D N N Z P W J K F F K K W J F J J J J N W P P F J K P Z N J J D D W D J K J D J W K D Z K Z Z W N Z F F J Z W D W J P J ...
output:
FP DEAD DEAD DEAD DEAD K K D K N Z P W Z DEAD DEAD
result:
ok 11 lines