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ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#188698 | #4886. Best Sun | Dualqwq | WA | 1ms | 4260kb | C++23 | 5.7kb | 2023-09-26 11:50:15 | 2023-09-26 11:50:15 |
Judging History
answer
#include <bits/stdc++.h>
using namespace std;
const int N = 3e2 + 5;
typedef long long i64;
typedef double db;
typedef pair<int,int> pii;
#define FI first
#define SE second
const db eps = 1e-9,PI = acos(-1.0);
mt19937 Rnd(114514);
struct Vec {
int x,y;
Vec(){}
Vec(const int _x,const int _y):x(_x),y(_y){}
Vec operator + (const Vec &rhs) const { return Vec(x + rhs.x,y + rhs.y);}
Vec operator - (const Vec &rhs) const { return Vec(x - rhs.x,y - rhs.y);}
i64 operator * (const Vec &rhs) const { return 1ll * x * rhs.y - 1ll * y * rhs.x;}
};
Vec O(0,0);
bool Cmp(const Vec &x,const Vec &y) { return (x.y == y.y) ? (x.x < y.x) : (x.y < y.y);}
i64 Dot(const Vec &A,const Vec &B) { return 1ll * A.x * B.x + 1ll * A.y * B.y;}
db Distance(const Vec &A,const Vec &B) { return sqrt(Dot(A - B,A - B));}
db Angle(const Vec &A) {
db tmp = atan2(A.y,A.x);
if(tmp < -eps) return tmp + PI * 2;
else return tmp;
}
db Area(const Vec &A,const Vec &B,const Vec &C) { return 0.5 * fabs(A * B + B * C + C * A);}
bool Equal(const db &A,const db &B) { return fabs(A - B) < eps;}
db Angle(const Vec &A,const Vec &B,const Vec &C) { // jiao ABC
return Angle(A - B) - Angle(C - B);
}
bool InSegment(const Vec &A,const Vec &B,const Vec &p) { return Equal(Distance(A,p) + Distance(p,B),Distance(A,B));}
bool InTriangle(const Vec &A,const Vec &B,const Vec &C,const Vec &p) {
return Equal(Area(A,B,p) + Area(B,C,p) + Area(C,A,p),Area(A,B,C));
}
Vec Rotate(const Vec &A) { return Vec(-A.y,A.x);}
int sgn(const Vec &A) { return A.y > 0 || A.y == 0 && A.x > 0;}
Vec p[N];
int n;
int V[N][N],VL[N][N];
db sum[N][N];
inline bool CheckTriangle(int i,int j,int k) {
// for(int t = 1;t <= n;t++)
// if(i != t && j != t && k != t && InTriangle(p[i],p[j],p[k],p[t])) return 0;
// return 1;
if(InSegment(p[i],p[j],p[k]) && VL[i][j] <= 1) return true;
if(InSegment(p[i],p[k],p[j]) && VL[i][k] <= 1) return true;
if(InSegment(p[j],p[k],p[i]) && VL[j][k] <= 1) return true;
if(VL[i][j] || VL[j][k] || VL[i][k]) return false;
if(i == k || j == k || j == i) return true;
// if(i == 1 && j == 1 && k == 4) puts("done");
int num = 0;
int v1 = V[i][j] - InTriangle(O,p[i],p[j],p[k]);
int v2 = V[j][k] - InTriangle(O,p[j],p[k],p[i]);
int v3 = V[k][i] - InTriangle(O,p[k],p[i],p[j]);
if(p[i] * p[j] > 0) num += v1; else num -= v1;
if(p[j] * p[k] > 0) num += v2; else num -= v2;
if(p[k] * p[i] > 0) num += v3; else num -= v3;
return num == 0;
}
struct Line {
int s,t,type;
Vec v;
Line(){}
Line(const int _s,const int _t,const int _type,const Vec _v):
s(_s),t(_t),type(_type),v(_v){}
bool operator < (const Line &rhs) const {
// return Angle(v) < Angle(rhs.v);
int t1 = sgn(this->v),t2 = sgn(rhs.v);
if(t1 != t2) return t1 > t2;
i64 val = this->v * rhs.v;
// db val = Angle(this->v) - Angle(rhs.v);
if(val) return val > 0;
else return type < rhs.type;
}
};
Line L[N * N];
int tot;
inline void Init() {
cin >> n;
for(int i = 1;i <= n;i++) cin >> p[i].x >> p[i].y;
sort(p + 1,p + n + 1,Cmp);
for(int i = 1;i <= n;i++)
for(int j = 1;j <= n;j++)
for(int k = 1;k <= n;k++) {
if(k == i || k == j) continue;
if(!InTriangle(p[i],O,p[j],p[k])) continue;
if(InSegment(p[i],p[j],p[k]) || (!InSegment(O,p[i],p[k]) && !InSegment(O,p[j],p[k])))
++V[i][j];
if(InSegment(p[i],p[j],p[k])) ++VL[i][j];
}
// printf("V,VL[1,2]:%d,%d\n",V[1][2],VL[1][2]);
// printf("V,VL[3,1]:%d,%d\n",V[3][1],VL[3][1]);
// printf("V,VL[2,3]:%d,%d\n",V[2][3],VL[2][3]);
for(int i = 1;i <= n;i++)
for(int j = 1;j <= n;j++)
for(int k = 1;k <= n;k++) {
if(k == i || k == j) continue;
if((p[k] - p[i]) * (p[j] - p[i]) <= 0) continue;
if(fabs(Angle(p[k],p[i],p[j])) < PI / 2 && fabs(Angle(p[k],p[j],p[i])) < PI / 2)
sum[i][j] += min(Distance(p[k],p[i]),Distance(p[k],p[j]));
}
for(int i = 1;i <= n;i++)
for(int j = 1;j <= n;j++) {
if(i == j) continue;
sum[i][j] += Distance(p[i],p[j]);
L[++tot] = Line(i,j,0,p[j] - p[i]);
L[++tot] = Line(i,j,1,Rotate(p[j] - p[i]));
}
// printf("Angle(1,2):%.6lf\n",Angle(p[2] - p[1]));
// printf("Angle(1,3):%.6lf\n",Angle(p[3] - p[1]));
// printf("Angle(2,1):%.6lf\n",Angle(p[1] - p[2]));
// printf("Angle(2,3):%.6lf\n",Angle(p[3] - p[2]));
// printf("Angle(3,1):%.6lf\n",Angle(p[1] - p[3]));
// printf("Angle(3,2):%.6lf\n",Angle(p[2] - p[3]));
sort(L + 1,L + tot + 1);
}
db dp[N];
inline bool Check(int st,db mid) {
for(int i = 1;i <= n;i++) dp[i] = -1e15;
dp[st] = -eps;
// printf("Check:%d\n",st);
for(int i = 1;i <= tot;i++) {
int s = L[i].s,t = L[i].t,tp = L[i].type;
// printf("L:%d,%d,%d\n",s,t,tp);
// printf("CheckTriangle[%d,%d,%d]:%d\n",st,s,t,CheckTriangle(st,s,t));
if(tp == 1) {
if(s >= st) dp[s] -= mid * Distance(p[s],p[t]);
} else
if(s >= st && t >= st && CheckTriangle(st,s,t))
dp[t] = max(dp[t],dp[s] + Area(p[st],p[s],p[t]) - mid * sum[s][t]);
}
// for(int i = 1;i <= n;i++) printf("dp[%d]=%.12lf\n",i,dp[i]);
return dp[st] > eps;
}
inline void Clr(int n) {
for(int i = 1;i <= n;i++) for(int j = 1;j <= n;j++) V[i][j] = VL[i][j] = sum[i][j] = 0;
tot = 0;
}
inline void work() {
Clr(n);
Init();
static int perm[N];
for(int i = 1;i <= n;i++) perm[i] = i;
shuffle(perm + 1,perm + n + 1,Rnd);
db ans = 0;
// printf("Check:%d\n",Check(1,0));
for(int i = 1;i <= n;i++)
if(Check(perm[i],ans)) {
db lef = ans,rig = 1e13;
for(int _ = 1;_ <= 80;_++) {
db mid = (lef + rig) / 2;
if(Check(perm[i],mid)) lef = mid;
else rig = mid;
}
ans = lef;
}
printf("%.10lf\n",ans);
}
int main() {
int T;
cin >> T;
while(T--) work();
return 0;
}
/*
1
3
584248 -472620
482016 -356760
284902 903881
*/
详细
Test #1:
score: 0
Wrong Answer
time: 1ms
memory: 4260kb
input:
4 3 -1 -1 1 -1 0 1 4 0 0 10 0 0 10 8 1 5 2 0 -2 0 1 1 -1 1 0 3 8 4 4 -4 4 4 -4 -4 -4 5 6 -6 5 -5 -6 6 -5
output:
0.3090169941 1.4644660940 0.2711375413 1.5631002094
result:
wrong answer 2nd numbers differ - expected: '1.2368614', found: '1.4644661', error = '0.1840179'