QOJ.ac
QOJ
ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#640310 | #9316. Boxes | Livinfly | WA | 64ms | 3944kb | C++17 | 8.6kb | 2024-10-14 10:53:11 | 2024-10-14 10:53:12 |
Judging History
answer
// #pragma GCC optimize(2)
#include <bits/stdc++.h>
#define fi first
#define se second
#define pb push_back
#define eb emplace_back
#define mkp(x, y) make_pair((x), (y))
#define all(x) (x).begin(), (x).end()
using namespace std;
typedef long long LL;
// typedef double db;
typedef pair<int, int> PII;
// typedef LL db;
typedef LL db;
typedef pair<int, int> PII;
constexpr db inf = 1e18;
constexpr db eps = 0; // 0 当整数,1e-9
const db pi = acos(-1);
constexpr int sgn(db x) { return x < -eps ? -1 : x > eps; } // -1 0 1
constexpr int cmp(db x, db y) { return sgn(x - y); }
//三维计算几何
mt19937_64 rnd(time(0));
struct Point3 {
db x, y, z;
constexpr Point3(db _x = 0, db _y = 0, db _z = 0) : x(_x), y(_y), z(_z) {}
constexpr Point3 operator+() const noexcept { return *this; }
constexpr Point3 operator-() const noexcept { return Point3(-x, -y, -z); }
constexpr Point3 operator+(const Point3& p) const {
return Point3(x + p.x, y + p.y, z + p.z);
}
constexpr Point3 operator-(const Point3& p) const {
return Point3(x - p.x, y - p.y, z - p.z);
}
constexpr Point3 operator*(const db& k) { return Point3(x * k, y * k, z * k); }
constexpr Point3 operator/(const db& k) { return Point3(x / k, y / k, z / k); }
// 点积
db operator / (const Point3& r) const { return x * r.x + y * r.y + z * r.z; }
// 叉积
Point3 operator * (const Point3& r) const { return Point3(y * r.z - z * r.y, z * r.x - x * r.z, x * r.y - y * r.x); }
constexpr Point3& operator+=(const Point3& p) {
return x += p.x, y += p.y, z += p.z, *this;
}
constexpr Point3& operator-=(const Point3& p) {
return x -= p.x, y -= p.y, z -= p.z, *this;
}
constexpr Point3& operator*=(const db& k) { return x *= k, y *= k, z *= k, *this; }
constexpr Point3& operator/=(const db& k) { return x /= k, y /= k, z /= k, *this; }
constexpr bool operator==(const Point3& r) const noexcept {
return cmp(x, r.x) == 0 and cmp(y, r.y) == 0 and cmp(z, r.z) == 0;
}
constexpr bool operator <(const Point3& r)const noexcept {
if (sgn(x - r.x))return x < r.x;
if (sgn(y - r.y))return y < r.y;
return z < r.z;
}
friend istream& operator>>(istream& is, Point3& p) { return is >> p.x >> p.y >> p.z; }
friend ostream& operator<<(ostream& os, Point3 p) {
return os << "(" << p.x << ", " << p.y << ", " << p.z << ")";
}
constexpr db dot(const Point3& r) const { return x * r.x + y * r.y + z * r.z; }
constexpr Point3 cross(const Point3& r) const {
return Point3(y * r.z - z * r.y, z * r.x - x * r.z, x * r.y - y * r.x);
}
void shake(double eps = 1e-12) { //微小扰动,去掉四点共面
uniform_real_distribution<double> dist(-0.5, 0.5);
// rand(-0.5, 0.5)
// double Rand() { return rand() / (double)RAND_MAX; }
// double reps() { return (Rand() - 0.5) * eps; }
x += dist(rnd) * eps;
y += dist(rnd) * eps;
z += dist(rnd) * eps;
}
};
db dot(const Point3& a, const Point3& b) { return a.dot(b); }
Point3 cross(const Point3& a, const Point3& b) { return a.cross(b); }
db square(Point3 p) { return dot(p, p); }
double len(Point3 p) { return sqrt(db(square(p))); }
Point3 unit(Point3 p) { return p / len(p); } // db <-> double 才能用
// volumn为六面体体积,volumn除以6为四面体组成的体积
db volumn0(Point3 a, Point3 b, Point3 c) { return dot(a, cross(b, c)); }
db volumn(Point3 a, Point3 b, Point3 c, Point3 d) { return dot(d - a, cross(b - a, c - a)); }
struct Line {
Point3 a, b;
Line(Point3 a_, Point3 b_) :a(a_), b(b_) {}
Point3 normal() { return b - a; }
Point3 pos(Point3 t) { return normal() * (t - a); } // square len() == 0 在直线上
Point3 pos(Line t) { return normal() * (t.normal()); } // square len() == 0 平行
db dir(Line t) { return normal() / (t.normal()); } // == 0 垂直,> 0 同向
db dis_to_line(Point3 t) { return len(pos(t)) / len(normal()); }
bool equal(Line t) { return dir(t) > 0 && sgn(square(pos(t.a))) == 0; }
Point3 intersect(Line t) { // 需要保证不平行,如果直线异面,返回的是俩直线的公垂线在 *this 直线上的垂足
assert(sgn(square(pos(t))) != 0);
return a + normal() * (t.pos(a) / pos(t)) / square(pos(t));
}
};
struct Face {
Point3 a, b, c;//逆时针方向
Face(Point3 a_, Point3 b_, Point3 c_) :a(a_), b(b_), c(c_) {}
Point3 normal() { return cross(b - a, c - a); }
bool above(Point3 p) { return sgn(volumn(a, b, c, p)) > 0; }
db pos(const Point3& t) { return dot(normal(), (t - a)); } // > 0 严格在上方,== 0 在面上
db pos(Line t) { return normal() / t.normal(); } // == 0 和平面平行
Point3 pos(Face t) { return normal() * t.normal(); } // square len() == 0 平行
Point3 dir(Line t) { return normal() * t.normal(); } // square len() == 0 垂直
db dir(Face t) { return normal() / t.normal(); } // == 0 垂直, > 0 同向
db dis_to_face(const Point3& t) { return pos(t) / len(normal()); } // 在法向量上的投影
bool equal(const Face& t) { return dir(t) > 0 && sgn(len(pos(t))) == 0 && sgn(pos(t.a)) == 0; } // 面是否相等
};
typedef vector<Point3> vP;
typedef vector<vector<Point3>> vvP;
db area(vector<Face>p) { // 真实表面积要再/2
db res = 0;
for (auto t: p) res += len(t.normal());
return res;
}
db volumn(vector<Face>p) { // 真实体积要再/6
db res = 0;
for (auto t: p) res += dot(cross(t.a, t.b), t.c);
return res;
}
vector<Face> convex3d(vP p) { // 卷包裹
auto q = p;
// for (auto& x: p)x.shake(); // 是否保证无四点共面
int n = p.size();
for (int i = 0; i < n; i++) {
if (p[i] < p[0]) swap(p[0], p[i]), swap(q[0], q[i]);
}
for (int i = 2; i < n; i++) {
if ((p[i].x - p[0].x) * (p[1].y - p[0].y) > (p[i].y - p[0].y) * (p[1].x - p[0].x)) {
swap(p[1], p[i]), swap(q[1], q[i]);
}
}
vector<Face> res;
set<PII> edge;
//不允许出现四点共面
if (n < 4) {
return res;
}
function<void(int, int)>wrap = [&](int a, int b) {
if (edge.count({ a,b }))return;
int c = -1;
for (int i = 0; i < n; i++) {
if (i == a || i == b)continue;
if (c == -1 || volumn(p[c], p[a], p[b], p[i]) > 0)c = i;
}
if (c == -1)return;
res.emplace_back(q[a], q[b], q[c]);
edge.insert({ a,b }), edge.insert({ b,c }), edge.insert({ c,a });
wrap(c, b);
wrap(a, c);
};
wrap(0, 1);
return res;
}
vector<Face>convex3d2(vP p) { // 增量
vector<Face>res;
// for (auto& x : p)x.shake(); // 是否保证无四点共面
if (p.size() < 4) return res; // 不允许四点共面
shuffle(p.begin(), p.end(), rnd);
res.push_back({ p[0], p[1], p[2] });
res.push_back({ p[2], p[1], p[0] });
for (int i = 3; i < p.size(); i++) {
vector<Face> tmp;
set<pair<Point3, Point3>> edge;
for (auto& x : res) {
if (x.pos(p[i]) < 0) tmp.emplace_back(x);
else edge.emplace(x.a, x.b), edge.emplace(x.b, x.c), edge.emplace(x.c, x.a);
}
for (auto& [x, y] : edge) {
if (!edge.count({ y, x })) tmp.push_back({ x, y, p[i] });
}
swap(res, tmp);
}
return res;
}
// 凸包重心
Point3 centroid(vector<Face>p, Point3 G = {}, db sum = 0) {
for (auto& x : p) {
auto ng = x.a + x.b + x.c;
db nv = dot(cross(x.a, x.b), x.c);
sum -= nv;
G -= ng * nv;
}
return G / 4 / sum;
}
void solve() {
int n; cin >> n;
vector<Point3> p(n);
for(auto &[x, y, z]: p) cin >> x >> y >> z;
set<Point3> st;
LL ans = 0;
while(p.size() >= 4) {
auto ret = convex3d2(p);
ans += volumn(ret);
for(auto [x, y, z]: ret) {
st.insert(x);
st.insert(y);
st.insert(z);
}
vector<Point3> t; t.reserve(n);
for(auto x: p) {
if(!st.count(x)) t.pb(x);
}
p.swap(t);
}
cout << ans << '\n';
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
cout << fixed; // << setprecision(20); // double
// freopen("i.txt", "r", stdin);
// freopen("o.txt", "w", stdout);
// time_t t1 = clock();
int Tcase = 1;
cin >> Tcase; // scanf("%d", &Tcase);
while (Tcase--)
solve();
// cout << "time: " << 1000.0 * (1.*(clock() - t1) / CLOCKS_PER_SEC) << "ms\n";
return 0;
}
详细
Test #1:
score: 100
Accepted
time: 0ms
memory: 3636kb
input:
2 4 0 0 1 0 0 2 0 1 1 1 1 1 10 2 6 3 2 9 0 2 1 0 3 7 3 0 5 6 10 9 2 4 4 2 8 5 2 4 6 9 6 7 5
output:
1 943
result:
ok 2 lines
Test #2:
score: 0
Accepted
time: 10ms
memory: 3728kb
input:
30 100 214848 13593 883915 404922 704679 762266 19696 348707 172137 204169 674312 980107 159743 683657 537795 913278 244484 331997 342255 150373 745862 822992 993127 812010 78019 523301 874868 508779 130959 577626 506563 15210 31018 302821 671498 135922 379735 258803 474373 387144 676958 499943 9009...
output:
8466306477510658674 7272556711339503943 7635348833914404146 8107228712222480162 8154398837331856360 7551703717471512369 8340343101157128252 7911868248459799324 7911957494280349996 8295429352750849603 8170150524727285883 7448641514858636645 8373196774630538132 7404986332777191754 7496214926512003280 ...
result:
ok 30 lines
Test #3:
score: 0
Accepted
time: 3ms
memory: 3724kb
input:
300 10 284000 364959 249145 243447 261451 165064 884086 450907 263262 986606 115922 516435 550174 625062 491782 992985 764800 854837 992741 919628 758329 114851 373304 743149 236804 572126 522753 694056 863964 768484 10 328584 59621 865079 133943 928163 534857 746608 698892 195503 199343 568337 4820...
output:
803077918387863438 484728351097401010 1106436691630702280 544591678232219117 1068791025597242587 930320279051363466 977769839732812040 699051820151945692 1140525392772278038 1116781785107680980 844917700022644714 672066651386061967 638048751063849731 1258576451479348061 476673417837522259 8473170752...
result:
ok 300 lines
Test #4:
score: -100
Wrong Answer
time: 64ms
memory: 3944kb
input:
1 3000 413652 522034 362874 161444 14592 423619 276585 592939 402025 969689 188554 136993 462321 11911 652603 155677 401331 635931 339965 202216 204346 992462 357822 565008 886658 168024 940016 767608 638795 810396 137017 720592 591380 131999 195424 726856 127795 754489 391676 201652 890036 283312 2...
output:
4933347942154243019
result:
wrong answer 1st lines differ - expected: '60273580163282897867', found: '4933347942154243019'