QOJ.ac
QOJ
ID | Problem | Submitter | Result | Time | Memory | Language | File size | Submit time | Judge time |
---|---|---|---|---|---|---|---|---|---|
#533053 | #9227. Henry the Plumber | ucup-team004# | AC ✓ | 0ms | 3724kb | C++20 | 14.6kb | 2024-08-25 16:26:13 | 2024-08-25 16:26:13 |
Judging History
answer
#include <bits/stdc++.h>
using i64 = long long;
using u64 = unsigned long long;
using u32 = unsigned;
template<class T>
struct Point {
T x;
T y;
Point(const T &x_ = 0, const T &y_ = 0) : x(x_), y(y_) {}
template<class U>
operator Point<U>() {
return Point<U>(U(x), U(y));
}
Point &operator+=(const Point &p) & {
x += p.x;
y += p.y;
return *this;
}
Point &operator-=(const Point &p) & {
x -= p.x;
y -= p.y;
return *this;
}
Point &operator*=(const T &v) & {
x *= v;
y *= v;
return *this;
}
Point &operator/=(const T &v) & {
x /= v;
y /= v;
return *this;
}
Point operator-() const {
return Point(-x, -y);
}
friend Point operator+(Point a, const Point &b) {
return a += b;
}
friend Point operator-(Point a, const Point &b) {
return a -= b;
}
friend Point operator*(Point a, const T &b) {
return a *= b;
}
friend Point operator/(Point a, const T &b) {
return a /= b;
}
friend Point operator*(const T &a, Point b) {
return b *= a;
}
friend bool operator==(const Point &a, const Point &b) {
return a.x == b.x && a.y == b.y;
}
friend std::istream &operator>>(std::istream &is, Point &p) {
return is >> p.x >> p.y;
}
friend std::ostream &operator<<(std::ostream &os, const Point &p) {
return os << "(" << p.x << ", " << p.y << ")";
}
};
template<class T>
struct Line {
Point<T> a;
Point<T> b;
Line(const Point<T> &a_ = Point<T>(), const Point<T> &b_ = Point<T>()) : a(a_), b(b_) {}
};
template<class T>
T dot(const Point<T> &a, const Point<T> &b) {
return a.x * b.x + a.y * b.y;
}
template<class T>
T cross(const Point<T> &a, const Point<T> &b) {
return a.x * b.y - a.y * b.x;
}
template<class T>
T square(const Point<T> &p) {
return dot(p, p);
}
template<class T>
double length(const Point<T> &p) {
return std::sqrt(square(p));
}
template<class T>
double length(const Line<T> &l) {
return length(l.a - l.b);
}
template<class T>
Point<T> normalize(const Point<T> &p) {
return p / length(p);
}
template<class T>
bool parallel(const Line<T> &l1, const Line<T> &l2) {
return cross(l1.b - l1.a, l2.b - l2.a) == 0;
}
template<class T>
double distance(const Point<T> &a, const Point<T> &b) {
return length(a - b);
}
template<class T>
double distancePL(const Point<T> &p, const Line<T> &l) {
return std::abs(cross(l.a - l.b, l.a - p)) / length(l);
}
template<class T>
double distancePS(const Point<T> &p, const Line<T> &l) {
if (dot(p - l.a, l.b - l.a) < 0) {
return distance(p, l.a);
}
if (dot(p - l.b, l.a - l.b) < 0) {
return distance(p, l.b);
}
return distancePL(p, l);
}
template<class T>
Point<T> rotate(const Point<T> &a) {
return Point(-a.y, a.x);
}
template<class T>
int sgn(const Point<T> &a) {
return a.y > 0 || (a.y == 0 && a.x > 0) ? 1 : -1;
}
template<class T>
bool pointOnLineLeft(const Point<T> &p, const Line<T> &l) {
return cross(l.b - l.a, p - l.a) > 0;
}
template<class T>
Point<T> lineIntersection(const Line<T> &l1, const Line<T> &l2) {
return l1.a + (l1.b - l1.a) * (cross(l2.b - l2.a, l1.a - l2.a) / cross(l2.b - l2.a, l1.a - l1.b));
}
template<class T>
bool pointOnSegment(const Point<T> &p, const Line<T> &l) {
return cross(p - l.a, l.b - l.a) == 0 && std::min(l.a.x, l.b.x) <= p.x && p.x <= std::max(l.a.x, l.b.x)
&& std::min(l.a.y, l.b.y) <= p.y && p.y <= std::max(l.a.y, l.b.y);
}
template<class T>
bool pointInPolygon(const Point<T> &a, const std::vector<Point<T>> &p) {
int n = p.size();
for (int i = 0; i < n; i++) {
if (pointOnSegment(a, Line(p[i], p[(i + 1) % n]))) {
return true;
}
}
int t = 0;
for (int i = 0; i < n; i++) {
auto u = p[i];
auto v = p[(i + 1) % n];
if (u.x < a.x && v.x >= a.x && pointOnLineLeft(a, Line(v, u))) {
t ^= 1;
}
if (u.x >= a.x && v.x < a.x && pointOnLineLeft(a, Line(u, v))) {
t ^= 1;
}
}
return t == 1;
}
// 0 : not intersect
// 1 : strictly intersect
// 2 : overlap
// 3 : intersect at endpoint
template<class T>
std::tuple<int, Point<T>, Point<T>> segmentIntersection(const Line<T> &l1, const Line<T> &l2) {
if (std::max(l1.a.x, l1.b.x) < std::min(l2.a.x, l2.b.x)) {
return {0, Point<T>(), Point<T>()};
}
if (std::min(l1.a.x, l1.b.x) > std::max(l2.a.x, l2.b.x)) {
return {0, Point<T>(), Point<T>()};
}
if (std::max(l1.a.y, l1.b.y) < std::min(l2.a.y, l2.b.y)) {
return {0, Point<T>(), Point<T>()};
}
if (std::min(l1.a.y, l1.b.y) > std::max(l2.a.y, l2.b.y)) {
return {0, Point<T>(), Point<T>()};
}
if (cross(l1.b - l1.a, l2.b - l2.a) == 0) {
if (cross(l1.b - l1.a, l2.a - l1.a) != 0) {
return {0, Point<T>(), Point<T>()};
} else {
auto maxx1 = std::max(l1.a.x, l1.b.x);
auto minx1 = std::min(l1.a.x, l1.b.x);
auto maxy1 = std::max(l1.a.y, l1.b.y);
auto miny1 = std::min(l1.a.y, l1.b.y);
auto maxx2 = std::max(l2.a.x, l2.b.x);
auto minx2 = std::min(l2.a.x, l2.b.x);
auto maxy2 = std::max(l2.a.y, l2.b.y);
auto miny2 = std::min(l2.a.y, l2.b.y);
Point<T> p1(std::max(minx1, minx2), std::max(miny1, miny2));
Point<T> p2(std::min(maxx1, maxx2), std::min(maxy1, maxy2));
if (!pointOnSegment(p1, l1)) {
std::swap(p1.y, p2.y);
}
if (p1 == p2) {
return {3, p1, p2};
} else {
return {2, p1, p2};
}
}
}
auto cp1 = cross(l2.a - l1.a, l2.b - l1.a);
auto cp2 = cross(l2.a - l1.b, l2.b - l1.b);
auto cp3 = cross(l1.a - l2.a, l1.b - l2.a);
auto cp4 = cross(l1.a - l2.b, l1.b - l2.b);
if ((cp1 > 0 && cp2 > 0) || (cp1 < 0 && cp2 < 0) || (cp3 > 0 && cp4 > 0) || (cp3 < 0 && cp4 < 0)) {
return {0, Point<T>(), Point<T>()};
}
Point p = lineIntersection(l1, l2);
if (cp1 != 0 && cp2 != 0 && cp3 != 0 && cp4 != 0) {
return {1, p, p};
} else {
return {3, p, p};
}
}
template<class T>
double distanceSS(const Line<T> &l1, const Line<T> &l2) {
if (std::get<0>(segmentIntersection(l1, l2)) != 0) {
return 0.0;
}
return std::min({distancePS(l1.a, l2), distancePS(l1.b, l2), distancePS(l2.a, l1), distancePS(l2.b, l1)});
}
template<class T>
bool segmentInPolygon(const Line<T> &l, const std::vector<Point<T>> &p) {
int n = p.size();
if (!pointInPolygon(l.a, p)) {
return false;
}
if (!pointInPolygon(l.b, p)) {
return false;
}
for (int i = 0; i < n; i++) {
auto u = p[i];
auto v = p[(i + 1) % n];
auto w = p[(i + 2) % n];
auto [t, p1, p2] = segmentIntersection(l, Line(u, v));
if (t == 1) {
return false;
}
if (t == 0) {
continue;
}
if (t == 2) {
if (pointOnSegment(v, l) && v != l.a && v != l.b) {
if (cross(v - u, w - v) > 0) {
return false;
}
}
} else {
if (p1 != u && p1 != v) {
if (pointOnLineLeft(l.a, Line(v, u))
|| pointOnLineLeft(l.b, Line(v, u))) {
return false;
}
} else if (p1 == v) {
if (l.a == v) {
if (pointOnLineLeft(u, l)) {
if (pointOnLineLeft(w, l)
&& pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, l)
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
} else if (l.b == v) {
if (pointOnLineLeft(u, Line(l.b, l.a))) {
if (pointOnLineLeft(w, Line(l.b, l.a))
&& pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, Line(l.b, l.a))
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
} else {
if (pointOnLineLeft(u, l)) {
if (pointOnLineLeft(w, Line(l.b, l.a))
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
} else {
if (pointOnLineLeft(w, l)
|| pointOnLineLeft(w, Line(u, v))) {
return false;
}
}
}
}
}
}
return true;
}
template<class T>
std::vector<Point<T>> hp(std::vector<Line<T>> lines) {
std::sort(lines.begin(), lines.end(), [&](auto l1, auto l2) {
auto d1 = l1.b - l1.a;
auto d2 = l2.b - l2.a;
if (sgn(d1) != sgn(d2)) {
return sgn(d1) == 1;
}
return cross(d1, d2) > 0;
});
std::deque<Line<T>> ls;
std::deque<Point<T>> ps;
for (auto l : lines) {
if (ls.empty()) {
ls.push_back(l);
continue;
}
while (!ps.empty() && !pointOnLineLeft(ps.back(), l)) {
ps.pop_back();
ls.pop_back();
}
while (!ps.empty() && !pointOnLineLeft(ps[0], l)) {
ps.pop_front();
ls.pop_front();
}
if (cross(l.b - l.a, ls.back().b - ls.back().a) == 0) {
if (dot(l.b - l.a, ls.back().b - ls.back().a) > 0) {
if (!pointOnLineLeft(ls.back().a, l)) {
assert(ls.size() == 1);
ls[0] = l;
}
continue;
}
return {};
}
ps.push_back(lineIntersection(ls.back(), l));
ls.push_back(l);
}
while (!ps.empty() && !pointOnLineLeft(ps.back(), ls[0])) {
ps.pop_back();
ls.pop_back();
}
if (ls.size() <= 2) {
return {};
}
ps.push_back(lineIntersection(ls[0], ls.back()));
return std::vector(ps.begin(), ps.end());
}
template<class T>
struct Frac {
T num;
T den;
Frac(T num_, T den_) : num(num_), den(den_) {
if (den < 0) {
den = -den;
num = -num;
}
}
Frac() : Frac(0, 1) {}
Frac(T num_) : Frac(num_, 1) {}
explicit operator double() const {
return 1. * num / den;
}
Frac &operator+=(const Frac &rhs) {
num = num * rhs.den + rhs.num * den;
den *= rhs.den;
return *this;
}
Frac &operator-=(const Frac &rhs) {
num = num * rhs.den - rhs.num * den;
den *= rhs.den;
return *this;
}
Frac &operator*=(const Frac &rhs) {
num *= rhs.num;
den *= rhs.den;
return *this;
}
Frac &operator/=(const Frac &rhs) {
num *= rhs.den;
den *= rhs.num;
if (den < 0) {
num = -num;
den = -den;
}
return *this;
}
friend Frac operator+(Frac lhs, const Frac &rhs) {
return lhs += rhs;
}
friend Frac operator-(Frac lhs, const Frac &rhs) {
return lhs -= rhs;
}
friend Frac operator*(Frac lhs, const Frac &rhs) {
return lhs *= rhs;
}
friend Frac operator/(Frac lhs, const Frac &rhs) {
return lhs /= rhs;
}
friend Frac operator-(const Frac &a) {
return Frac(-a.num, a.den);
}
friend bool operator==(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den == rhs.num * lhs.den;
}
friend bool operator!=(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den != rhs.num * lhs.den;
}
friend bool operator<(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den < rhs.num * lhs.den;
}
friend bool operator>(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den > rhs.num * lhs.den;
}
friend bool operator<=(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den <= rhs.num * lhs.den;
}
friend bool operator>=(const Frac &lhs, const Frac &rhs) {
return lhs.num * rhs.den >= rhs.num * lhs.den;
}
friend std::ostream &operator<<(std::ostream &os, Frac x) {
T g = std::gcd(x.num, x.den);
if (x.den == g) {
return os << x.num / g;
} else {
return os << x.num / g << "/" << x.den / g;
}
}
};
using F = Frac<i64>;
using P = Point<F>;
void solve() {
P p1, v1, p2, v2;
i64 x1, y1, z1, x2, y2, z2;
i64 vx1, vy1, vx2, vy2;
std::cin >> x1 >> y1 >> z1 >> vx1 >> vy1;
std::cin >> x2 >> y2 >> z2 >> vx2 >> vy2;
p1 = P(x1, y1);
v1 = P(vx1, vy1);
p2 = P(x2, y2);
v2 = P(vx2, vy2);
Line l1(p1, p1 + rotate(v1));
Line l2(p2, p2 + rotate(v2));
if (cross(l1.b - l1.a, l2.b - l2.a) == 0) {
if (cross(l1.b - l1.a, l2.a - l1.a) == 0) {
std::cout << 2 << "\n";
} else {
std::cout << 4 << "\n";
}
return;
}
if (p1 == p2) {
std::cout << 2 << "\n";
return;
}
Point o = lineIntersection(l1, l2);
if (o == p1 || o == p2) {
if (z1 == z2) {
std::cout << 4 << "\n";
} else {
std::cout << 3 << "\n";
}
return;
}
Point d1 = o - p1;
Point d2 = o - p2;
if ((z1 + z2) * (z1 + z2) - 4 * (z1 * z2 + dot(d1, d2)) >= 0) {
std::cout << 3 << "\n";
} else {
std::cout << 4 << "\n";
}
}
int main() {
std::ios::sync_with_stdio(false);
std::cin.tie(nullptr);
int t;
std::cin >> t;
while (t--) {
solve();
}
return 0;
}
Details
Tip: Click on the bar to expand more detailed information
Test #1:
score: 100
Accepted
time: 0ms
memory: 3652kb
input:
2 -1 -1 3 1 1 2 2 3 2 2 5 5 1 3 0 7 6 -2 1 -2
output:
4 3
result:
ok 2 number(s): "4 3"
Test #2:
score: 0
Accepted
time: 0ms
memory: 3716kb
input:
100 -13 -5 -7 -19 19 -19 -13 0 -7 15 -20 20 19 -17 18 20 -20 -1 18 -19 -18 15 -14 -19 18 19 -20 6 20 -19 -12 9 1 7 -16 -13 -14 -8 8 -13 -19 16 9 20 -19 19 -18 -11 19 -18 19 20 -8 12 20 -11 -9 18 -19 -18 8 11 -13 12 -18 18 13 8 4 -18 -16 20 17 -19 18 20 -18 -3 20 -19 -17 -20 -5 -18 -19 19 16 15 19 20...
output:
4 4 4 4 4 4 3 4 4 4 3 4 4 3 3 4 3 4 4 4 4 4 4 4 4 4 4 4 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 3 4 3 4 4 4 3 4 4 4 4 4 4 4 3 4 3 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 3 3 4 3 4 4 4 4 4 4 4 4 4
result:
ok 100 numbers
Test #3:
score: 0
Accepted
time: 0ms
memory: 3588kb
input:
100 20 -9 -19 9 13 -12 14 -18 -17 12 2 -3 -2 2 -19 -8 9 -15 -19 3 -16 -16 -18 2 15 19 17 -6 -10 11 14 -20 -6 -19 7 -17 -8 -1 -7 -15 7 -15 3 2 13 -15 -9 11 15 2 -17 20 13 11 -8 -12 18 16 -18 -17 -17 15 -2 -20 1 8 -6 0 -16 -19 -5 -14 16 -17 10 -7 -16 17 -10 -13 1 1 -13 17 11 -3 -3 -18 4 -17 19 -6 -17 ...
output:
3 4 4 4 3 3 4 3 3 4 4 3 4 4 3 3 4 3 4 4 4 4 3 4 3 4 4 3 3 4 4 4 3 4 3 3 4 3 3 4 3 4 3 4 3 4 3 4 4 3 3 4 3 3 4 3 3 4 4 3 3 4 4 3 4 3 3 4 3 3 3 4 3 4 3 4 3 4 3 4 4 3 3 4 3 4 4 4 4 3 3 3 3 4 3 3 4 4 4 4
result:
ok 100 numbers
Test #4:
score: 0
Accepted
time: 0ms
memory: 3720kb
input:
100 10 -9 -13 8 -7 -3 3 -15 -5 11 -14 -20 -17 13 -13 3 20 16 -20 8 -2 -15 -20 8 20 20 -10 15 12 6 4 2 20 14 14 -13 6 -20 -10 20 -18 -15 19 10 9 4 18 -11 -16 -15 20 -11 6 15 -10 -17 -19 -6 -6 8 -19 -19 -18 -11 -9 -6 4 18 11 -5 2 -18 20 0 -12 -10 -18 -17 20 -20 19 19 17 2 -11 -20 2 -16 -19 13 -6 6 -5 ...
output:
4 3 4 3 4 4 3 3 3 4 4 3 3 3 4 4 3 3 3 4 4 4 3 4 3 3 3 3 4 4 3 4 4 3 4 3 3 4 4 3 3 3 4 4 3 4 4 4 4 4 3 4 3 4 4 4 3 4 4 3 4 4 3 3 3 4 3 3 3 3 4 4 4 4 3 4 4 3 4 3 4 3 3 3 4 4 3 4 3 4 4 3 4 3 4 4 3 3 4 4
result:
ok 100 numbers
Test #5:
score: 0
Accepted
time: 0ms
memory: 3648kb
input:
100 4 -19 -4 4 18 -15 20 -15 -16 18 -11 -10 -13 -7 14 20 -17 0 6 -20 -12 18 -8 3 -14 20 16 17 10 17 0 19 -17 -11 6 18 -19 -7 13 -13 -17 17 -17 -5 -1 17 -13 19 -10 -12 9 -3 -19 -12 -2 -16 11 13 12 -8 17 12 11 -1 20 13 -14 -5 -4 16 -20 8 -16 16 -3 9 -3 -6 14 -12 16 4 9 -16 -10 -15 -3 -17 -20 -2 20 2 1...
output:
4 4 3 4 3 4 4 4 4 4 3 4 3 4 3 3 4 3 3 4 3 4 3 3 4 4 4 4 4 3 3 4 3 4 3 4 4 4 4 4 3 4 4 4 3 4 4 4 4 4 4 4 4 3 4 4 4 4 4 3 3 3 4 4 4 4 4 3 3 4 3 4 4 4 4 3 4 4 3 4 3 4 3 4 4 4 4 4 4 3 4 3 4 4 4 4 3 4 4 4
result:
ok 100 numbers
Test #6:
score: 0
Accepted
time: 0ms
memory: 3712kb
input:
100 -1 -13 -13 -14 -8 -1 -3 15 6 -14 19 -1 -16 -20 -14 -16 12 18 20 17 -19 17 -6 16 13 15 -8 18 16 10 17 20 0 0 -13 -19 -19 15 -14 -14 -11 -16 17 17 18 0 2 -10 20 -5 -8 -16 0 3 12 -19 0 -3 1 -14 -18 3 -12 -14 -15 20 1 17 20 -4 -20 6 20 20 -7 20 1 -9 -13 -4 2 17 -18 11 13 8 16 14 -12 16 -11 12 -20 0 ...
output:
3 4 4 4 3 4 4 4 3 4 4 4 3 4 3 4 3 4 3 3 4 4 3 3 3 4 4 4 3 3 4 4 4 3 4 4 4 4 3 3 4 4 4 4 4 4 3 4 4 3 3 3 4 3 3 4 4 4 3 4 4 3 3 3 3 4 4 4 4 3 3 3 4 4 3 4 3 3 4 3 3 4 3 4 4 3 3 3 4 4 3 3 4 3 3 3 3 3 4 3
result:
ok 100 numbers
Test #7:
score: 0
Accepted
time: 0ms
memory: 3652kb
input:
100 -16 0 17 16 16 16 -12 -16 14 12 19 -13 -20 -16 -8 -14 20 14 -6 -20 6 -19 12 18 -2 7 20 -19 3 -20 19 -5 12 -16 -12 -9 -11 0 19 4 11 -20 12 14 -14 -19 16 1 -12 -1 -8 -14 11 -15 2 9 -11 18 4 20 -14 3 -16 -20 -4 11 -16 7 -10 -11 20 16 -19 -10 8 -20 0 13 -17 -8 20 -17 2 14 -2 -17 13 7 -8 -11 -8 -6 -2...
output:
4 3 3 4 4 3 3 4 3 3 3 4 3 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 3 4 4 3 4 3 4 4 4 4 4 4 3 4 3 4 4 4 3 3 3 4 4 4 3 4 4 4 3 4 3 4 4 4 4 4 4 3 3 3 4 3 4 4 4 3 4 4 3 3 4 3 4 3 4 4 3 4 3 4 3 4 3 4 3 3 4 3 4
result:
ok 100 numbers
Test #8:
score: 0
Accepted
time: 0ms
memory: 3656kb
input:
1 1 -1 1 1 1 1 1 2 -1 1
output:
3
result:
ok 1 number(s): "3"
Test #9:
score: 0
Accepted
time: 0ms
memory: 3588kb
input:
100 20 19 -6 18 19 -19 -20 14 19 20 -1 19 -19 6 18 12 -20 19 18 19 4 0 -18 -19 10 -13 12 7 -8 11 -19 -18 -9 -19 -20 18 20 11 18 19 -19 19 8 18 -19 18 -19 -12 -19 20 11 12 9 -15 -2 -12 -12 -4 3 11 -19 9 -10 -18 3 -3 -19 4 20 11 -19 -20 10 -20 -19 17 20 -10 19 18 -17 -20 14 19 20 17 20 -6 -18 -19 9 -1...
output:
4 4 4 4 4 4 3 4 4 3 4 4 4 4 3 4 4 3 4 4 4 4 3 4 4 4 4 3 4 4 3 4 4 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 3 4 3 4 4 4 4 3 3 4 4 4 3 3 4 4 3 4 3 3 4 3 4 3 4 4 4 4 4 4 4 3 4 4 3 4 4 3 4 4 4 4 4 4 4 4 4 3 4 4 4 4
result:
ok 100 numbers
Test #10:
score: 0
Accepted
time: 0ms
memory: 3676kb
input:
100 13 -13 12 5 12 12 20 14 -14 -8 18 -17 -5 -1 -17 -10 9 9 -10 18 13 -17 -1 19 -18 11 1 -2 -17 -18 16 19 -17 -8 6 -14 -1 16 -18 6 4 -14 18 -10 14 13 3 12 -1 -14 -20 1 -11 12 15 20 4 -20 -7 -17 8 -19 1 -9 -10 -19 8 -4 -17 18 6 -14 -12 -12 -5 -12 6 19 -18 -11 -16 -16 -10 15 16 12 18 -9 -17 16 -18 5 -...
output:
4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 4 3 4 3 3 4 4 4 4 4 4 3 3 3 3 3 3 3 3 4 3 4 3 4 4 4 4 4 3 4 3 3 4 4 3 3 3 3 3 4 3 3 3 3 3 3 3 3 3 3 4 4 4 4 3 4 3 4 4 4 4 3 4 4 3 3 3 3 4 4 4 4 3 4 3 4 4 3 4 4 4 4 4
result:
ok 100 numbers
Test #11:
score: 0
Accepted
time: 0ms
memory: 3676kb
input:
73 14 -7 7 1 10 -16 -4 11 1 10 -14 -13 -16 1 -8 -6 -12 -10 -2 16 -5 -10 -12 0 -13 15 -10 0 0 -2 19 20 19 17 -9 -14 -20 -15 -20 6 3 19 4 -16 -1 5 -13 11 -16 -1 -19 -20 -17 0 11 -19 -20 -10 2 -3 -9 -15 -18 1 -13 17 -13 -11 1 -13 10 -20 17 8 -1 15 20 1 16 -2 -20 -18 8 0 -11 12 -18 17 0 -10 -4 0 10 9 0 ...
output:
2 2 2 4 2 2 2 2 2 2 2 2 2 4 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 2 2 3 2 2 2 2 2 4 2 2 2 2 2 2 4 3 4 2 2 2 2 2 4 3 2 2 2 4 2 2 2 2 2 4 2 2 3 2 2
result:
ok 73 numbers
Test #12:
score: 0
Accepted
time: 0ms
memory: 3672kb
input:
100 -20 -20 10 -1 1 20 20 10 -1 6 15 -19 12 -17 20 -18 20 10 17 15 7 -19 0 -16 13 18 17 -10 11 15 17 13 9 -16 15 -6 -13 14 -13 -20 -19 2 13 -8 13 20 -13 -12 -19 -8 -20 20 4 -11 -11 20 -20 4 10 -10 -12 3 0 12 -17 -14 20 17 12 17 6 -19 7 -11 -20 14 8 -6 17 -13 -12 10 -2 19 20 15 -15 -9 -20 3 4 19 -19 ...
output:
4 3 4 3 3 4 4 3 3 4 4 4 3 4 3 4 3 4 4 4 4 3 4 4 4 4 3 4 4 4 3 4 4 3 3 4 3 3 3 4 4 3 4 4 3 4 4 4 4 3 3 3 4 4 4 4 4 4 4 4 4 4 4 3 4 3 4 4 4 4 4 4 4 3 4 4 4 4 4 4 3 4 4 4 4 3 3 4 4 3 4 3 3 4 4 4 3 4 4 3
result:
ok 100 numbers
Test #13:
score: 0
Accepted
time: 0ms
memory: 3640kb
input:
100 3 -20 5 19 -11 18 2 18 17 7 18 -6 -20 20 19 -19 -9 20 13 -6 -15 -13 12 -13 1 20 -1 -5 -9 20 -16 -18 -11 16 3 15 18 2 17 -14 -6 -20 15 17 7 9 2 2 19 -11 8 19 2 20 19 4 -19 4 18 -19 12 -19 19 -12 -5 -10 20 2 13 -16 -8 0 20 13 14 17 12 11 16 -13 6 -19 9 1 13 -18 19 -14 -19 -14 -18 -20 -19 -8 19 5 1...
output:
4 4 4 4 4 4 3 3 3 3 3 3 4 4 3 4 4 4 4 4 3 3 4 3 4 4 4 3 3 3 4 4 4 3 4 4 3 3 4 3 4 4 4 3 4 4 3 3 3 4 3 3 4 4 3 4 3 4 4 4 3 4 4 3 3 3 3 3 4 4 4 4 4 3 3 4 4 3 4 4 3 3 3 3 3 3 4 3 3 3 3 3 3 4 4 3 4 3 3 3
result:
ok 100 numbers
Test #14:
score: 0
Accepted
time: 0ms
memory: 3548kb
input:
95 12 1 -16 0 15 0 -9 -5 0 -14 15 -2 7 -18 6 4 -14 -18 -2 15 -5 15 -13 -19 0 -3 6 -10 17 0 20 -16 20 -2 11 -17 -6 -15 -20 20 -5 -17 19 16 -19 5 18 18 20 8 -8 -7 -8 13 0 -14 2 5 -2 0 14 0 9 0 5 20 3 13 0 -7 -9 8 20 -18 18 7 19 12 20 -19 12 5 -8 -18 0 11 -6 -3 14 0 13 9 9 16 0 -19 -7 -11 10 12 -2 1 -1...
output:
4 3 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 3 3 4 4 4 4 4 4 4 4 4 3 3 4 4 3 4 4 4 4 4 3 3 4 4 3 4 4 4 4 4 4 4 4 4 4 4 2 4 4 3 4 4 4 3 3 3 4 4 4 4 4 4 4 4 3 4 4 4 4 3 3 4 4 4 4 4 4 3 4 3 3 4 4 3 4 4 4
result:
ok 95 numbers
Test #15:
score: 0
Accepted
time: 0ms
memory: 3672kb
input:
100 18 18 -7 -19 -18 16 0 -6 -17 18 -17 7 9 -16 -15 6 -19 4 -13 20 -20 -20 -20 -13 2 16 20 20 -3 -7 -19 19 -6 -18 17 15 -17 -7 -17 -16 -15 15 17 -14 -11 18 -8 0 16 -15 15 20 -20 -15 -12 -19 -20 20 6 -15 20 -19 -20 -10 -6 -20 17 20 14 -10 -20 20 20 10 -16 20 -20 -19 5 8 -16 -20 20 -6 -14 20 20 -20 13...
output:
4 3 3 3 4 3 3 3 3 3 4 3 3 4 3 3 3 3 4 4 3 4 3 3 3 3 3 4 3 4 4 3 4 3 4 4 3 4 4 3 3 4 3 3 3 4 4 4 4 3 3 4 3 4 3 3 4 3 4 4 3 3 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 3 4 4 4 3 3 4 3 3 4 3 3 4 3 3 4 3 3
result:
ok 100 numbers
Test #16:
score: 0
Accepted
time: 0ms
memory: 3592kb
input:
100 17 19 -19 -6 20 -5 -14 14 -15 -15 19 16 -20 -14 -19 -20 -15 16 -19 -19 -2 -17 4 15 -19 -6 -10 -11 6 -12 15 -14 -17 12 9 -10 12 3 -17 -19 -7 20 -8 5 11 1 -14 16 20 10 16 -14 -12 -16 -20 -15 1 1 -18 -8 -17 -1 -6 18 0 2 -17 -2 17 15 1 -20 -16 -16 0 -8 19 18 10 -10 14 19 -20 -2 16 -20 -13 16 -9 4 -1...
output:
4 4 4 3 4 4 4 4 3 4 4 3 3 3 4 4 4 4 4 3 3 3 4 3 3 3 4 4 4 4 4 3 3 4 3 3 3 4 4 4 4 3 4 2 4 4 3 4 4 3 4 4 3 4 3 3 4 3 3 4 3 3 4 4 3 4 3 3 4 3 3 4 3 4 4 4 3 4 4 4 4 3 4 4 3 4 4 3 3 3 3 3 3 4 3 3 4 4 4 4
result:
ok 100 numbers
Test #17:
score: 0
Accepted
time: 0ms
memory: 3672kb
input:
2 -1 -1 3 1 1 2 2 3 2 2 5 5 1 3 0 7 6 -2 1 -2
output:
4 3
result:
ok 2 number(s): "4 3"
Test #18:
score: 0
Accepted
time: 0ms
memory: 3668kb
input:
100 -7 20 16 -9 16 20 -5 -13 -16 -14 -14 -4 17 9 11 -1 14 -7 -4 -7 8 -3 -3 -13 -2 -17 -8 -1 15 1 -11 3 -20 0 -10 0 -19 13 19 4 4 17 1 -5 9 4 -19 1 18 -13 -19 5 -19 15 -10 -8 -20 19 9 18 20 13 20 4 -18 -20 -8 -18 -16 -19 20 -19 -9 -10 17 -13 3 5 7 -20 7 13 -13 -3 -6 -9 -15 17 9 -18 2 14 -19 -12 6 18 ...
output:
3 4 4 3 4 3 4 4 4 3 4 3 4 4 3 3 3 3 4 4 4 3 4 3 3 4 4 3 4 4 4 4 4 4 3 4 4 4 4 3 4 4 4 4 4 4 4 3 3 4 3 4 4 3 4 3 4 3 3 4 4 3 3 3 3 4 4 3 4 3 4 3 4 4 3 4 4 4 3 4 4 4 4 4 4 4 4 3 4 3 4 4 4 3 4 3 4 4 4 3
result:
ok 100 numbers
Test #19:
score: 0
Accepted
time: 0ms
memory: 3724kb
input:
100 4 16 -20 -11 -1 14 -20 19 5 18 -18 11 7 2 -19 -14 -10 -13 1 8 -8 -12 11 8 -17 12 17 6 -20 8 -7 2 13 12 0 -13 2 -13 -9 17 -19 19 12 6 17 0 -19 -11 15 -16 19 -17 19 -11 3 -20 2 -20 7 17 8 -13 15 -2 15 -18 0 2 -4 16 -1 -19 -1 15 -17 -15 -18 5 3 10 3 7 -15 -1 -19 -6 -13 -17 2 -10 1 -17 16 -17 -10 -1...
output:
3 4 3 3 4 3 4 3 4 3 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 3 3 4 3 3 4 3 4 4 4 4 4 3 4 3 4 3 4 4 4 4 4 4 4 3 4 4 4 3 4 4 4 3 3 4 4 4 3 3 4 4 4 4 3 4 4 4 4 3 4 4 3 4 3 4 4 3 4 4 4 4 4 3 4 4 4 4 4 4 4 3 3
result:
ok 100 numbers
Test #20:
score: 0
Accepted
time: 0ms
memory: 3584kb
input:
100 15 -15 17 -12 17 19 19 -17 -12 -17 -16 -3 7 13 -16 20 8 -3 -15 -11 8 11 7 20 19 14 11 5 19 -18 7 19 11 17 -11 0 8 13 1 -12 -20 -20 2 16 2 20 20 2 -2 16 -7 -11 -6 19 -20 -9 11 15 -7 -13 19 8 -7 -12 -1 8 15 -9 11 17 9 -16 20 16 -15 17 -11 15 8 5 -19 1 -18 -11 19 3 16 -5 7 17 20 -20 17 -16 -6 -20 2...
output:
4 4 3 4 3 3 4 4 4 3 3 4 4 3 4 4 4 3 3 4 4 4 4 3 3 4 3 3 4 4 4 3 3 3 3 3 3 3 3 3 4 3 3 3 4 3 3 3 3 3 3 3 3 4 4 3 4 3 3 3 4 3 3 4 3 3 3 3 4 3 4 3 3 3 3 3 3 4 3 3 3 3 3 3 3 3 4 4 3 4 4 3 3 4 4 3 3 3 3 3
result:
ok 100 numbers
Test #21:
score: 0
Accepted
time: 0ms
memory: 3668kb
input:
100 19 15 -13 -6 -14 8 8 17 7 -3 12 20 -16 0 -18 2 11 17 -20 0 12 -20 -2 11 2 -13 6 1 -18 -7 -13 11 18 -3 -19 -15 -1 -17 5 13 14 -14 -14 -4 20 -1 11 -5 7 -12 14 19 -11 16 9 -10 -13 16 4 18 20 19 0 -5 1 -7 -17 1 -12 -4 13 -9 20 -16 17 -20 12 -5 5 9 19 6 -18 -12 12 -11 -12 12 -2 -18 17 4 -18 -7 4 17 4...
output:
3 3 4 4 4 4 4 3 3 2 4 4 3 4 4 3 4 3 3 4 4 3 4 3 3 4 4 4 3 3 3 4 3 3 4 4 3 4 4 3 4 3 4 3 4 4 4 4 3 4 3 4 4 4 3 3 3 4 3 3 4 4 3 4 3 4 4 3 4 4 4 4 3 3 4 3 4 3 3 3 4 4 4 3 3 3 4 4 3 3 3 4 4 4 4 4 3 4 3 4
result:
ok 100 numbers
Test #22:
score: 0
Accepted
time: 0ms
memory: 3724kb
input:
100 20 -13 14 3 20 -16 12 -16 17 -11 20 -14 -2 10 14 -19 -6 -4 18 16 2 -14 2 8 19 7 19 -16 -11 17 17 -8 17 -10 -18 -9 -11 -19 -12 4 9 -18 -9 -11 16 -15 -16 0 -19 10 20 -8 -16 3 -13 -20 13 13 12 -20 -12 20 -2 16 11 16 -14 -12 1 5 -8 -17 3 -16 -10 8 2 -20 2 -18 -14 -19 8 -20 13 -17 16 -19 10 4 12 -10 ...
output:
4 4 4 3 4 4 3 4 3 4 3 4 4 3 3 4 3 3 4 4 3 3 4 3 4 3 4 3 3 4 3 3 3 4 4 4 3 4 4 3 3 4 4 3 3 4 4 4 3 3 3 4 4 4 4 4 3 3 4 4 4 4 3 4 4 4 4 4 4 4 3 4 3 4 4 4 4 3 4 3 3 4 3 4 3 3 4 4 3 4 4 4 3 4 4 3 4 3 3 4
result:
ok 100 numbers
Test #23:
score: 0
Accepted
time: 0ms
memory: 3596kb
input:
100 13 -13 -18 -17 9 -3 2 14 12 18 10 3 -19 -13 16 19 -10 9 -2 7 -17 8 -14 -16 1 -1 10 17 -5 -15 -1 -13 3 12 0 -12 15 -14 -7 16 -2 0 -2 -13 11 8 -14 20 15 2 15 5 -4 7 -11 4 14 14 -18 -3 -15 -10 20 11 6 -10 3 -20 -18 15 -14 14 -4 4 13 2 2 -16 15 1 1 20 19 3 7 6 -16 -20 -10 2 -1 -20 -14 -14 -19 1 11 2...
output:
3 4 3 4 4 3 3 3 3 3 3 4 3 2 4 3 3 4 4 4 4 3 4 4 3 4 4 4 4 4 4 4 4 4 4 3 4 4 4 3 4 4 4 3 4 3 4 3 4 3 4 3 3 3 3 3 3 3 4 4 4 4 3 4 4 4 4 3 3 3 3 3 4 4 4 3 3 4 3 4 3 3 4 4 4 4 3 4 3 3 4 3 4 3 4 3 4 4 3 4
result:
ok 100 numbers
Test #24:
score: 0
Accepted
time: 0ms
memory: 3640kb
input:
100 -4 18 5 14 14 17 0 13 19 -3 19 16 16 18 -16 -20 -13 -14 -13 -16 -5 2 -10 12 -6 -10 7 9 -19 -2 19 -20 8 -20 -9 -16 -4 -6 -8 0 13 -19 -16 19 9 0 19 -15 -9 12 -14 14 6 -15 17 -8 -19 -1 1 17 10 -11 -17 14 16 3 -15 12 18 -2 4 -12 -5 -18 12 -19 3 13 -9 18 2 19 -16 -18 10 20 -19 20 17 -9 18 13 -19 12 -...
output:
4 3 3 4 3 4 3 4 4 4 4 4 4 3 4 3 3 4 3 3 3 4 4 3 4 4 4 4 4 3 4 3 4 3 3 4 4 4 4 3 3 3 3 4 4 4 3 3 3 4 3 4 3 4 4 3 4 4 4 4 3 3 3 4 4 4 4 3 3 3 3 4 3 4 4 3 4 3 4 4 3 4 4 3 4 4 3 4 4 4 3 4 4 3 4 4 3 3 3 4
result:
ok 100 numbers
Extra Test:
score: 0
Extra Test Passed