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ID | 题目 | 提交者 | 结果 | 用时 | 内存 | 语言 | 文件大小 | 提交时间 | 测评时间 |
---|---|---|---|---|---|---|---|---|---|
#367561 | #8513. Insects, Mathematics, Accuracy, and Efficiency | Jose_17 | WA | 0ms | 3992kb | C++20 | 7.0kb | 2024-03-26 07:30:05 | 2024-03-26 07:30:05 |
Judging History
answer
#include <bits/stdc++.h>
using namespace std;
// Holi c:
#define ll long long int
//#define ld long double
#define ii __int128
#define fi first
#define se second
#define pb push_back
#define all(v) v.begin(), v.end()
const int Inf = 1e9;
const ll mod = 1e9 + 7;
const ll INF = 1e18;
const int maxn = 2e5 + 5;
using ld = long double;
const ld eps = 1e-15, inf = numeric_limits<ld>::max(), pi = acos(-1);
// For use with integers, just set eps=0 and everything remains the same
bool geq(ld a, ld b){return a-b >= -eps;} //a >= b
bool leq(ld a, ld b){return b-a >= -eps;} //a <= b
bool ge(ld a, ld b){return a-b > eps;} //a > b
bool le(ld a, ld b){return b-a > eps;} //a < b
bool eq(ld a, ld b){return abs(a-b) <= eps;} //a == b
bool neq(ld a, ld b){return abs(a-b) > eps;} //a != b
struct point{
ld x, y;
point(): x(0), y(0){}
point(ld x, ld y): x(x), y(y){}
point operator+(const point & p) const{return point(x + p.x, y + p.y);}
point operator-(const point & p) const{return point(x - p.x, y - p.y);}
point operator*(const ld & k) const{return point(x * k, y * k);}
point operator/(const ld & k) const{return point(x / k, y / k);}
point operator+=(const point & p){*this = *this + p; return *this;}
point operator-=(const point & p){*this = *this - p; return *this;}
point operator*=(const ld & p){*this = *this * p; return *this;}
point operator/=(const ld & p){*this = *this / p; return *this;}
point rotate(const ld & a) const{return point(x*cos(a) - y*sin(a), x*sin(a) + y*cos(a));}
point perp() const{return point(-y, x);}
ld ang() const{
ld a = atan2l(y, x); a += le(a, 0) ? pi * 2 : 0;
return a;
}
ld ang(const point & p) const{ return abs(ang() - p.ang()); }
ld dot(const point & p) const{return x * p.x + y * p.y;}
ld cross(const point & p) const{return x * p.y - y * p.x;}
ld norm() const{return x * x + y * y;}
ld length() const{return sqrtl(x * x + y * y);}
point unit() const{return (*this) / length();}
bool operator==(const point & p) const{return eq(x, p.x) && eq(y, p.y);}
bool operator!=(const point & p) const{return !(*this == p);}
bool operator<(const point & p) const{return le(x, p.x) || (eq(x, p.x) && le(y, p.y));}
bool operator>(const point & p) const{return ge(x, p.x) || (eq(x, p.x) && ge(y, p.y));}
bool half(const point & p) const{return le(p.cross(*this), 0) || (eq(p.cross(*this), 0) && le(p.dot(*this), 0));}
};
ostream &operator<<(ostream &os, const point & p){return os << "(" << p.x << ", " << p.y << ")";}
int sgn(ld x){
if(ge(x, 0)) return 1;
if(le(x, 0)) return -1;
return 0;
}
void polarSort(vector<point> & P, const point & o, const point & v){
//sort points in P around o, taking the direction of v as first angle
sort(P.begin(), P.end(), [&](const point & a, const point & b){
return point((a - o).half(v), 0) < point((b - o).half(v), (a - o).cross(b - o));
});
}
vector<point> convexHull(vector<point> P){
sort(P.begin(), P.end());
vector<point> L, U;
for(int i = 0; i < P.size(); i++){
while(L.size() >= 2 && leq((L[L.size() - 2] - P[i]).cross(L[L.size() - 1] - P[i]), 0)){
L.pop_back();
}
L.push_back(P[i]);
}
for(int i = P.size() - 1; i >= 0; i--){
while(U.size() >= 2 && leq((U[U.size() - 2] - P[i]).cross(U[U.size() - 1] - P[i]), 0)){
U.pop_back();
}
U.push_back(P[i]);
}
L.pop_back();
U.pop_back();
L.insert(L.end(), U.begin(), U.end());
return L;
}
ld area(vector<point> & P){
int n = P.size();
ld ans = 0;
for(int i = 0; i < n; i++){
ans += P[i].cross(P[(i + 1) % n]);
}
return abs(ans / 2);
}
vector<point> intersectLineCircle(const point & a, const point & v, const point & c, ld r){
//line a+tv, circle with center c and radius r
ld h2 = r*r - v.cross(c - a) * v.cross(c - a) / v.norm();
point p = a + v * v.dot(c - a) / v.norm();
if(eq(h2, 0)) return {p}; //line tangent to circle
else if(le(h2, 0)) return {}; //no intersection
else{
point u = v.unit() * sqrt(h2);
return {p - u, p + u}; //two points of intersection (chord)
}
}
ld f1(point p0, point p1, point p2){
return abs((p1 - p0).cross(p2 - p0)) / 2;
}
ld f(point p0, point p1, point t1, point t2){
ld ans = 0, l = 0, r = 0;
//r = (p0).ang(p1);
r = acosl(p1.dot(p0) / p1.length() / p0.length());
point rt = p1.rotate(r);
if(!(abs(rt.x - p0.x) <= 0.5 && abs(rt.y - p0.y) <= 0.5)) r = 2 * pi - r;
//cout<<r<<'\n';
for(int i = 0; i < 100; i++){
ld m1 = l + (r - l) / 3, m2 = r - (r - l) / 3;
ld w1 = f1(t1, t2, p1.rotate(m1)), w2 = f1(t1, t2, p1.rotate(m2));
if(w1 < w2) l = m1;
else r = m2;
}
return f1(t1, t2, p1.rotate(l));
}
ld calc(point p0, point p1, int t0, int t1, vector<point> & v){
ld ans = f(p0, p1, v[t0], v[t1]);
return ans;
}
ld solveto2(point p0, point p1, point p2, point p3){
return max(f(p0, p1, p2, p3), f(p1, p0, p3, p2));
}
int main(){
ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(0);
int n; ld r; cin>>n>>r; r += eps;
vector<point> v(n);
for(int i = 0; i < n; i++){ int a, b; cin>>a>>b; v[i] = point(a, b); }
if(n == 1){ cout<<0<<'\n'; return 0; }
sort(all(v));
v = convexHull(v); n = v.size(); ld res = area(v); reverse(all(v));
vector<point> side;
for(int i = 0; i < v.size(); i++){
auto u = intersectLineCircle(v[i], v[(i + 1) % (int)v.size()] - v[i], point(0, 0), r);
if(n == 2 && i + 1 == v.size()) continue;
side.pb(u[0]); side.pb(u[1]);
}
polarSort(side, point(0, 0), point(-1, 0));
reverse(all(side)); vector<point> u; u.pb(v[v.size() - 1]); for(int i = 0; i < v.size() - 1; i++) u.pb(v[i]); v = u;
//for(auto e : side) cout<<e<<" | "; cout<<'\n'<<"-------------"<<'\n';
//for(auto e : v) cout<<e<<" | "; cout<<'\n'<<"--------------------------------"<<'\n';
int j = 0, l = 0, m = side.size(); n = v.size(); ld ans = 0, zes = 0;
if(n == 2){ cout<<setprecision(20)<<solveto2(side[0], side[1], v[0], v[1])<<'\n'; return 0; }
//Obtener las tangentes de cada intervalo
for(int i = 0; i < m; i++){
//if(side[i] == side[(i + 1) % m]) continue;
while((v[l] - side[i]).cross(v[(l + 1) % n] - side[i]) < eps){
if(i) zes -= f1(v[j], v[l], v[(l + 1) % n]);
l++; if(l == n) l = 0;
}
//cout<<zes<<" v ";
while((v[j] - side[(i + 1) % m]).cross(v[(j + 1) % n] - side[(i + 1) % m]) > -eps){
zes += f1(v[l], v[j], v[(j + 1) % n]);
j++; if(j == n) j = 0;
}
if(abs((v[j] - side[(i + 1) % m]).cross(v[(j - 1 + n) % n] - side[(i + 1) % m])) <= eps){
j--;
if(j < 0) j += n;
zes -= f1(v[l], v[j], v[(j + 1) % n]);
}
//cout<<zes<<'\n';
//cout<<"Intervalo: "<<side[i]<<" , "<<side[(i + 1) % m]<<" Con las tangentes en: "<<v[l]<<" , "<<v[j]<<" Con area de "<<calc(side[i], side[(i + 1) % m], l, j, v)<<" , "<<zes<<'\n';
ans = max(ans, calc(side[i], side[(i + 1) % m], l, j, v) - abs(zes));
//cout<<res+ans<<'\n';
}
cout<<setprecision(20)<<res + ans;
}
详细
Test #1:
score: 0
Wrong Answer
time: 0ms
memory: 3992kb
input:
4 1000 -1000 0 0 0 1000 0 0 -1000
output:
1207106.7811865475251
result:
wrong answer 1st numbers differ - expected: '2000000.0000000', found: '1207106.7811865', error = '0.3964466'